velvetyhelpers: Blue toned view of the velvet room as presented in Persona 3 (Default)
The Velvet Key Mod Team ([personal profile] velvetyhelpers) wrote2012-01-04 04:22 pm

APPLICATIONS;

APPS are OPEN
✦Please read the rules, the Application FAQ, and the Game FAQ before you apply.
✦ Please check the taken and reserve lists before you apply.
✦ After you fill out the application, you can post it entirely here or link it in another journal.
✦ Both Fandom and Original Characters use the same application form.
✦ In the event of two players applying the same character before apps are processed, priority will go to the player whom reserved that character. If neither player reserved, the apps will both be reviewed and the one more suitable for the game will be accepted.
✦ Note that [community profile] tvk does allow posts from [community profile] testrun_box as valid samples.
✦ Please note that while apps are always open to be submitted, they are processed on weekends. Any apps submitted after Friday will not be processed until the following weekend. 

Application Form



Application Explanations
PLAYER
Nickname: What you, the player, wants to go by in the game.
Age: You don’t need to tell us specifics, but we’d like to know if you are under 18. Do not lie about your age, doing so will result in an automatic ban.
Personal LJ/DW: Link us to your personal journal, if you have one. If you do not have one, that's fine!
Method of Contact: IM, Plurk, Email, PMs, etc. Tell us how we can get a hold of you.
Characters Played: How many characters do you play in Velvet Keys and who are they? If you are new, ignore this.

CHARACTER
Name: The characters name, in western order of first, last.
Age: Your character’s age, to your best guess.
Canon: The title of the canon or canons your character is from. If you are applying for an original character, state that here.
Pull Point: From what point is the character being brought into Velvet Key? Be as specific as possible.

BACKGROUND
History:The history of the canon setting and the specific history of your character. Either a link or condensed written history will suffice.
Personality: We require at least two paragraphs for this section. Here is where you show us how well you know your character. Tell us their good and bad traits, their fears, hopes, dreams, and quirks. How did their relationships and experiences shape them? We don’t just want an overview; give us all the little details that make up this character.

GAME SPECIFIC
Arcana: Which arcana do you think fits this character?
Justification: Why does this arcana fit this character? Give us at least a few sentences of explanation.

SAMPLES
First Person Sample:This is a main comm post that should be written in the first person. This is the opportunity to show off your character’s voice. We would like this to be at least three to four sentences.
Third Person Sample: This sample should be written in the third person, just like an entry for the log comm. This should showcase your character’s personality and how they think, act, and move. We would like this to be at least a paragraph in length.
anteater_beater: (Default)

Kousuke Asazuki | Spiral: Alive | No Reserve

[personal profile] anteater_beater 2012-06-04 08:32 am (UTC)(link)
Player Info:
Nickname: Clair
Age: 20
Personal LJ/DW: don’t have one
Method of Contact: spamy3@yahoo.com
Characters Played: None

Character Info:
Name: Kousuke Asazuki
Age: 15
Canon: Spiral Alive
Pull Point: Chapter 8 right after “I’ll become the world’s fastest frog!”

Background Info:
History: http://en.wikipedia.org/wiki/Spiral:_The_Bonds_of_Reasoning
Personality:

Kousuke Asazuki is only ever allowed to look cool upon his very first introduction. After that, he is nothing but the butt monkey of the series. He is never to look cool again, despite his best efforts at trying to do so.

Kousuke is always trying to get people to see him as cool and smart. This is shown with his trying to constantly act cool such as pointing out that he has fought a giant anteater. He tries to impress people outside of the Blade Children by using his analytical skills: for example, the main girl of the Spiral Alive series and her group of friends. Around the other Blade Children this is always undermined. They are constantly calling him stupid and causing amusing injuries. All of his actions play him off as brattier than in the main series. This could be because he has yet to figure out how to roll with all of the negative comments thrown his way. He is also rather more defensive when it comes to his intelligence and coolness (which he lacks).

He constantly looks annoyed at the world. This makes sense because being a Blade Child sucks. He can’t go against Kiyotaka, who has kidnapped him twice during Alive. The first time he was taken to his “not” crush, Ryouko, where he was forced to stay. He also feverishly tries to keep her away from the murder case to keep her safe. He had left her in the first place because he had not been reliable or strong enough for her. This is undermined by Kiyotaka and his above mentioned kidnappings. He is constantly saying stupid things to her, which make him come off as mean. He always regrets these immediately afterwards.

He will kill for self-preservation. This happens often since he is a Blade Child and multiple people are after his life. He prefers to fight with a knife or switchblade but can also use other weapons, like guns. He is not as sadistic as he was when introduced into the main series. He was also kicked out of school when he was fourteen for assaulting a teacher.

That is fifteen year old Kousuke Asazuki in a nutshell.
Game Specific:
Arcana: Magician
Justification: Kousuke has to take action because if he didn’t it would cause the death of himself or someone he cared for, his power comes from the fact he can fight and think things through. He has some confidence but at this point in his life he still has some uncertainty to it. He is searching for confidence in his early years. Kousuke very much has individuality by being an incurable butt monkey, once he looks cool he will have something terrible happen to him in a silly way (i.e. door in the face). Strength of will comes from the fact he is constantly fighting for his right to live. Trickery and resourcefulness come from the fact he can trick the people with a toy Taser before stabbing them. He has to be aware of everything; the only thing that gets passed him are a few facts and Kiyotaka. The way he talks to Ryouko covers the immaturity, plus his bratty attitudes. He no doubt feels every so often that his trust is misplaced in Kiyotaka at times, aka when Kiyotaka kidnaps him.


Samples:

First Person Sample: http://glowystarbox.dreamwidth.org/272.html?thread=21520#cmt21520
Third Person Sample:

Kousuke glanced around at the green tinted street that, if he wasn’t mistaken had coffins ominously all around. Looked to the right. Looked to the left. He was trying to figure out if this was a better place to be rather than on the bike with that Kiyotaka Bastard-in a damn frog suit- about to go down a hill just after informing Kousuke that his seeing was decreased by his stupid outfit.

Kousuke sighed. Even if this placed looked suspiciously like some sort of green hell there was no Kiyotaka to drag him off to some place. The only worry was if Ryouko had been forced to help out with that dangerous mission he had been working on. The only thing he knew for sure: no getting back to that any time soon.
ai: (Default)

Saber ✦ Fate Stay/Night ✦ Re-app

[personal profile] ai 2012-06-05 12:52 pm (UTC)(link)
Re-app. I'm changing her chosen Arcana to Strength over Chariot though, so please look over the advised changes:

Arcana: The Strength

Justification: While Saber hardly shows passion for anything, she excels at displaying it in battle and with her beliefs. She's firmly rooted in the values of what is right and wrong, causing her to trust in her own strengths, as well as the strengths of others. Self-control is often a strong point of her's - to the point of being a nuisance to many of her comrades. While she's normally not impulsive, there are times where she might lose this self-control, faltering when it comes to things that are cute or in the rare case - her emotions. Saber's generosity stems from her selflessness and eagerness to uphold the values of chivalry. Often at times, she'll place her own life in danger for a complete stranger, choosing to protect the weak with her own strength and experience. Despite the strong points of this Arcana being resolute in her mind, many of the faults that come with the reverse position fall into her hands as well. While defeat isn't much of an option for her, she suffers from a self-degrading one that lurks in the shadows of her mind, waiting to strike out at her. She often feels inadequate to be a knight, moreso when it comes to being a king, and doubly so when it comes being alive again.

