velvetyhelpers: Blue toned view of the velvet room as presented in Persona 3 (Default)
The Velvet Key Mod Team ([personal profile] velvetyhelpers) wrote2012-01-04 04:22 pm

APPLICATIONS;

APPS are OPEN
✦Please read the rules, the Application FAQ, and the Game FAQ before you apply.
✦ Please check the taken and reserve lists before you apply.
✦ After you fill out the application, you can post it entirely here or link it in another journal.
✦ Both Fandom and Original Characters use the same application form.
✦ In the event of two players applying the same character before apps are processed, priority will go to the player whom reserved that character. If neither player reserved, the apps will both be reviewed and the one more suitable for the game will be accepted.
✦ Note that [community profile] tvk does allow posts from [community profile] testrun_box as valid samples.
✦ Please note that while apps are always open to be submitted, they are processed on weekends. Any apps submitted after Friday will not be processed until the following weekend. 

Application Form



Application Explanations
PLAYER
Nickname: What you, the player, wants to go by in the game.
Age: You don’t need to tell us specifics, but we’d like to know if you are under 18. Do not lie about your age, doing so will result in an automatic ban.
Personal LJ/DW: Link us to your personal journal, if you have one. If you do not have one, that's fine!
Method of Contact: IM, Plurk, Email, PMs, etc. Tell us how we can get a hold of you.
Characters Played: How many characters do you play in Velvet Keys and who are they? If you are new, ignore this.

CHARACTER
Name: The characters name, in western order of first, last.
Age: Your character’s age, to your best guess.
Canon: The title of the canon or canons your character is from. If you are applying for an original character, state that here.
Pull Point: From what point is the character being brought into Velvet Key? Be as specific as possible.

BACKGROUND
History:The history of the canon setting and the specific history of your character. Either a link or condensed written history will suffice.
Personality: We require at least two paragraphs for this section. Here is where you show us how well you know your character. Tell us their good and bad traits, their fears, hopes, dreams, and quirks. How did their relationships and experiences shape them? We don’t just want an overview; give us all the little details that make up this character.

GAME SPECIFIC
Arcana: Which arcana do you think fits this character?
Justification: Why does this arcana fit this character? Give us at least a few sentences of explanation.

SAMPLES
First Person Sample:This is a main comm post that should be written in the first person. This is the opportunity to show off your character’s voice. We would like this to be at least three to four sentences.
Third Person Sample: This sample should be written in the third person, just like an entry for the log comm. This should showcase your character’s personality and how they think, act, and move. We would like this to be at least a paragraph in length.
parkouring: ((amused))

Izaya Orihara ᛜ Durarara!! ᛜ Not reserved

[personal profile] parkouring 2012-05-01 02:22 pm (UTC)(link)
anteater_beater: (Default)

Re: Kousuke Asazuki/Spiral Alive/ No Reserve

[personal profile] anteater_beater 2012-05-02 02:13 am (UTC)(link)
~For first impressions Kousuke is always cool with his introduction in each of the series then after that he just doesn't get another cool moment.

~When he is away from Kiyotaka he is usually trying to just sound smart and cool. He can analyze and shows off this skill when given the opportunity. He also has given weird answers to Ryouko as in he tried to tell her that Rio was a zashikiwarishi, to avoid the question as to who Rio actually is. He also laments about being unreliable to himself that was stated aloud and in thought. Also, if someone does something ridiculous he will facepalm.

~In the original series he more just runs with the insults as opposed to lashing out to it. He stands up for himself more as a 17 year old, which is how he kept going back to his anteater story when 14. He constantly looks annoyed unless he is thinking. He just tries harder for people to acknowledge his analytical skills, smarts, and competent.

