velvetyhelpers: Blue toned view of the velvet room as presented in Persona 3 (Default)
The Velvet Key Mod Team ([personal profile] velvetyhelpers) wrote2012-01-04 04:22 pm

APPLICATIONS;

APPS are OPEN
✦Please read the rules, the Application FAQ, and the Game FAQ before you apply.
✦ Please check the taken and reserve lists before you apply.
✦ After you fill out the application, you can post it entirely here or link it in another journal.
✦ Both Fandom and Original Characters use the same application form.
✦ In the event of two players applying the same character before apps are processed, priority will go to the player whom reserved that character. If neither player reserved, the apps will both be reviewed and the one more suitable for the game will be accepted.
✦ Note that [community profile] tvk does allow posts from [community profile] testrun_box as valid samples.
✦ Please note that while apps are always open to be submitted, they are processed on weekends. Any apps submitted after Friday will not be processed until the following weekend. 

Application Form



Application Explanations
PLAYER
Nickname: What you, the player, wants to go by in the game.
Age: You don’t need to tell us specifics, but we’d like to know if you are under 18. Do not lie about your age, doing so will result in an automatic ban.
Personal LJ/DW: Link us to your personal journal, if you have one. If you do not have one, that's fine!
Method of Contact: IM, Plurk, Email, PMs, etc. Tell us how we can get a hold of you.
Characters Played: How many characters do you play in Velvet Keys and who are they? If you are new, ignore this.

CHARACTER
Name: The characters name, in western order of first, last.
Age: Your character’s age, to your best guess.
Canon: The title of the canon or canons your character is from. If you are applying for an original character, state that here.
Pull Point: From what point is the character being brought into Velvet Key? Be as specific as possible.

BACKGROUND
History:The history of the canon setting and the specific history of your character. Either a link or condensed written history will suffice.
Personality: We require at least two paragraphs for this section. Here is where you show us how well you know your character. Tell us their good and bad traits, their fears, hopes, dreams, and quirks. How did their relationships and experiences shape them? We don’t just want an overview; give us all the little details that make up this character.

GAME SPECIFIC
Arcana: Which arcana do you think fits this character?
Justification: Why does this arcana fit this character? Give us at least a few sentences of explanation.

SAMPLES
First Person Sample:This is a main comm post that should be written in the first person. This is the opportunity to show off your character’s voice. We would like this to be at least three to four sentences.
Third Person Sample: This sample should be written in the third person, just like an entry for the log comm. This should showcase your character’s personality and how they think, act, and move. We would like this to be at least a paragraph in length.

Mari Makinami ✦ Rebuild of Evangelion ✦ RESERVED

[personal profile] zabeasto 2012-01-06 08:34 pm (UTC)(link)
/breaks in shiny new app page with my shortest app ever..


Player Info:
Nickname: Kattu
Age: 25 years old
Personal LJ/DW: [personal profile] arturia
Method of Contact:
EMAIL: rin@love.com
AIM: s.a.b.e.r
PLURK: kaleidostick

Characters Played: [personal profile] cashcow (Saber), [personal profile] chroimilis (Grainne), [personal profile] chastehuntress (Archer), & [personal profile] innheritance (Yukiko).

Character Info:
Name: Mari Makinami Illustrious
Age: 14 years old (Estimated - Evangelion pilots can only be of that age according to Ritsuko)
Canon: Rebuild of Evangelion
Pull Point: Before the ending of the movie, but after her fight scene.

Background Info:
History: Mari at the EvaWiki & Rebuild of Evangelion 2.0 at the EvaWiki.
Personality: An enigma to the other characters around her, Mari doesn't speak boldly of her intentions or anything unless it's in regards to combat. When it comes to making friends, she seems dismissive of the idea, as it would require allowing people in. This doesn't mean she's spiteful or distrusting of those around her - in fact, she can be pleasant to speak with if she's in the proper mood. This simply boils down to the simple fact that having friends will get in the way of her goals and judging by how she pilots, most definitely in the way of combat. Her demeanor changes to suit her best for the situation: if she must be calm and knowledgeable, then she can pull it off with ease. If she needs to put up walls between her and another party, then her attitude shifts drastically to where she holds herself on a higher tier than the rest.