For other samples, please view her tag in the community for first person samples and the tag in the logging community for third person samples.
unknownrival: (Startled)

Issei Ryudo | Fate/stay night | Re-app

[personal profile] unknownrival 2012-06-23 12:00 pm (UTC)(link)

Player Info:
Nickname: Mini
Age: 18
Personal LJ: [personal profile] misheard
Method of Contact: AIM: ryudojitemple, Plurk: Misheard, Email: nealuchi@gmail.com
Characters Played: Ryuunosuke Uryuu, Ledah

Character Info:
Name: Issei Ryudo
Age: 17
Canon: Fate/Stay Night
Pull Point: After Unlimited Blade Works.

Background Info:
History: History, what history? Well, there's all this stuff about magi and a holy grail and heroic spirits going on in the background, but none of that is remotely relevant to Issei!

Things that are relevant to Issei: he was born as the son of the owner of Ryudoji Temple in Fuyuki, Japan. He has every intention of becoming a monk; in the meantime, he's the student council president at his high school. Most of his time in canon is spent worrying over his best friend, Shirou Emiya; we hear from him that he's very popular with girls in the school, but luckily for Issei's dignity, we never see that onscreen.

There are a few tidbits of history we get - he has considered one of the teachers who lives in his temple with him a brother for three years, and his hated rival Rin Tohsaka (he considers her a rival, she barely notices him) used to be in the same student council with him. But most of his role is to provide exposition, bring out defining character traits in others, and freak out that one time it looked like he might be a significant character and Shirou told him to strip. (It made complete sense at the time to Shirou, but from Issei's perspective, it was his best friend ordering him randomly in the middle of lunch to take off his clothes, and then doing it by force. And then acting like nothing at all happened later. What even was going on there.)

Did I mention he was a minor character?

Personality: Normally, Issei presents a fairly calm and responsible front. He works diligently as student council president, grumbling good-naturedly about his fellow council members who don't work as hard as him. His friends don't remember him ever missing a class. He drinks tea in the morning, reads poetry, follows his family's heritage as monks (even going so far as to want to shave his head after graduation), and generally is a well-behaved, polite young man.

A few things raise his ire, and when they do, he gets well and truly pissed off. His rival Rin, for example, has earned his enmity for manipulating the entire school into believing her false 'perfect student' impression. He won't hesitate on taking a chance to keep people away from her, or to strike at her if there's an opportunity... unfortunately, she always has the upper hand.

An issue more important to him is the matter of friendship. He only seems to have one real friend, Shirou, but he treats him warmly and with great care. He's always looking out for Shirou, warning him away from dangers like Rin and being taken advantage of for being too much of a doormat. When Shirou misses just one day of school, Issei arrives at his home bearing fruit for the supposed sick student. Issei is always blushing at him and places a great deal of weight in his opinion and happiness.

While Issei tends to be shy and cold towards people he doesn't like, and he's particularly wary around women due to his teachings, particularly beautiful women can break through that. Caster he speaks well of, and Saber he trusts instinctively despite her being in Shirou's home (a massive problem for overprotective Issei).

He's also a dork who can quote poetry and may or may not have a system for working out where to eat school lunch based on if he coughs in the morning. And he's extraordinarily tactile, often grabbing onto Shirou without warning.

Finally, he doesn't believe that normal people should get involved in things above their heads, and he's a normal person. So that will be fun.

Game Specific:
Arcana: Strength
Justification: Passion - Issei has a few subjects he cares incredibly strongly about and cannot be swayed over.
Self control - Normally, he's one of the most restrained characters, and practices self-control as a monk.
Generosity - Issei looks out for his friends even when they don't need being taken care of so much.
Inadequacy - It will take about two seconds for Issei to get upset over being a completely normal person in Prospero.
Unworthy or immoral impulses - He worries a lot over being swayed to wickedness through the charms of women. Way too much, most people would say.

Samples:
First Person Sample: This is a ridiculous situation. It isn't possible for someone to wake up on another continent for no reason. For one thing, who would bother to kidnap a monk? Not even a monk, but a monk in training?

On the chance that this isn't an extraordinarily vivid dream, I'd like to ask for some explanation of what on earth is going on here. I would appreciate it. The only other apparent option would be to beat my head against the wall until the concussion knocks me out and I wake up at home again, but that doesn't appeal as much.

Third Person Sample: Issei wakes up at three AM. He can't help it. That's the sleep schedule that monks keep, and even if he is a continent removed from his temple, he is still a monk.

However, his sleep schedule is designed for him to go to bed at eight PM. Since he can't well leave those monsters out for everyone else to fight, he has to stay up past the Dark Hour. Even if he collapses into bed immediately after, he still looks like death when he wakes up a few hours later.

At this rate, it won't be the Shadows that kill him, but trying to prepare breakfast while falling asleep. He drinks twice as much tea as he used to and drags himself to school. He likes school, he really does - he used to be one of the best students in his class, although not the best. It's just harder to focus when his eyelids keep drooping and he wants to dream of home, of normalcy, of sitting on the step in front of the temple gates and just relaxing.

He really hopes his sleep schedule fixes itself soon. He doesn't want another detention for sleeping in class; it's shameful.
warriorsend: (↘ Loves and losses)

Arumat P. Thanatos ↘ Star Ocean 4 ↘ RESERVED

[personal profile] warriorsend 2012-06-24 07:45 am (UTC)(link)
kindofademon: (Default)

Ryuunosuke Uryuu | Fate/Zero | Re-app | So lazy I didn't even re-write the samples

[personal profile] kindofademon 2012-06-29 02:05 am (UTC)(link)

Player Info:
Nickname: Mini
Age: 18
Personal LJ: [personal profile] misheard
Method of Contact: AIM: ryudojitemple, Plurk: Misheard, Email: nealuchi@gmail.com
Characters Played: Issei Ryudo

Character Info:
Name: Ryuunosuke Uryuu
Age: 26 (no age given, but has been off murdering for five years before the start of the story)
Canon: Fate/Zero
Pull Point: After his death via sniper rifle.

Background Info:
History: There is a thing called a 'Holy Grail', which magi compete for in order to gain a wish. Seven of them call forth heroic spirits - or the truly villainous figures of legend - in order to fight each other to obtain the prize.

However, the magi do not choose to be the ones to compete. The Grail chooses the ones that it wants to compete, and in the case of the plot of Fate/zero, it needed a seventh. Ryuunosuke is not a magus. He happens to have Magic Circuits - the part of the body inherited from one's family that allows a person to use magic - but he was not raised with any knowledge of magic, nor does he have the strict upbringing of the magus or the worldview. Any proper magus would be restricted and sensible in the pursuit of the Grail... Ryuunosuke doesn't care a bit.

When he summons Caster, he's trying to summon a demon so he can watch it kill. He used the blood of three members of a family of four to draw the summoning circle and keeps the fourth, a child, for the supposed demon to eat. When Caster does come, and the child soon horribly dies, he's overjoyed that such a cool guy answered his call.