~He kills them before they kill him. It is his daily life. Kousuke does it for survival. By this point it is second nature and it is worth noting he was also kicked out of school at 14 for assaulting a teacher.
buildthatwall: (Default)

Zia | Bastion | not reserved

[personal profile] buildthatwall 2012-05-02 10:29 pm (UTC)(link)
Player Info:
Nickname: Sen
Age: 27
Personal LJ/DW: [personal profile] thislilimone
Method of Contact: [plurk.com profile] notyourchambermaid
Characters Played: n/a

Character Info:
Name: Zia
Age: School aged, about 18
Canon: Bastion
Pull Point: After Zulf reads her father's journal

Background Info:
History: Zia Zia's Stockpot/backstory in a Who Knows Where
Personality: As the only dialogue in Bastion is a narration by Rucks, and there are no words spoken by the characters themselves, it can be a little difficult to pin down exact personalities. But actions say much.

Zia is almost distressingly kind. The first time you meet her in Prosper Bluff, she's singing to herself with her guitar, almost as if fighting the monsters around her didn't occur to her, or that she knew she couldn't. This is the reason why the Kid finds her, as her song leads him to her campsite. While in the Bastion, she will hatch the eggs the Kid finds. It doesn't matter to her that what comes out are an anklegater and pecker. She will still hatch them for you.

She's curious. The biggest example of this is when she goes with Zulf after he reads her father's journal. She just has to know if what's written there is true. If what her father did was actually set off the events for the Calamity. Given what the Ura could have done to her if they found out her father had worked on the project and that Zia seems not to be a fighter… that could have ended poorly.

She's also very trusting, very much to a fault. She instantly trusts the Kid when he finds her and takes her back to the Bastion, both times he finds her. She trusts Zulf when she willingly goes with him to see for herself if what was written in her father's journal was true. And, in her past as her Who Knows Where showed, she trusted and loved a young Caelondian man only for the man to lie to the authorities about her selling Caelondian secrets to the Ura.

All in all, Zia is your very kind, very sweet, very trusting young girl. Not much of a fighter, but definitely good for support, good food, and a song.

Game Specific:
Arcana: Star
Justification: She's a shining ray of light in the Bastion! To be serious, the Star has lot of her traits. She's very calm, trusting, and inspired. She does get along better with music than history books, after all. And as Bastion plays on, she discovers more about her father, the Ura, and the Calamity.


Samples:

First Person Sample: [The video flips on again, this time showing little Zia. She offers the community a small smile as she waves.]

Hi. Um, I have another question to ask. If you're a music player, well, where do you get your supplies? [Her fingers pick up a broken string as he smile fell to rueful] I kind of need to restring my guitar. Oh, but it's okay! If you help me I'll feed you. It's not like you're doing it for nothing.
Third Person Sample: While her fingers worked on chopping and her breath hummed her favorite song softly, her mind raced. The Dark Hour, they called it. That hour of unnatural color and monsters. Of creatures coming forth to defend the inhabitants of the city. What caused this? The world was nothing like what happened to Caelondia, but… what her father did, could it have reached this far? Could this be what happened here, instead of people turning to ash? Her fingers shook slightly as her song faltered.

No, she couldn't let herself think of those days. Not of what happened. The back of her hand came to her eyes in case any of those tears fell. But she had become proficient in not letting anyone see her cry, not after that bullying. She'd be okay. Besides, she had food to make, and a Kid to invite over. What happened during the Dark Hour- it wouldn't have anything to do with what happened to Caelondia. It shouldn't, right?
honooooorrrrr: (Uh.. yeah... I guess)

Zuko | Avatar: the Last Airbender | Reserved

[personal profile] honooooorrrrr 2012-05-04 05:14 am (UTC)(link)
buildthatwall: (Default)

Re: Pending

[personal profile] buildthatwall 2012-05-07 02:09 am (UTC)(link)
Through the game, it's shown that the narration by Rucks is him telling the story of what happened to the Kid to Zia herself. Not only does this show curiosity further for the people around her, but it also shows her concern. Concern over making sure everyone's okay, and what happened to them while out. And at the thought of losing them, the thought of using the Bastion to restore the world and relive her old life honestly distresses her. Rucks comments on this through the last level, mentioning another option, to evacuate and find land that hadn't been affected by the Calamity. Looking back on her past truly does cause her distress. The bullying, the betrayal, and her father- they're all things she'd rather leave behind. The Evacuation ending path is hers, as she even says that all of her best memories happened after the Calamity. Even through all the destruction, monsters, Zulf's rage, and the Ura attack on the Bastion, being with Rucks, the Kid, and Zulf were her happiest moments.