The most notable thing to take notice of when it comes to Mari is how well knowledgeable she is of the inner workings of the Eva systems. Even if she's considered a 'novice' pilot with no experience by the society around her, she's quick to prove them otherwise. Piloting is something she relatively enjoys and her bond with the Eva's is an unique one. Where others view them as machines for combat, Mari does that in a respectable manner, talking with them as if she's well aware just how sentient they are. Unusually gentle and loving towards them, it is with how she treats Eva-05 we're able to see that she is possible of some care: whether or not it's a shroud of deceit has yet to been determined. Furthermore, she has a fondness of LCL, and is able to detect it just by sniffing Shinji up close (using it to identify him as a pilot and knowing that he works for NERV with just that).

Combat is where Mari thrives and it's worth mentioning that she's pretty damn good at it. In comparison to Asuka, she can do considerable feats, but the stark contrast between the two is clear as day: where Asuka has elegance and expertise behind her methods, Mari's methods are a bit more chaotic. She exercises no tactics when it comes to battle - preferring to charge right in and take her opponent head on. There is no apprehension of reprimands, not any consideration for property damage when Mari takes the lead: all she cares for is victory. With that goal in her heart, she goes to harsh lengths to achieve it no matter what. With her attained (hidden) information regarding the Eva system, she activates EVA-02's Beast Mode and while she initially struggles with the effects it has on her, the role is one she easily fits into. Which goes without having to explain in depth as Mari herself is already pretty messy with her combat style. One thing to consider though is Mari's surprise whenever Rei shoves her away during the fight with Zeruel.

Her sanity is questionable with the combination of her battle tactics and just how serious she takes things. Singing songs as she charges out towards an Angel, activating Beast Mode with no regards to her own health, and just how attached she is with EVA-02 during such a transformation. Referring to the pair as 'we' instead of a pilot and unit, even going as far as to try to comfort it as they suffer together. Mari comes off as the type that doesn't need people because she has them to rely on instead, compassionate only to things that others treat as tools. Her opponents, on the other hand, are taunted endlessly. Foul-mouthed and bitter, she screams obscenities at them constantly. In short, Mari may be secretive about her methods, but the one obviously glaring fact about her is she's uncouth at times and benevolent at others, making her literally the craziest Eva pilot.

Game Specific:
Arcana: Death
Justification: She's from Evangelion?? As a child of Second Impact, Mari is one of the many who are part of the regeneration cycle of the world she comes from. It's up to her and many others at her age to help rebuild society and deal with all of the pressing issues that come along with it. Yet, it all feeds back into the same cycle, another Impact on the horizon. Along with this arcana, she shows chaotic attributes that lead her to be considered a blood knight, death an often occurrence with her. Lethargic in most normal things, Mari fits the negative bits of this arcana as well, finding herself frustrated and having to undergo change to adapt.

Samples:
First Person Sample:
[ Ring, ring Prospero. If one happens to choose to answer this call, they will see a girl hanging upside down from a bar with the phone held in a manner as to not show her legs. Instead, it just focuses on the glasses that are sliding down her face at a slow rate and her insistence on pushing them back up, only to have the process repeat itself. ]

You know.. this place magically teleported a bunch of people from different worlds and timelines to a boring city in some supposed modern time, right? But people don't believe me when I tell them I've piloted giant robots--[ The word is spoken with some distaste - as if it was the improper way of explaining them. ]--they choose to exercise disbelief with that. Really? You people have to get your priorities straight. Plus, if I can run around and kill a bunch of shadows, then that means I'm more than good enough to save the world.

[ With a listless sigh, she lets the glasses fall off of her face entirely. ]

I wonder where I can find the real gullible ones at.. This place is so boring without anyone to really chat with or things to kill most of the time. A hour a day is such a bore. Oh well. [ With a wave of her other hand, she moves to cut the feed. ] Bye-bye now.

Third Person Sample: Three prompts at [community profile] testrun_box!
blindknight: (Make 'em stop and stare as I zone out)

Lindsey Gair > OC

[personal profile] blindknight 2012-01-06 09:03 pm (UTC)(link)
soulsborderline: (V)

Asuka Langley Soryu | Neon Genesis Evangelion | Reserved | Re-App

[personal profile] soulsborderline 2012-01-08 02:24 am (UTC)(link)
App here!

So I lied about this girl getting character development, because I only advanced her four episodes for now. The only thing changed was pull point.
raisedroyal: (lectures on displeasure)

Natalia L.K. Lanvaldear | Tales of the Abyss | Reserved

[personal profile] raisedroyal 2012-01-09 12:01 am (UTC)(link)
hyphenated: (bitch plz)

Sola-Ui Nuada-Re Sophia-Ri | Reapplication | Not Reserved

[personal profile] hyphenated 2012-01-10 05:10 pm (UTC)(link)
kugimin: (Oh yeah!)