Caster and Ryuunosuke soon get to sacrificing children and using them in their experiments - because of Caster's magic, they can twist the kids' shapes into whatever they wish and still keep them alive. They have almost no participation in the normal battles of the Holy Grail War, instead using the opportunity to become an unseen menace in the city.

The supervisor notices that they're being incredibly destructive and not at all following the rules, and calls a halt to the war in order for the actual magi involved and their Servants to stop them. While other Servants work together to stop Caster (who turned into a horrible monster), another Master shoots Ryuunosuke (who is excitedly cheering the horrible monster on) in the head.
Personality: Ryuunosuke loves life. That's why he likes taking it so much.

His main interest is in death, and what he sees to be beautiful in the experience. He enjoys killing people he doesn't know for the sole purpose of seeing them die. He often lures women attracted to him away from bars in order to murder them - when that stops being interesting, and he summons Caster, he switches mainly to killing children. He likes children. Less annoying than adults.

He sees more than that, though. He profoundly believes in God, who created a world full of rich experiences both wonderful and terrifying. If there's anything he dislikes, it's the kind of person who goes from day to day living the boring, same old routine that doesn't experience the full tapestry of life the world has to offer. Ryuunosuke loves the unfolding story of the world, and is excited by the chances to do strange things a normal person wouldn't see. That's one of the reasons why he travels all over the country. Another reason, of course, is not to be caught as a homicidal maniac.

The desire to be 'cool' drives him, although in a warped and twisted way. He's excellent at seduction, judging by how many women he can get to follow him to where he can kill them. Before canon starts, he's careful to dispose of the body and never kill twice on the same place; he doesn't like going into hiding at all, even for the sake of not being caught by the police.

From basically the moment that Caster's summoned, Ryuunosuke is more of his fanboy than his Master. Caster can kill in ways that he's never seen, in addition to being really cool just through his personality (well, according to Ryuunosuke). Ryuunosuke gets embarrassed at his compliments and thrills at his praise and encouragement, and enjoys nothing better than murdering alongside him. When summoning a Servant, if no artifact is possessed, one will call a Servant similar in character to them. Caster's hedonistic, self-centered view of the world and joy in killing is entirely among Ryuunosuke's tastes, and of all the Masters and Servants in the war, they easily have the friendliest relationship.

Compared to the magi who are his opponents, Ryuunosuke is incredibly casual. He's only a normal guy, after all. While a magus has been raised to be cold-blooded and an heir of a long legacy, Ryuunosuke only happens to have Magic Circuits, and only happens to have turned out as a serial killer. He's easily excitable at things he finds interesting, and doesn't mind talking about someone's impending death.

Game Specific:
Arcana: Devil
Justification: Knowledge of one's own desires and needs: Ryuunosuke does nothing for anyone else. He is completely focused on his own wants, even and especially when those wants result in the deaths of others.
Obsession: Enjoying killing at all is unhealthy, but he enjoys it enough to deserve the label of 'homicidal maniac'.
Material things: He focuses entirely on sensation and new physical experiences. He has no emotional bond even to his family; the only exception is possibly to Caster.
True evil: It's difficult to say that Ryuunosuke has any redeeming qualities at all.

Samples:
First Person Sample: [Being in a place like this, after seeing that amazing creature that defied all reason, was definitely a letdown. There was no one dying and no one in terror. He didn't even have his head off now.]

[He wouldn't try to repeat that to see the beautiful color of his own blood again. If he was wrong, then he'd miss out on something more amazing, and even if he was right, there was something very important to deal with first!]


A place like this is pretty boring, huh... Maybe things are different here and I just haven't found all the excitement yet. Oh, but that's not what this is about. I'm looking for somebody right now!

He's about 6'4", wears some kind of robes like a magician. Goes by Bluebeard, or, uh, what was that he called himself when we met? It was, hm, okay~ Yeah, if you see anybody called Caster, that has to be him.

It's not really as fun without him anymore, so if anybody sees him, give me a call! My name's Ryuunosuke.

Third Person Sample: It's a blessing and a curse, ending up in a strange place like this for no reason. It's a blessing because - waking up in a new place after what should have been his death, how exciting! He doesn't know how he got here or how he would get back to Fuyuki if he were to want to go back to Fuyuki. Definitely, this is outside of normal reasoning.

But everything here is too much the same. If he was going to end up in a fantasyland, then it should be more fantasy. A kidnapping scenario should have him doing something other than wandering around the city. This is like so many of the other places he'd been to. Everyone he sees in person is just boring.

Right. No reason to be upset about his luck when he hasn't even killed anyone yet. Sir Bluebeard would have definitely told him that he can't be limited by time or place when it comes to his own enjoyment. He'll make the most of this, as soon as he gets adjusted to here enough to not get caught.
gaveupfeeling: (Confused)

Ledah Rozwelli | Riviera: the Promised Land | Re-app

[personal profile] gaveupfeeling 2012-07-02 10:57 pm (UTC)(link)

Player Info:
Nickname: Mini
Age: 18
Personal LJ: [personal profile] misheard
Method of Contact: AIM: ryudojitemple, Plurk: Misheard, Email: nealuchi@gmail.com
Characters Played: Issei Ryudo, Ryuunosuke Uryuu

Character Info:
Name: Ledah
Age: Appears 18, no age given
Canon: Riviera: the Promised Land
Pull Point: Post-death

Background Info:
History: The war of gods versus demons ages ago was only narrowly won by the gods, and though the realm that the demons came from was turned into Riviera - a peaceful home for Sprites - there was the possibility that it might need to be destroyed for the safety of Asgard, the home of the gods, in order to stop another such war.

Grim Angels were one of the weapons created by the gods in this war. To become a Grim Angel and receive their weapon and high power, an angel must sacrifice something; Ledah revealed that he gave up his emotions.

Two Grim Angels, Ledah and Ein, were sent by Hector (one of the Magi, who ruled in the gods' stead) to actuate the Retribution and destroy Riviera for good. They followed these orders, battling demons on the way; however, before they could make it to Riviera itself, a powerful being that protected the land, Ursula, stopped them and pulled Ein to Riviera with amnesia, causing him to develop an attachment to the land and people and become the main protagonist.

Ledah continued to follow the orders of Hector to actuate the Retribution, as it was the will of the gods. He was made aware of another Grim Angel, Malice, also following Hector's orders, as well as that Ein was alive and working on the side of the Sprites. To open the way to where Ursula's body was kept, the two Grim Angels still trying to kill her needed to sacrifice the souls of Sprites.

Between the two of them, they were able to open the way to Yggdrasil and start destroying its protections. When Ein caught up to him, Ledah fought his former friend; upon losing, he demanded that Ein finish him off. Predictably, Ein refused to kill him, and so Malice snuck up on him and gave him a deep wound. Ledah encouraged Ein to go after her, citing that she had become Hector's tool and no longer followed the will of the gods.

Later, when Ein is about to be killed by Malice, Ledah comes out of nowhere and takes the mortal blow for him. He tells Ein that Hector wants to usurp the gods and is the cause of the demons and strife on Riviera, reveals his loss of emotions, and then dies.

Personality: Ledah says that he lost his emotions in order to become a Grim Angel, but it appears that he still has some muted ones. He's irritated by Ein wasting time, and then joining the other side; he's also a bit jealous that Ein grows stronger than him. He has trouble identifying these limited emotions, and would prefer not to feel anything in order to be able to carry out his missions successfully.