In the Restoration ending, she's seen sitting alone with her guitar. That, along with the knowledge that she was bullied in school and thought she only had the young Caelondian man as a friend, speaks of shyness and loneliness. Rucks, Zulf, and the Kid were perhaps her first real friends, and in a place such as Prospero with many people... shy little Zia will be shy.
parkouring: ((relevanttohisinterest))

Re: Izaya Orihara ᛜ Durarara!! ᛜ Not reserved

[personal profile] parkouring 2012-05-07 02:10 am (UTC)(link)
;w; can't access contact list
zombiecannon: (Ivan)

Iroh || Avatar: The Last Airbender || RESERVED

[personal profile] zombiecannon 2012-05-08 12:06 am (UTC)(link)
tracedecay: (Silent the grace)

Blackiris | True Remembrance | Reserved

[personal profile] tracedecay 2012-05-11 06:32 am (UTC)(link)
Player Info:
Nickname: Albiel
Age: 20
Personal LJ/DW: [personal profile] walther
Method of Contact: AIM: Ion Lazarus
Characters Played: Kiritsugu

Character Info:
Name: Blackiris
Age: About 21.
Canon: True Remembrance
Pull Point: Post-ending.

Background Info:
History: At some point in the future, the majority of the world’s population starts exhibiting signs of severe depression. Known as the Dolor, this disease starts being recognized as serious, yet incurable. With normal psychiatric approach rendered useless, the Mnemonicide Protocol is invented. Memory killers, they assume the role of hosts and psychologists for an indeterminate amount of time, after which they decipher what is ailing their Guest, their Psyche Corrosion. They go on to dispose of it through their own unique methods. With no more than 10,000 in the world, not all of them discovered, Mnemonicides are forced to live within a special city made specifically for Dolor victims.

Blackiris was born in a dark world. Not much is known about his past, but he seems to hail from a country completely focused on creating. Smoke littered the sky, and factories, much like the one Blackiris worked in, rendered it a depressing place. His sole consolation seemed to be a friend called Maria, who shared similar aspirations, wishing to live somewhere less uncaring, less dark. Blackiris grew to have feelings for her, perhaps being inspired by such an ideal.

Early in his life, Blackiris escaped. Earning money whatever way he could, he proved to be one of the few who could survive their trial, and he fully recognized it as sheer luck. Blackiris would have died if he hadn’t started displaying Mnemonicidal capabilities, his ever more complex personality and memory-altering eyes playing a factor in such. It wasn’t long until the government found him and started training him. This allowed him to leave his situation, as well as take Maria with him.

Out of talent and determination, Blackiris excelled. Known as a cold, uncaring man for the entirety of his student years, he didn’t let anything get in his way to attain the life without fear he so desperately wanted. Making a rival out of another prodigy, he eventually came to see a man known as Rook as a friend, albeit one with a sharply contrasting personality to his. During the following years, they took to playing games together, or simply talking in a café Rook managed. Many Mnemonicides make training in 4 to 7 years. Blackiris did it in 2. Attaining the rank of Alpha, second only to the nearly non-existent Omegas, he became a highly sought Mnemonicide for Guests who entered the town. Unfortunately, it is not a path that can accommodate to a normal lifestyle. Blackiris’ superior, Dexter, opted to erase any memory of his from Maria, a fact Blackiris just had to learn to live with from then on. At the cost of the one shining light in his dark former life, Blackiris had obtained the financial, professional, independent security he always wanted, but…

He didn’t much care. Not anymore. Blackiris found that the life he wanted didn’t hold much in the way of fulfillment. Sometime after he graduated, he went so far as to contemplate killing himself. He would’ve done so, had he not been stopped by a man who suggested they did so together. Finding him amusing, in his own way, Blackiris found himself visited with more and more frequency by him. The man known as Analye, Alpha of Omegas, became something of a friend, albeit one Blackiris would have never recognized as such. It was during this time that a project of his, as he called it, wandered into Blackiris’ apartment. While he found the fact that he was keeping a girl hidden supremely suspicious, he decided to stay out of things out of what perhaps was a belief in the good will of his friend. Regardless, he still took to welcoming her whenever she came by, reading alongside her or taking care of her to the best of his ability.