Madoka Kugimiya | Negima! Magister Negi Magi | Not Reserved

[personal profile] kugimin 2012-01-11 02:55 am (UTC)(link)
Player Info:
Nickname: Jordan or Dori (short for Dori-mingu)
Age: 30
Personal Journal: [livejournal.com profile] akailv
Method of Contact: [AIM] akaiLV [plurk.com profile] dori_mingu
Characters Played: None on Velvet Key, a few on Mayfield

Character Info:
Name: Madoka Kugimiya
Age: 16
Canon: Negima! Magister Negi Magi
Pull Point: Toward the end of the Magical World arc, much like Sakurako, before the cheerleaders return to Mahora from Wales

Background Info:
History: A bit of history about Madoka
Personality: Madoka may not really look it, but she really does exemplify the very core idea of a cheerleader. While Sakurako brings the bubbly enthusiasm and Misa the beauty and sexiness, it's Madoka who brings the most important part of any cheering team: supporting others. Whether it's in life, love, or games, Madoka is quick to push her friends to go for it and provide not only the words of encouragement they may need, but any help she can give to see that they succeed. Maybe because of this seriousness or willingness to help others, Madoka comes off as the more level headed and responsible of the cheer-leading team. In a way, this usually makes her the straight man in any of the cheer team's shenanigans, or her job to keep Misa and Sakurako out of trouble. Not that she doesn't like to cause trouble herself though, as sometimes supporting your friends may mean you have to push them to do things they're too embarrassed to do themselves.

Even so, Madoka cares very much for her friends and is extremely protective of them. She's even been known to slap someone (or punch if the slap was blocked) when she felt they caused her friends to cry. All in all, Madoka is a strong girl who looks out for her friends and enjoys being a supportive character. While she enjoys music and cheering, she doesn't feel too secure about being the center of attention, what with her feelings about her husky voice or boyish looks when compared to Misa and Sakurako. Still, that doesn't keep her from creating a band with her friends so they can sing and dance for others. Which just goes to show she's willing to do anything for her friends.

Game Specific:
Arcana: Strength
Justification: While a minor character in her canon, Madoka exemplifies strength and is a source of it for her friends. She is fiercely protective of her friends, ready to intercede on their behalf while at the same time providing the support and encouragement they need to reach for their dreams. Her willingness to help and tenacity to see it through show the qualities of generosity and fortitude typical of Strength in the upright position. On the negative side, her scheming and forceful nature of pushing her friends onward show the tyrannical and immoral impulses of the card inverted. As well as her complex about her voice and looks fitting the pessimism and inadequacy of an inverted Strength.

Samples:
First Person Sample: Here's a dear_mun post!
Third Person Sample: And here's a testrun_box post!
littlerambo: (Come to your brother - Thou shall not di)

Edgar Frog | Lost Boys | Reserved

[personal profile] littlerambo 2012-01-14 10:04 am (UTC)(link)
orchidmoon: (Default)

Ayako Haibara | Fatal Frame | Reserved

[personal profile] orchidmoon 2012-01-14 11:40 pm (UTC)(link)
determinator: (Default)

Frank Archer | FullMetal Alchemist | Not Reserved

[personal profile] determinator 2012-01-15 09:41 am (UTC)(link)
knightking: (♔ i used to roll the dice)

Saber | Fate/Prototype | Reserved

[personal profile] knightking 2012-01-15 12:11 pm (UTC)(link)
thanklesswork: (Default)

[personal profile] thanklesswork 2012-01-15 09:45 pm (UTC)(link)
Player Info:
Nickname: Tav/Chris
Age: 19
Personal LJ/DW: Not one I use enough.
Method of Contact: Skype, via Tavris16 OR theamazingyflyingcat at Plurk
Characters Played: None.

Character Info:
Name: The Kid
Age: 21, about.
Canon: Bastion
Pull Point: One week after the Evacuation ending.