His biggest thing is loyalty to the gods, and by nature to the Magi that represent them. He won't go against the gods' will for any reason, not even for mercy or because his friend is on the other side. When he turns against Hector, it's because he's realized that Hector is out to serve himself and not the gods.

Ledah tends to be formal and quiet. He has no reason to waste time on jokes or fooling around, or even unneeded conversation. He doesn't reveal more information about himself than he has to, and usually hides what he sacrificed from everyone.

Game Specific:
Arcana: Hermit
Justification: Solitude: Ledah's battle label is 'The Solitary Angel'. He regards working with other people with emotions as a hindrance to carrying out his mission.
Caution, planning: Ledah never rushes into anything and takes the logical approach to almost everything.
Wise guidance: He's the one to teach Ein about how to fight, and gives him advice that he needs about both battle and the world.
Searching for answers: Ledah eventually realizes that he's been following the wrong person, and gives up his life so that good can triumph. He says that he could not find the answer, but Ein can.

Samples:
First Person Sample: I need a lance.

[Ledah cuts to the chase, tone flat and face impassive.]

Wandering around unfamiliar territory unarmed is foolish. While I would prefer to have my own weapon, I will make do with anything I can use. The enemy must be incredibly powerful to both disarm me of Lorelei and remove my wings overnight.

Do any of you know who the enemy is?

Third Person Sample: Ledah doesn't recognize anything outside. It's clearly not Asgard and clearly not Riviera. The buildings are of strange construction, the people dressed oddly, and-

Some people glance at him oddly when he slams back into a building wall at the first pass of a car. He'd meant to take to the air at the sight of a strange quickly-moving object, but that was doomed to failure without wings. Instead he waits for his breathing to calm and... why was he breathing hard in the first place? He hadn't exerted himself.

He has no idea where he is, he's unarmed and without his wings. The reason he's panicking is not any of those, but because he now has the ability to feel panic, and that is intensely more frightening than anything else.

Yu Narukami | Persona 4: The Animation | Reserved

[personal profile] beautyofdestiny 2012-07-03 06:31 am (UTC)(link)
Player Info:
Nickname: Trek
Age: 18
Personal LJ/DW: [personal profile] treking
Method of Contact: AIM is whysotrek, Plurk is trekking
Characters Played: N/A

Character Info:
Name: Yu Narukami
Age: 17
Canon: Persona 4: The Animation
Pull Point: During his train ride to Inaba.

Background Info:
History: Here's a link for ya
Personality: What do we know about Yu Narukami? Well, first off, we can look at his stat screen. Courage represents how willing he is to face different issues, be it from a physical or mental standpoint. Diligence shows that Narukami is a hard working type of person, preferring to actually do something than just sit around twiddling his thumbs. Knowledge represents the fact that Narukami gets smarter, as your usual human being. Expression shows just how far Narukami is willing to go to express himself, so that’s somewhat self-explanatory. Finally, Understanding represents how Narukami is able to understand others, and how comforting he can be depending upon how close he is to the person. Getting down to the nitty gritty of a silent protagonist, however, is a bit tricky. These stats and his responses are pretty common and don’t exactly give us a good depiction of his personality. However, this is where the anime comes in.

Narukami is a very kind sort of person, using his manners in every situation and deciding only to speak up when he feels it’s necessary. He seems to have a permanent lineface about him, claiming that he’s “crying” with a neutral face, and making jokes that others seem to find unconvincing due to his expression at the time. Most of the jokes, granted, are just odd anyways. Yu is sort of quirky and doesn’t seem like the kind of person willing to speak up in a situation, which means that he can easily be taken advantage of. He’s the guy who is dragged along everywhere with his friends and forced into uncomfortable situations. He’s a perceptive individual, able to spot very small details about a person and able to tell how they’re feeling pretty well. He’s also comforting, but in a dry sort of way. He’s willing to be kind to a person but not exactly the best person to use a crutch. He also seems to be completely oblivious to a few things, so trying to get him as a boyfriend would be a bad idea.

Narukami is also naïve. Very naïve. He also seems to be a bit sarcastic in certain situations and won’t miss the opportunity to tease someone. In the end though, it’s all in good fun, and besides the traits mentioned Yu is a pretty normal chap. Yu values his friendship higher than most things in life, and it is each Social Link he gains that assists him both in battle and through life. His family and friends are the most important things to him, and if you mess with them then you’re going to be able to irritate him. A more comedic side to Narukami’s personality is that he can get too “into the moment”, having punched Yosuke when fighting Yosuke’s Shadow and having swiped his hand forward to command his Persona despite having not done it before. Narukami also seems to be a bit concealed about his sexuality, having been willing to kill Kanji’s Shadow instantly just because he flirted with him, and completely collapsing due to one grope.

The scariest side to Narukami has to be his anger. Narukami isn’t the type of person to scream and rant and rave and completely lose himself. Instead, he grows very cold and very calm, to the point that he’s calmer than usual. He will speak coldly and focus on nothing more than his source of anger at the time. It is impossible to get Narukami into this situation, unless you mess with the two things above. At the same time, if Narukami feels an emotion hard enough, it will spill out. This was the case when he broke down crying over Nanako, unable to hold it in any longer. Narukami seems to have taken the revelation of Persona and the TV World in stride, which showed a side to him that finds most abnormalities pretty common despite his normal life prior to the Midnight Channel. Nothing much can surprise Narukami anymore, though he still wonders why so many people in his life do such weird things. All in all, Narukami is a very interesting individual who tries to live his life and, while initially having rejected friendship due to constantly moving, now understands the true importance of the friends that he gained during his stay in Inaba.

Game Specific:
Arcana: Fool
Justification: It's his canon Arcana.


Samples:

First Person Sample: Everything here!
Third Person Sample: The defeat of Izanami was still fresh on the Protagonist’s mind, as he stared out the window listlessly. A hand was propped his chin up, placed directly down upon its palm and his gray eyes seemed a bit distant. He was lost in thought, and his mind was still upon the scene on his TV that disturbed him. It was easy enough to simply chalk Teddie’s differences up to it being a Shadow version of him… But the threat of Shadows should have disappeared, as should have the Midnight Channel after Izanami’s defeat. The fact that the Shadows, Midnight Channel, and fog had all returned had prompted Yu to once again return to the town of Inaba. Trying to enter the Midnight Channel from his TV in his home town would have been a mistake, and he may have ended up trapped in some foreign world he wasn’t too fond of. As a light bump caused Yu to slightly hop up out of his seat, he started to remember the first time he had been on the train. A short glance was made to look up at his black suitcase above him, reminding him of his first visit to Yasoinaba. It had been two months since his return, and he was anxious to see his friends again. All of the friendships he made, and all the memories he held hadn’t disappeared in those two months, though Yu had never expected he would return to Inaba so soon. It was both a gift and a curse. A gift that he was going to be able to see everyone again… And a curse that another mystery was plaguing the usually quiet town.