Analye revealed that his whole purpose in raising the girl was to have her take upon his memories. Mnemonicides take upon the memories of those they heal, and an Omega like Analye held the worst of it. Unwilling to live with that pain any longer, he presented Blackiris with an ultimatum: kill him, or let him transfer said suffering to the girl. Despite Analye’s apparent inclination to the former, Blackiris refused. Throwing down the gun handed to him, he left. The next time he saw them, Analye had succeeded in his plan. Seeing the old man die in peace, the girl live in suffering, Blackiris offered to erase her memories, he was refused. Sadly, Dexter found out about the entire incident. He was much less accommodating, erasing any memory of it from both of them.

Blackiris spends the next few years doing his job, tending to Guests and erasing their painful memories when he found out about it. He eventually meets the girl once again, now going by the name of La. At first treating her like any other Guest, Blackiris finds the duration of her stay particularly difficult, albeit at no fault of her own. Between making Rook favors and having to deal with insurgent groups, he goes through a hard but fulfilling month, after which La attempts to erase her memories as per her original assignment, given by Dexter. Defying it, Blackiris suggests they leave the City together, barely getting out of one last confrontation with his superior alive. Shortly after leaving the city, he arrives in Prospero.

Personality: While Blackiris is not evil, to put it bluntly, he still has some quirks born of his social ineptness that are not easy to stand. He is painfully straight-to-the-point, often correcting people if he thinks they’re not expressing themselves properly, and sometimes even unconsciously pointing out other’s faults, even outright trying to get a rise out of someone now and then (even if it’s La -- especially if it’s La). To be fair, he will try to rectify things if he thinks he’s gone too far. He’s the sort of person who handles opposition much better than compliance, as that is the only way he’s able to get his own way with emotional ease. While Blackiris can make use of an exceptional poker face, he will often smile mischievously when something amuses him, but this amusement with people doesn’t stop him from shutting himself in his house whenever he gets the chance. All of these faults are fully recognized by him, as he does possess a decent degree of self-awareness. This self-awareness does not extend to his true thoughts, however, as he repeatedly states he doesn’t care about others, even though it’s clear that’s not entirely true. It’s still a good mask to have in his profession.
tracedecay: (Find yourself again)

[personal profile] tracedecay 2012-05-11 06:34 am (UTC)(link)
He’s not immune to wandering off in his train of thought, and he is repeatedly called out on deliberating too much in his narrations. It is difficult for external stimuli to grab Blackiris’ interest. This, as well as his bizarre personality, seem to be the source of his proficiency as a Mnemonicide, what with him being able to imitate the complexities of foreign memories. These memories don’t truly die. As someone who has seen so many external memories, and lost so many of his own, Blackiris has been hurt by his job to a great degree, yet still holds the opinion that all of his patients, or people who have otherwise forgotten about him, have not been harmed by his actions. They always forget, after all.

He likes his quiet. He spends a good part of his time reading, and states that he wouldn’t mind moving to one of the more isolated parts of the city. Sizeable buildings intimidate him, perhaps due to his place of birth. However, coming from such a background did give him a variety of unsavory abilities, such as being a subtle pickpocket, an expert at lockpicking and, after his guard duties in the City, an above-average shot.

Blackiris just so happens to be a doctor, having graduated at a particularly young age. Though his particular brand of treatment is not feasible in this world, he’s still deeply knowledgeable about the inner workings of a human mind, and is able to pass for a reasonably good psychiatrist, albeit one that’s not going to get a lot of repeat patients. This is just as well, since Blackiris never wanted anything more out of his job than being able to attain it (a goal he pursued far too fiercely). Now that he’s lost interest, he has a much more bearable personality. Still, while he is not fantastic in many respects regarding the social requirements of being a Mnemonicide, Blackiris does adhere to a strict professional code, and often comes into mild conflict with La due to refusing to let her do any work. He’s not exactly keen on adhering to the code, being fully willing to shoot others if his Guest is in danger, but he will certainly avoid killing when possible, and will most certainly not try to take away the life of someone he knows well.