Background Info:
History: http://bastion.wikia.com/wiki/Caelondia / http://bastion.wikia.com/wiki/The_Kid
Personality: The Kid isn't easy to figure out from the get-go. A few things are immediately obvious, however. One, he is an absolute workaholic. If something needs to be built, found, or torn down, The Kid will miss several days of sleep and take grievous amounts of injuries until his task is finished, come hell or high water. Three, he usually keeps to himself. The Kid passes up any chance to talk about himself or personal experiences to the other survivors, especially a traumatizing experience caused by intoxication at Jawson's Bog. This tends to be mistaken for shyness, but The Kid can approach and talk to people both when necessary and to pass the time. He's not shy in the area of romantic prospects either, having had a girl he fancied before The Calamity broke the world apart, and Rucks hinted at the fact the Kid was very generous and kind to their second Ura companion, Zia. Finally, the Kid is very gruff and stoic. He works to complete the Bastion without complaint or even asking for context of how it would help beyond being a shelter for survivors, and spends more time focused on working towards that then anything else, often without a word between him or the others. If something needs to be done, he'll do it, world-ending catastrophe or not.

Of course, this is all just what's on the surface. The Kid has lived a hard life and it only recently gave him something like a break. Having never met his father and only having a sickly mother as family, he's more than familiar with solitude and having to work alone. As such, he tends to be very guarded about himself, talking as little as possible before getting back to work on a task of some kind. This is both a defense mechanism and a subtle show of a different side of the Kid: that is, he doesn't have a very high opinion of himself. This doesn't show outwardly, but The Kid feels considerable amounts of self-loathing topped off by survivor's guilt, post-Calamity. Failing, from his own perspective, to get money to help his mother quickly enough lead to her death, something he responded to immediately by signing up on a second turn on the Rippling Walls...something no citizen had ever done in the whole history of Caelondia, being what could be described as managing the Great Wall of China during a war. Add the elements and wild creatures from outside the city, and you have a good idea of what being a Mason at the Walls was like. As Bastion's story goes on and the Kid's problems to tackle get more and more dangerous and troubling, he becomes a heavier drinker. When under the effects of Jawson's Bog, he hears a voice taunting him and calling him a murderer and a petty thief, indicating The Kid feels tremendous amounts of guilt for scavenging for remains of The Old World and having to kill both creatures in the Wild and disturbing the petrified remains of people caught in The Calamity. Primarily, however, The Kid channels this misery into worse and worse working conditions: if a job has to be done, he'll do it. The more dangerous, the better. In his mind, this is to make up for his failures, and on some level, he may wish he can die on one of those jobs.

Despite all of this, however, The Kid is a very determined and compassionate individual. Despite everything he goes through and the length The Kid has to cross to repair the Bastion and the survivors' only hope, he manages to do so without any real complaint, pushing his workhorse ethic and how much physical punishment his body could take to the very limit to do so. Speak of, despite his aforementioned gruffness and self-loathing, The Kid is a very kind individual who will work to save his friends and loved ones no matter what the cost. When school didn't work out, him not being the sharpest knife in the drawer, he immediately signed on for the dangerous job at the Rippling Walls to get money to care for her. This is demonstrated in-game as well, The Kid carrying Zulf to safety despite both losing the most powerful weapon in his arsenal and taking several dozen arrows on his body as a result. This also shows he is forgiving and dedicated to his friends, Zulf having been the central antagonist after finding out another survivor's hand in the Calamity, nearly destroying the Bastion as a result.

To summarize, The Kid could best be described as a battered old vessel. It's clunky, it's not particularly sharp, and it's taken several beatings from both itself and others. But no matter what, he'll get the job done and do what he can to help.

Game Specific:
Arcana: Strength
Justification: If it's not fairly clear by now, The Kid is a strong-willed individual. World-ending catastrophes, several dozen arrows, burns, slashes, and more from both wild animals and Ura only manage to slow him down most of the time. He also cares deeply about others and is very passionate about work he has to be done, carrying it out to the bitter end. At the same time, the Kid is inadequate to himself, never being able to make up for his mistakes and shortcomings in his own mind and constantly drinking himself silly or taking worse working conditions to cope with it. He's also not very polite or formal most of the time, something that occasionally says hello to his heavy drinking habits.

Samples:
First Person Sample: [The Kid is holding up what seems to be a hammer. Yes, an ordinary hammer, the kind you can find in a toolshed. He's just staring at it with a look of disappointment, like he just watched his own best friend die in a disgracefully comical fashion.. He turns to the screen and casually tosses the hammer away. Glass shattering in the background can be heard.] Anyone know where to find a bigger hammer? Using a tiny thing like that for work...don't feel right. It don't feel right at all.
Third Person Sample:
The Kid didn't complain much whenever he was given work of some kind to do...in fact, thankless work done without question was a good way to describe him in general. However, something that juuust barely encompassed a scowl was appearing on his face. That is, if you could even see his face past all the absurd amounts of luggage he was carrying in his arms, on his shoulders and his back. He wasn't being paid for this, either. There was just a cute girl at the hotel who said she needed a little help with carrying her luggage to her room, and Kid just couldn't say no to a pretty face. That sort of mindset, he mused, might get him killed one day. Still, he's about halfway up a set of stairs before he feels his foot slip, letting out a surprised yell just in time to start tumbling down with all the heavy suitcases and luggage. He would reach the bottom in an undignified heap with several of the bags promptly colliding with him. He'd rest in this horrible, heavy dogpile from hell with complete stillness for a moment before grunting and pulling himself out of it, rubbing his head a little from the pain of the impact. Kid looks around himself, then towards the luggage, then towards the top of the stairs...and just sighs, picking up everything he can and preparing to start the journey all over again.