As the train continued on its way toward Yasoinaba, the sun hung itself high in the sky. Yu had decided to plan his trip so that he would end up in Yasoinaba sometime in the afternoon, having gotten up extra early just for that occasion. He hadn’t informed his uncle, Ryotaro Dojima, of the reason as to why he was returning but it didn’t seem like he was complaining too much. Yu was just as happy as he expected his uncle to be that he was going to see his family once again. Maybe even Nanako would still be clinging to her wishes of marrying him. She was young and Yu felt she didn’t truly understand the whole concept, which caused a very light smile to strike his face as he gazed toward the soft sun. Of course, the memories that he held of Inaba couldn’t all be happy ones. He still remembered the issues with Namatame and Adachi, and how they were used so easily as mere puppets in the same way Yu had been used. But, Yu had prevailed and hadn’t Izanami promised to leave humanity as it was? The whole issue with the Midnight Channel’s return and Shadows would have to wait for now. First, Yu had to get settled in once again with the Dojimas. Once he had completed that task, he would have to see just how many members of the Investigation Team he could round up again. It wouldn’t be an easy task, but Yu had a hunch that a few of them may know far more about the situation than him. Teddie had been just as much a friend of them as he was to Yu, and Yu assumed that the rest of the Investigation Team would be just as worried about him as he was.

The light ‘hissss’ of the train wheels as they made their stop jostled Yu from his thoughts, and he took the time to look around at the other occupants of the train. While he hadn’t noticed it at first, it didn’t seem like there were a lot of occupants on the train in the first place. Just like the first time he arrived in Yasoinaba, it seemed he would be the only one getting off at the stop. Slipping up from his train seat, Yu quickly gathered his suitcase from the top area and stepped out of the opening doors. It was with this moment that Yu was able to take in the familiar sight of the rural town. A smile caught his face only lightly before it faded, and Yu’s eyes gazed from one side to the next before extending forth. He expected Dojima to be standing right there like old times, and Nanako hiding behind him and blushing. Neither sight caught his gaze, though this was to be expected. After all, Ryotaro Dojima was still a detective and with the odd return of the Midnight Channel and Shadows, Yu had no doubt in his mind that this would attract his attention. Gripping onto his suitcase and standing there, Yu took a deep breath in and out. The rural air compared to the city air was cleaner, nicer, and it seemed a lot quieter in Yasoinaba since his previous stay. As he awaited his Uncle to arrive, Yu closed his eyes, and took everything in about the town of Inaba that he had missed these past two months. The air, the sounds and the memories…

[personal profile] beautyofdestiny 2012-07-03 07:52 pm (UTC)(link)
Thank you!
friendshipbeam: Kano reaching upward, laying on the grass. (Default)

Jupiter ♃ Milky Way and the Galaxy Girls ☇ Not Reserved

[personal profile] friendshipbeam 2012-07-04 05:38 pm (UTC)(link)
Player Info:
Nickname: Jisu
Age: 23
Personal LJ/DW: [personal profile] friendshipbeam
Method of Contact: AIM - ColorKidLalaPink; Plurk - jisusushi; Email - titaniaindigo at gmail dot com
Characters Played: Kiryuu Kaoru, Nanami Lucia, Mila Kawena

Character Info:
Name: Jupiter
Age: 4.5 billion years, but she's physically young enough to comfortably refer to herself as a "girl" yet old enough to drive. Since Milky Way is officially physically fifteen, we'll go with sixteen.
Canon: Milky Way and the Galaxy Girls
Pull Point: Present day.

Background Info:
History: Do I seriously have to go through all 4.5 billion years? We'll be here forever and a lot of it's really boring. Anyway, Jupiter is an anthropomorphic personification of the planet. She both is Jupiter and lives on Jupiter, kind of like a Hetalia character. According to Lauren Faust's official blog posts, she meets up with Milky Way, our main character, when Milky visits the solar system for the first time and promptly screws everything up by breaking a small planetoid in which Black Hole -- an evil anthropomorphic black hole, naturally -- was sealed to keep it from eating everything. All of the planets -- Pluto included, she still considers herself one -- as well as the Sun and Moon work together to retrieve all the fragments; this is what would be the plot of the series (although said series has been in development hell for what, six years?), with Milky, Venus, Mars, Pluto, and Jupiter as the main five.

After that, they just end up being friends and hanging around a lot. In-character blog posts and art posts reflect current events, as well as randomly pointing out things that would be of interest to the characters. Again, it's a lot like the setup of Hetalia that way, only with science instead of national stereotypes.

Go read all this stuff.

Personality: Jupiter is, well, a hippie. She meditates, wears flared pants and a scarf around her head, speaks slowly and happily, and peppers her speech with "like", "y'know", and sixties slang. She's described as a granola girl by the official site and it's true -- she even drives a shaggin' wagon. A hybrid approved shaggin' wagon that can somehow sustainably jet-pack through space. She doesn't call it that, but that's what it is.

She isn't one of those lazy types who just preaches the whole social justice warrior thing without research and then proceeds to live a normal life, though. Jupiter helps charities whenever she can and often organizes events to clean up space after astronauts leave garbage floating around. She doesn't blindly buy stuff with "organic" on the label, either; she does her research and shares it with her friends, too. All in all, more hippie than hipster -- Ceres is the hipster here -- and she likes it that way.

Jupiter is a little spacey, though, and yes, I should be thrown out a window for that pun. Not as bad as Mars, but she can be found having deep metaphysical conversations with birds at the bus stop. She also can't resist helping out some poor creature in need or another -- she has almost seventy pets at home, orbiting her planet (each is a personification of one of her moons, plus at least some other features -- the Southern Equatorial Belt is one). It can get a little chaotic, but she keeps calm and runs the whole situation easily, making sure all the animals get along. She even gives them little space helmets and jet packs so she can take some of them with her when she goes somewhere.

She will also try to get you to meditate with her. If you don't, that's okay. But the offer is up there. Be one with the universe, cosmic soulmates.

Game Specific:
Arcana: Priestess
Justification: The entire franchise has an undercurrent of "power of the feminine" and the notion that girls can be whatever they very well feel like instead of feeling pigeonholed as the girly-girl or rebelling against that and instantly being pigeonholed as the tomboy instead. Jupiter hits a lot more points of the Priestess herself. She consistently seeks inner peace and knowledge of the universe, and she can go on about being in harmony with existence for hours. Everything she does is because of what she feels is right rather than what's easy to do, and she wants to make the galaxy a better place. She does have an impulsive and short-sighted side as well -- sixty-some pets, really?


Samples:

First Person Sample:

Dudes and dudettes, check it. So, Earth's a pretty swingin' place so far, but, like, a girl like me needs exploration even if space travel's out, right? And the dudes who kidnapped us yanked my jet-powered roller skates. I'm dealing without shoes, but a lot of places won't let you in without 'em, y'know? I don't want to be scared of stepping on glass, either. Anyone know where to grab some?

Oh! While I'm here, there's gotta be someone up for meditation circles, right? It's important to be one with the universe even if you're in the wrong one. After all, this Persona thing's, like, your mind, y'know?



Third Person Sample:

She was going to need a bigger room.

Jupiter had only been around for a few days, and had only been able to bring one of her pets, and while she loved Io, the dog was getting pretty lonely without his friends. (How many pets did she have at home? It was sixty-three moons at last count, plus Seb -- he kept wandering off -- but then she found those other three adorable space mice and she just had to take them in...) To be fair, she'd had billions of years to accumulate all those pets at home, but Prospero was brand new territory, and when both she and her dog were feeling a little isolated, cardboard boxes on corners with dogs or cats or turtles -- yes -- seemed easier and easier to come by.