Blackiris is not proud of his profession. At its heart, it still remains killing the memories of people. The building blocks of a person. Mnemonicides are sanctioned killers that destroy a person so another may live in its place. The fact that he has to cook and clean up after others does not help, as Blackiris, while decently competent in those fields, does not enjoy or believe himself to excel at them. It pays, though, and that’s about the only reason Blackiris puts up with it. At first, at least. As of late, Blackiris has found a new inspiration to carry on in the form of La, who he is determined to protect and care of from now on.


Game Specific:
Arcana: Hermit
Justification: Blackiris has all of one friend. He’s not big on social interaction, and has stated that his ideal calling in life would have been something that allowed him to stay home. Doing nothing. So, not much of a calling at all. However, he also fits the introspective facet of this Arcana. Blackiris does not do things without thinking about them. He will analyze his own state of mind, as well as that of others, to perhaps too great a degree. His ability to fool the minds of others would be indicative of the Fool, if it weren’t from the fact it stems from his own abnormalities – his continued isolation from normal thought.


Samples:

First Person Sample: Right... I don’t know if whoever set this up is part of a terrorist organization, or some sort of fringe government operation. I don’t know, and quite frankly, I don’t particularly care. So long as I am not stopped from leaving this place, I don’t have much in the way of questions. However, given the circumstances, I’d say you owe me at least one: there was a girl with me before I was taken here. Where is she?

I should inform you that she happens to be in my care, thank you very much. If I’m to find that any harm has come upon her, you will not only have to deal with my superiors, but more importantly, me.

Third Person Sample: Let it never be said Dr. Blackiris isn’t a diligent man.

He isn’t, mind. Not by a long shot. Adhering to a lifestyle with clocks for the first time in five years has been hard on him, and it shows on his tired demeanor and clothes, ill-suited for warm weather. Having lived within the confines of a different world within a different world, he’s one degree further than the typical culture-shock-stricken arrivals to Prospero.

But he’s good at faking it. Sometimes. Today just so happens to be one of those times, as he searches the streets of Prospero for a girl appearing in his phone’s contact list. There aren’t many with that name, so he has high hopes, but he can’t help but feel a desire to speak his mind to whoever brought them here after this. It would have to wait. La’s safety was priority number one. In this state, Blackiris was even able to brush off how the surroundings made him feel, so he just kept searching for the distinctive shade of silver in this dark world.

My App

[personal profile] bluesunnyday 2012-05-13 03:06 am (UTC)(link)
Player Info:
Nickname:BSD
Age: Below 18
Personal LJ/DW: [personal profile] bluesunnyday
[Error: Irreparable invalid markup ('<site=livejournal>') in entry. Owner must fix manually. Raw contents below.]

<font size="5" color="#00b2ee" face="georgia"><b>Player Info:</b></font><br /><b>Nickname:BSD</b> <br /><b>Age: Below 18</b> <br /><b>Personal LJ/DW: <user name=bluesunnyday> <site=livejournal></b><br /><b>Method of Contact: nyancat1337@gmail.com</b><br /><b>Characters Played: None so far!</b><br /><br /><font size="5" color="#00b2ee" face="georgia"><b>Character Info:</b></font><br /><b>Name: Jeffrey Lewis</b><br /><b>Age: 16</b><br /><b>Canon: Brelandis (Original Universe)</b><br /><b>Pull Point: N/A</b><br /><br /><font size="5" color="#00b2ee" face="georgia"><b>Background Info: An average highschool student, from a world where demons and monsters run rampant. </b></font><br /><b>History: Born to an average family, he was trained from a very young age in the use of weaponry. Not due to any sort of family tradition, but in an attempt to protect Jeffrey from the hordes of monsters that were common in his world.

Despite the many monsters of his world, he never ran into many, mostly due to living in a special society, created to be as defended from Monsters as possible. He would, however, have a few encounters as he went through life, which mostly ended with Jeffrey barely killing the monster or running like a frightened animal.