Shame nobody ever told him about elevators.

Orihime Inoue // Bleach // Reserved

[personal profile] salinetea 2012-01-15 10:38 pm (UTC)(link)
badhipsvampire: (Default)

Bridget Doherty | The Reformed Vampire Support Group | Not Reserved

[personal profile] badhipsvampire 2012-01-16 06:40 pm (UTC)(link)
Player Info:
Nickname: Mini
Age: 18
Personal LJ/DW: [personal profile] misheard
Method of Contact: AIM ryudojitemple, Plurk Misheard
Characters Played: Ryuunosuke Uryuu, Ledah Rozwelli, Issei Ryudo, V/V, Eater, Sanaki Kirsch Altina, Astolfo [Rider]

Character Info:
Name: Bridget Doherty
Age: Appears 82, actually 183
Canon: The Reformed Vampires Support Group
Pull Point: Post-canon

Background Info:
History: It's 1908, and Bridget Doherty is a nun at the Magdalene Hospice. She's eighty-two years old, and nursing Gladys back to health after some unknown sickness when Gladys bites her and infects her with vampirism.

Thus Bridget remains an eighty-two year old vampire for a very, very long time. Vampires are not appealing. She has bad hips and trouble getting up stairs, she can't eat or drink anything besides blood (she lives off of frozen gerbils), she's hurt by sunlight and sleeps in a meat locker. Skinned knees make her uncomfortable, it's dangerous to go out in public or in a car without heavily tinted windows. The highlight of her week is going to a support group for vampires where they talk about their feelings and problems. Which she's been doing for about a hundred years now.

Bridget spends most of her time knitting. She's very good at it - there's not a lot else she can do.
Personality: Bridget has an extremely gentle personality. She is described as the least threatening person in existence - besides how vampirism tends to make you sick and her old age and how she's a tiny woman with a cane, she's just an incredibly caring person who could reassure anyone that she means no harm and who believes in goodness in all people. She looks after the other vampires in her group, especially the younger ones and Gladys, who's kind of her responsibility. When a vampire killer was on the loose, Bridget wondered if they should put out refreshments for him when they tried to talk him out of hating and fearing them as a sign of well-meaning. She is that nice.

Although she seems like a pushover, Bridget has a strong sense of self-control. When a vampire first sees blood, they can go insane for it and attack, and after that they're never truly trusted not to attack others again. Usually those who overcome being blooded are able to do so because they have someone else to help them - Bridget is the only one in their group who passed the test alone, purely because of her strong religious conviction. Being a vampire has not changed her faith in God one bit.

She is hopeful that things will work out and get better, that everything will be okay. Although she worries when bad things do happen, she never gives up or gives in, and does everything she can (although that's limited) to help the people around her.

Game Specific:
Arcana: Star
Justification: The Star represents having faith in the future and in God, being thankful for your blessings and generous with your gifts, and being at peace. Little truly troubles Bridget, only huge crises like vampire killers on the loose. She's all right with her miserable existence and spends her time caring for others as much as she can. And her faith in God and the blessings of the future have guided her as a person.

Samples:
First Person Sample: Excuse me, but does anyone know what's wrong with the sun today?

That seems like a strange question to ask, but I haven't stayed outside this long in... a very very long time, and it usually makes me sick. I'm lost, too, so, could someone kind please tell me where I am and how to get back home?
Third Person Sample: Bridget winces when she realizes that the sun is beaming straight down on her, and she hobbles towards the nearest shelter as fast as she can.

Bridget being Bridget, she takes a long enough time to get inside that she realizes something must be strange. Normally she would be burned to a crisp or at the very least asleep by now. Instead the sun is shining, the wind is blowing gently, people are walking by, and absolutely nothing bad is happening to her.

...Is it a miracle of God?

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