She wondered if the hotel owner would notice or mind. So far he hadn't complained. Far out.

She was going to have to get an apartment or house at this rate, though. Or at least ask for her Solar Wagon back the next time they got things from home. Plenty of space in that.
Edited 2012-07-04 17:39 (UTC)
midgetarchive: (Default)

The Archive "Ivy" - Dresden Files - not reserved

[personal profile] midgetarchive 2012-07-04 09:52 pm (UTC)(link)
Player Info:
Nickname: Sen
Age:28 
Personal LJ/DW:n/a
Method of Contact:Either at notyourchambermaid @ plurk or character journal
Characters Played:n/a

Character Info:
Name:The Archive ("Ivy")
Age:13
Canon:The Dresden Files
Pull Point:After Harry Dresden contacts her in Changes

Background Info:
History:Whose history? There are two histories to be told here: one of the Archive and one of Ivy herself.

The Archive is a magical construct of untold powers. It's passed down mother to daughter, and when one Archive dies, the daughter receives the power and knowledge passed down for untold generations. While the Archive is powerful magically (Ivy is seen taking out several Red Court vampires around age 9 without even finding it any trouble), the biggest power the Archive has is knowledge. She has a perfect knowledge of anything ever written down. This knowledge and magical power puts any Archive, a human with this construct passed down inside of her, on equal footing with any of the strongest magical beings on this planet.

But where does Ivy fit in? Her story as the Archive is different. Usually the Archive is passed down from an old woman to an adult woman, and the power of life and experiences keeps the new Archive from going insane. However, Ivy's grandmother lost her life early to a car accident, and her mother gained the power of the Archive at a too young age, barely in her twenties. She resented her grandmother for it, and when her daughter was born, resented her daughter for the full life she would live before she would be forced to take the power of thr Archive. So her mother decided not to live this life anymore and killed herself, passing the power on to a baby girl who grew up knowing exactly what her mother was thinking before she died.

Ivy's story is a lonely one starting here. She grew up not able to take part in normal childish things as she had the destiny of the Archive to live. Her bodyguard, Kincaid, was kind enough to her, but would kill anyone threatening her at a moment's notice. No friends, no family... just her and Kincaid. That is, until one wizard named Harry Dresden had a duel with a Red Court vampire to settle the war between the wizards and vampires and she was called upon to be an impartial judge. Dresden treated her with kindness, like she was just any little girl, and in fact gave her a nickname. "Ivy," from the last part of her title. Dresden, in fact, treated her like a friend in Death Masks.

Ivy is next seen in Small Favor. Dresden required a neutral party to oversee a meeting between him and a group of fallen angels named the Denarians. He chose the Archive, claiming a working relationship with the girl. She's about twelve in this book, and takes the offer gladly. They meet the Denarians in an aquarium, where the fallen angels naturally turn on them, lock the place down magically, and manage to knock Ivy out and steal her away. While they would have lost her until the magical field they used fell due to the amount of power needed to sustain it, they used the biggest things of Ivy against her to reveal her position: her feelings for both her bodyguard Kincaid, her only family, as well as for Harry Dresden, her only friend. Even then, even with most of her magical power locked away from her, she managed to keep the Denarians at bay. To which the Denarians proceeded to play dirty and use gas to knock the tiny child out. While in their care, they tortured her, tried to break her will and make her desperate to make it end. They wanted her to accept a fallen angel into her mind and become one of them. They wanted the magical ability and the limitless knowledge of the Archive for their own.

So of course Harry Dresden ruined that party and rescued her.

She's only seen briefly in Changes. Dresden needed help finding a little girl very important to him: his own daughter he never knew by the only woman he had loved during the series and lost due to the Red Court half changing Susan Rodriguez into a vampire. While Ivy-the-girl wanted to help him desperately, Ivy-the-Archive was unable to. The Archive was created neutral, and no part of her will to help her friend help save his daughter's life would override that neutrality. But she was able to point him in the right direction, and give him as much help as she could.
Personality:For the most part, the Archive is very prim and proper. She doesn't drive because she's too young (and because her feet don't reach the pedals). Of course she could drive better than most professional drivers, but she sticks to the laws. She's not short, she's in the seventy sixth percentile of her age group. If she catches you cheating during a duel, using a weapon that wasn't agreed on or using outside help, she will kill you. No questions asked.

But underneath that scary intelligence and proper behavior is still a kid. She gets scared when faced with a fallen angel, and tries to wisecrack her way out like her friend, Harry Dresden, would. She likes cute things, like Dresden's huge cat Mister and sea otters at the aquarium. When things aren't fair she tries to make them so the best the Archive lets her. 

Most of all? She's loyal. If anyone was to try to hurt Kincaid or Dresden with her around, she would be out of hiding to kick ass. These are her friends. Her family, the man that raised her. Her friend, the man that treated her kindly and gave her an actual name. The Denarians used this against her, threatening to kill Kincaid and actually almost shooting Dresden in the head before she unveiled herself and stopped the bullet from reaching him.

Don't mess with Ivy, man. She will kick your ass.

Game Specific:
Arcana: Justice
Justification: That's Ivy and the Archive in general. Impartial judge, rational... but still a kid and still capable of irrationality and bias.


Samples:

First Person Sample: [When the broadcast started, the little angelic look of a Caucasian blonde girl looking at the camera with far too intelligent eyes was the image that came through. Her voice was calm, proper, but an undercurrent of fear was palpable]

While it's a shock that this device is still functional on my person, it's certainly useful. I'm looking for one of two men, both of which may be looking for a person of my description. One is a man by the name if Kincaid, and he will most certainly respond to his name and my description. The other... [She swallowed here. The idea of not being able to get in contact with Kincaid worried at her.] The other will not have a mobile phone and will not be able to use one. If Kincaid is unavailable, a tall man with a large staff by the name of Harry Dresden will know what it means. Just tell him... Ivy's looking for him. And not to contact me through the usual channels.

In the meantime, I notice there is a school with a dormitory here. Are they taking new students?
Third Person Sample: The sudden loss of the Archive always made her uneasy and almost nauseous. That was a part of her as long as her memory as this little girl went back. She had never thought what it would be like if she was simply a normal little girl with a normal mortal memory of the vast knowledge of the ancient Archive. Certainly, it made it easy in school as even that memory was more than enough to put her in college courses and not even struggle too much there, but it was disconcerting to not have the knowledge of the written world immediately poured into her memory.

The biggest problem came at the unknown hour. The Dark Hour, so it was called. Her memory as the Archive knew nothing about how this came about, why, what the Shadows were, and why her magic had no chance of beating them. The way to fight the Shadows, their Personae, also gnawed at her. Why was a facade like a Persona something that could fight these monsters, and yet her own magic could not? Why did they take on a form from mythology like that if they were from the captive's own minds? Why did they even exist? This were questions she should have immediate answers to, and found herself reaching for thin air.