His combat experience wasn't very in-depth. He still has a lot to learn... </b><br /><b>Personality: Very polite to others. He believes that showing courtesy is one of the few things that separates humans from the demons, and he intends on being as polite as possible to show that he is unlike the creatures he fears.

Despite his politeness, he's very untrusting of others, mostly due to the many Doppelganger monsters that he's encountered in his life. When encountering people he knows, he will ask them a question only he and the person would know. It won't be necessary where he's going, but he will continue it, almost as more of a quirk than an actual attempt at keeping himself safe.

He also gets frightened very easily. His first encounter with the Dark Hour will probably consist of panicked screaming and running. </b><br /><br /><font size="5" color="#00b2ee" face="georgia"><b>Game Specific:</b></font><br /><b>Arcana: Moon</b><br /><b>Justification: Jeffrey is afraid of most everything, due to the abundance of creatures out for his head in his old world.</b><br /><br /><font size="5" color="#00b2ee" face="georgia"><br /><b>Samples:</b></font><br /><b>First Person Sample: I ran through the streets in a panic, looking at the coffins surrounding me... Were there monsters HERE too?!? Will I be pursued by horrible creatures my entire life?!? Why does THIS dimension want me dead too?</b><br /><b>Third Person Sample: Jeffrey sat in the chair, waiting for the time to go by. In an attempt to entertain himself, he thought about the strange events that had happened on that night... What was with the strange coffins? Was there something important he was missing?</b>
misplacedxsheath: (What a waste.)

Margulis/Xenosaga/Reserved

[personal profile] misplacedxsheath 2012-05-13 07:50 am (UTC)(link)
smothersome: (Default)

Aengus Óg | Celtic Mythology | Not Reserved

[personal profile] smothersome 2012-05-14 07:11 pm (UTC)(link)
Player Info:
Nickname: Pie
Age: 24
Personal DW: [personal profile] tentacular
Method of Contact: AIM: dmnthepatriots
Characters Played: Liquid Snake ([personal profile] shirtphobia), Sola-Ui Nuada-Re Sophia-Ri ([personal profile] hyphenated)*Both of these are likely to be dropped within this month, but are listed as this is uncertain.

Character Info:
Name: Aengus Óg
Age: Nobody knows. Except maybe him. And he's not telling. He looks to be in his thirties but is likely centuries older.
Canon: Irish Mythology
Pull Point: Towards the end of The Pursuit of Diarmuid and Grainne, before Diarmuid dies but after everything is seemingly sorted with Fionn.

Background Info:
History: Aengus at wikipedia!

Also: The Pursuit of Diarmuid and Grainne, The Dream of Aengus and The Wooing of Etain.
Personality: Although to those who do not know him, Aengus might appear as a fairly clueless young man, he is far more intelligent than he appears. More so, he is far more prone to trickery than most. When someone is talking to him, they should watch his words carefully; verbal agreement to something that is a figure of speech is still agreement. He will use whatever options he has to resolve things in his favour. When it comes to stubborn people, he tends to do the ancient mythological equivalent of rolling his eyes and deciding not to bother arguing. He will find other ways to deal with them.

As a deity of love, poetry and youth, he is a known romantic, although one who prefers long-term relationships, regardless of the ways they end. While he has no qualms about sleeping with his brother's partner, he devotes himself utterly to one person at a time, unlike many deities of love in mythology. He is a poet, and enjoys singing; indeed, when he and Caer Ibormeith first married, they sang until people fell asleep for no less than 72 hours.

He prefers the simple life, closer to nature as it is. In his youth he expressed arrogant and prideful behavior but in his later years he appears to have softened up somewhat. While he deals with many knights, such as his foster son Diarmuid, and has blood on his hands from past events, he prefers to resolve things in a more... delicate matter. The times when he does kill are usually in vengeance, for instance when Midir was killed, or Etain driven away by his foster mother Fuamnach. He has less qualms about causing others to die, for instance the events in The Pursuit of Diarmuid and Grainne, where he used illusions to trick Fionn into killing his own allies. Aengus is not a man who will back down when it comes to protecting those he cares about, and Diarmuid and Midir were top of that list.

Aengus is a loyal person when it comes to those he loves. The bonds he forges are strong ones and he is willing to do much for those upon whom he bestows them. Those who are the receivers of this bond find him generous and kind towards them. Even in death they may find him kind to them; the loss of Diarmuid grieves him greatly and he refuses to allow his body to be taken from him, instead choosing to breathe life into him each day so that he can speak to him for a time. Although whether this is kindness or cruelty is hard to tell. At the very least, he bears guilt over failing to protect him. It's mentioned at the time that he never stops watching him. So clearly he has no problems with stalking, seeing his son naked or watching him pee.

He can be long-winded at times, when he wants to be. Particularly when it comes to his advice. But then, this is a staple of mythology of the time and quite often he is shown as being a quiet person. He's also willing to abuse the hospitality of his actual father; during The Wooing of Etain, there are several situations whereupon he agrees to impossible things and then goes and "bewails" to his father, who then fixes things for him.

Despite that, he is a very outwardly friendly person, and one who does not have many enemies. In general he can be considered playful and lighthearted. However, he is not easy to manipulate.

As is common with intelligent people, there is the occasional moment of idiocy. For example, on top of the above "constant revival from the dead" issue, despite not eating for a year and becoming ill, he refrains from telling anyone the problem. He prefers not to speak up when he is distressed, even if it makes the situation worse.
Game Specific:
Arcana: Lovers
Justification: Amongst the Tuatha De Danaan, he is considered to be a deity of love. And out of love he makes many choices, some good, some bad. The lovers card also represents the issue of agreement, of which he is the required force. He is intuitive when he wishes to be and can be fairly wise... if not willing to misuse the trust of others.

Samples:
First Person Sample:
Not for one night since my arrival here has my sleep been so disturbed.

I asked a kind lady at the pharmacy what she advised, but only medicine was her solution. Alas, it seems I must simply endure this sleeplessness.

[A sigh. He drums his fingers lightly against the windowsill, staring off into the night.]

What counsel will you give me, o poor souls who also bear this lack of dreams? Recommend me a fine tale of romance of this age. Or regale me with one of your own, if you would wish to. If sleep evades me then I will rely on entertainment to pass the time.

Third Person Sample:
Exhilerating.

A new word he had learnt recently, but one that sufficed quite nicely. The golden rays of the sun setting in the east were cast over the flowers of the park like a cloaked arm, embracing them one last time. Aengus closed his eyes, feeling the dying warmth caress his skin.

How could it be that such a travesty against nature could exist in this future? He missed the soft whispers of the trees, the rustle of grass and the cries of the birds. Those that existed here were not the same somehow. The years had changed this world. Or had it indeed? For all he knew this world could be entirely different.

And for him to be plucked like a flower from its stem and deposited into a pot of this sort... it was truly unkind. But then, could that be considered a true analogy? Flowers were not expected to fight.

Persona, they had called it. An unnatural power that did not belong in the world he knew. What else could he do but obey? If it had the hope of restoring him to the world he knew, then he must fight. Not only for his own sake, but for that of his 'child', of the bright-faced, energetic knight that he had watched over for such a long time.

How unfortunate that they should be plunged into this situation near-powerless! But if it had to be, then he would endure it.

The gentle brush of rain against his skin did not earn so much as a flinch from him. Time was ticking. How long had he stood here? The sun was gone. All that remained was the chill of the early night. The faint chimes of-

-wait, was that a bell?

"MOVE IT, LOSER!" a voice called, and he leapt aside as fast as he could, stumbling and almost falling as the two-wheeled metal deathtrap shot past him. What in the world was that thing called, anyway? It did not matter. What did matter was the fact that his reverie had been broken quite rudely. He did not appreciate it.

The most he could do was gather himself and prance off into the night and rain in search of shelter. Stupid modern day machinery. Stupid human habits of building gigantic houses. Stupid Shadows trying to hurt his foster son.

Another night was beginning. It would be time to fight soon.

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