Oh shoot! Ivy suddenly realized the homework left on her table back at her dorm hadn't been finished. Calculus was something she may enjoy more than other classes, but she still needed to actually do the homework to keep her grades up to her satisfaction. Ivy nodded to her team and rushed back to the dorm, hoping she would finish before her assigned bedtime.
scorpiospider: (Default)

[personal profile] scorpiospider 2012-07-16 10:19 pm (UTC)(link)
Player Info:
Nickname: Sen
Age: 28
Personal LJ/DW: n/a
Method of Contact: Either at notyourchambermaid@ plurk or PM my character journal
Characters Played: The Archive (Dresden Files)

Character Info:
Name: Vriska Serket
Age: Six sweeps (thirteen years)
Canon: MS Paint Adventures: Homestuck
Pull Point: In that brief half-second between dying and going God Tier

Background Info:
History: Her biography on the MSPA wiki. Warning, non-linear timelines.
Personality: "8luh 8luh huge 8itch."

To pair it down to a simple sentence, Vriska is a psychopathic bitch. The FLARP circle of destruction really highlights this perfectly: how she crippled Tavros just because she was bored. How she used Sollux to kill Aradia for Aradia getting revenge on Tavros. How she blinded Terezi and assumed she would be wandering until something killed her just because Terezi got revenge on what happened with Tavros and Aradia. Much of what she did in her life boiled down to two things: Feeding her lusus or fighting her boredom. Both ways, she did some nasty, nasty things.

But, as post-God Tier updates show, her huge bitch side is not all of her. She was certainly upset when her attempts to reconcile with Aradia fell through, and she felt bad when she killed Tavros after trying to help him get stronger. In fact, the reason why she was about to go fight Jack Noir was to protect all of her friends, even at the expense of her own life. While it might seem Vriska only cares about Vriska, she was more than ready to save everyone else's life. She is also incredibly hard on herself, calling her rather high blood color "enviable cerulean swill."

Luck is something Vriska believes a lot in. She believes that everything that has happened to her, from losing her eye and arm to something as simple as stepping on d4's are due to her bad luck. While it's more self-inflicted bad luck than the universe conspiring against her (the d4's, for instance, she could avoid by cleaning), it's still something she holds onto, believing she once held "all the luck" and now have lost it all.

Much like her spider lusus, she puts a lot of stock into manipulating others and being a great manipulator. But she's rather short-sighted in that regards, blindly allowing herself to be manipulated by Doc Scratch. While her psychic abilities are quite good at using people, making people do things that she wants, she's incredibly envious of Terezi and her ability to manipulate people without any psychic ability at all. She's trying to appear she's doing it all on her own wits and intelligence, throwing fits whenever people call her out on the use of her powers.

One thing to note, however, is she is a troll, and thus has a typing quirk. Her's is typing in her 8lood color, replacing all "8" sounds with the num8er, and streeeeeeeeaching vowels and punctu8on out to 8  when needing emphasis. ;;;;) 8ut when she's frustrated, m8re vowels get repl8ced 8y 8s almost rand8mly.

Game Specific:
Arcana: Magician
Justification:  It's practically Vriska to a "t," for both upright and reverse. She's incredibly confident in herself and resourceful. But she tries to trick and manipulate everyone, abusing that power.

Samples:
First Person Sample:  Oh come on, here again? It 8arely gave me any time to even 8e home! You'd think this place would 8e a 8it more creative a8out how it plays with us.

It's kinda 8oring here, just lame old Prospero. Somewhere new would 8e fun. How a8out a Land of Fire and 8om8s? That would 8e a ton of fun to run through with a Persona. Or may8e Land of Water and Ships. Lusus and I would tear that place apart soooooooo fast. ::::)

Or how a8out letting us go home and just get our dum8 God Tier already? ::::(


Third Person Sample: "Oh come on!" Vriska threw aside the Medicine they found. "Laaaaaaaame. Where's all the good treasure? If we're going to go dungeon crawling, there better be some good treasure!"

For all her complaining (and it wasn't just a show. Vriska truly felt ripped off at the lack of good treasure), she knew this was the most fun she was going to have. The usual fighting of Shadows in Prospero's streets had lost its charm in the amount of time she'd been there. She needed more. More adventure, more danger, more fun. More shiny, shiny treasure and weapons. The dungeon was the best she could get, even if she had to go in with a party rather than alone and keep all the good stuff for herself.

Well, she was going to do that anyway. Lusus and Kaoru could go on their own to get it.

Vriska ignored the rest of her party, striding forward. "There better be something good down here," she called down the murky hallway. "Or else I'll be very upset."
heavenscorpse: (After Image)

V/V | Angel Notes | Re-app

[personal profile] heavenscorpse 2012-07-19 04:54 pm (UTC)(link)
Player Info:
Nickname: Mini
Age: 19
Personal LJ: [personal profile] misheard
Method of Contact: Misheard on Plurk
Characters Played: Ryuunosuke Uryuu, Ledah Rozwelli, and Issei Ryudo

Character Info:
Name: V/V
Age: In this body with knowledge and a will, five years or less. As Type-Venus (the strongest being from Venus, sent by the planet to destroy humans), an indeterminate amount of time spent without a will.
Canon: Angel Notes
Pull Point: Before Godo leaves to fight Type-Saturn.

Background Info:
History: A summary. Thanks, TV Tropes. Here's another summary:
-Earth dies. Before it dies, it sends a distress signal.
-Other planets send their strongest beings there to destroy the humans who are still alive.
-This guy named Godo shoots this monstrous thousand-meter-long thing threatening humanity (Type-Venus).
-The corpse of this being is able to support life, and he and most of the rest of humanity live on top of it.
-Five years later, this angel chick (V/V) shows up in Godo's house and decides to become a freeloader.
-Godo later asks what the heck that was about and V/V explains the first two bullet points, as well as how she was created out of Type-Venus's body and everyone's hopes and dreams.
-Godo gets killed in the glossary.
Personality: As a being from Venus who is only now possessed of even the idea of 'knowledge', V/V knows literally nothing. She has to ask what revenge is, cannot cook, clean, or fend for herself, and understands little about the world she's on at first. She gets better at all this in time (although she remains terrible at playing the guitar) but still is heavily innocent.

This is probably because of what she is. As a being comprised of the thoughts of those who live where her corpse landed, she has the appearance of an 'angel' because that's the closest equivalent to what she was on Venus. Since the picture of an angel should be beautiful and innocent, that's the impression she gives. She's very hard to get down even after being thrown out of a window. Her thoughts are simple, but pure-hearted, and she deeply loves humanity and the city built on her body.

She asks many questions about what she doesn't understand (which is a lot), and regards Godo with great affection because he was the one to kill her.

Game Specific:
Arcana: Death
Justification: New chance at life: Type-Venus's corpse is the only place on the Land of Steel that can now naturally support life. V/V herself was given a new life after being killed by the thoughts of the people in the place she landed.
The end of something that has served its purpose: Type-Venus was called to destroy humanity after the Earth reached her natural end and humanity wasn't supposed to outlive her.
Fear of change, a painful transition: the death of the Earth has meant terrible things for the existence of life on the planet. V/V herself now strongly doesn't want humans to die, even though they're doomed.

Samples:
First Person Sample:
This isn't my body. It isn't even the body I had before this body. And the sky is blue and not dark.

I don't know what's going on. Everything is bright, there are plants and animals... It's a wonderful place, but I don't see any A-rays, just people who look like Godo. Are they really all pure humans?

...I wonder what happened to the people living on my body, if I've left. I don't think I know how to dream, so I must have left.

Third Person Sample:
V/V tilts her head to one side as she watches the passerby outside the hotel room. Everything out there is strange and unfamiliar. All of the people are pure humans, with no beastmen and no angel A-rays. The sun is shining; plants are growing naturally on a living planet.

Everyone she asked about it looked at her strangely. It was difficult enough trying to understand the Land of Steel when she was only gaining a consciousness. She now has to wonder how she's going to understand Earth after barely learning about the Land of Steel after just gaining a consciousness.

It looks exciting.

She leaves the door open to her room on the way out. She has no idea what she's doing, but it should be a change from wondering about the fate of humanity.
lunch_ticket_millionaire: (Sheepish)

Sakurako Shiina | Negima | Re-App

[personal profile] lunch_ticket_millionaire 2012-07-22 08:35 pm (UTC)(link)
Application is over here. I'm changing her pull point to the end of the manga, which doesn't change her personality appreciably at all. Everything else is pretty much the same. Additional RP sample can be found under her character tag from the last time she was here.

Is it possible to keep her Persona and levels from before? I had a custom one, so I doubt anyone has taken it in the meantime.
theheirofbreath: (watch the sky)

John Egbert | Homestuck | Reapp

[personal profile] theheirofbreath 2012-07-22 11:35 pm (UTC)(link)
Player Info:
Nickname: Ket
Age: 32
Personal DW: [personal profile] beautiful_dreamer
Method of Contact: Plurk is Flutterpony | And feel free to PM my character journal
Characters Played: None

Character Info:
Name: John Egbert
Age: 13
Canon: Homestuck
Pull Point: Act 6 intermission 1, just after throwing the bucket at Karkat

Background Info:
History:
Series- http://mspaintadventures.wikia.com/wiki/Homestuck
Character- http://mspaintadventures.wikia.com/wiki/John_Egbert
Personality:
John Egbert is a huge dork. He's a big fan of terrible movies, constantly arguing the merits of such gems as Con Air, or Little Monsters. He's into supernatural lore as well as stage magic. He even fancies himself a master prankster. John and his father have sort of a contest going on where they prank each other. John is usually on the losing end. And although he dabbles in computer programming, he's terrible at it. Naturally he also has an avid interest in reading web comics and playing video games. And like most thirteen year old boys, is prone to a childish and immature kind of humor. He's also pretty awkward with girls, and is unsure how to deal with Karkat's insistence that John and Rose be a couple, or his emerging feelings for Vriska. Clearly, we are dealing with a paragon of coolness here. Yeah. Not so much.
But, honestly? John doesn't really mind. Cool is Dave's department, and John doesn't lose any sleep over not being the most awesome dude on the block. Actually, there's not much that bothers John at all. Karkat insults him constantly, but John always just laughs it off. They're friends, after all. John is one of those people who decides on his own whether he's friends with someone else, without them getting a say in the matter. Once decided, it's hard to shake him from that opinion. And, for the record, it's not hard to get John to like you. He's the sort of person that lives in the moment, reacting to what's around him in a very honest way. Generally cheerful and optimistic, he doesn't try to hide his emotions. He'll cry when sad, smile when happy, and laugh when you've just done something stupid. But that's okay, he's fine with laughing at himself too. John is also pretty naive. Terezi had no trouble tricking him into skipping to the seventh gate and ultimately getting himself killed. (Luckily the Knight of Time was on the job and prevented that ending.)
So why then, is John the first among the kids to reach God Tier? The first to become a hero? For starters, he's extremely brave. He never hesitates to explore new terrrain as it becomes available, viewing the process as exciting rather than diffcult, scary, or inconvenient as most people would. He faces down countless enemies without a hint of fear. (Although he does get frustrated by the sheer number of imps and the damage they're doing to his house.) Even when facing Bec Noir after seeing the bloody mess that the monster had made of John's father, John's attitude is one of grim determination rather than fear. John is also pretty selfless, willing to go to great lengths to help others, without asking anything in return. He genuinely cared about the welfare of the native inhabitants of the Land of Wind and Shade, even going so far as to adopt one of the younger ones. And the trolls are openly hostile to the the kids at the beginning, but John still wants to help them out. But perhaps what sets John part the most is his optimism. From the time they enter the medium, everyone involved is telling the kids that they've already lost. That their session of the game was glitched from the start. That they can't possibly win. But John never loses hope. He honestly believes, even when no one else does, that they can still pull a victory from the jaws of this defeat. It is this faith that has him still trying when others have given up. This, more than anything, is the reason that the other kids accept him as their leader. The reason he became a hero first.
On a side note, like most homestuck characters, John has a typing quirk.
he tends to use a blue courier font and employs almost no capitalization and sparse punctuation unless its for EMPHASIS!!!!! He'll also employ both common internet slang and emotes. ;) Since meeting vriska, he'll occaaaaaaaasionally copy her quirk of multiplying random vowels or punctuation by eight.
However, this will only show up when he's texting. He talks normally.


Game Specific:
Arcana: Fool
Justification:
John has embarked on a journey of epic, earth shattering proportions with nothing more than his own wits and natural abilities. He winds up discovering vast reserves of courage and power that he never dreamed of having. His innocence and optimism provide inspiration to his friends. He's also prone to impulsive decisions, and so has made a lot of mistakes, wasted a lot of chances, and often fails to accept responsibility.

Samples:
First Person Sample:
[John: Be confused. Be very confused.]
Where is everyone? We all went through the wall together.....
And this doesn't even look like any part of the medium I've seen.
[Unless it's the Land of Darkness and Coffins or something. But that's when the light goes on.]
Oh! I get it! This is like the final stage or something. We must have to beat the boss here to end the game.
[Reaches for his weapon with every intention of brandishing it dramatically.]
....Hey, where's my hammer?
Aww, man! My sylladex too? No faaiir! It was a shitty modus, but it still had all my stuff in it!
Geeeeeez.... This must be the game's hard mode.

Third Person Sample:
Facing his opponent with with a lopsided grin on his face, John raises a hand and calls to his partner.
"You ready, buddy?" In response, his persona appears, ready to help him fight the shadows. John had faced countless smaller imps at home, early in the game, so this was almost nostalgic. He nods at his persona.
"Okay! Do the windy thing! Garu!"
It actually wasn't nearly as powerful as the winds he'd been able to create a the Hero of Breath, but it was still satisfying to watch the whirlwind shred his foes. Man, if this was Sburb, John would be raking in so much grist. And boon dollars. All the boon dollars. Never mind that he's only two levels up into the tower.
"That was awesome! Good job!" He dismisses his persona and keeps an eye out for more enemies. John is pretty sure that he's currently climbing some hidden echeladder somewhere, and it will be so worth it when he reaches the top. He's so lost in his thoughts that he almost doesn't notice the stairs. Another level...
"The enemies up there will probably be tougher. Maybe I should try to get help. "
He mulls is over for a moment before giving a cheerful shrug.
"I'll just take a quick look. If the enemies are too tough, I'll just abscond. No big deal."
And he starts up the stairs. Although a small voice in the back of his head reminds him that they warned him. They told him about stairs....


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