velvetyhelpers: Blue toned view of the velvet room as presented in Persona 3 (Default)
The Velvet Key Mod Team ([personal profile] velvetyhelpers) wrote2012-01-04 04:22 pm

APPLICATIONS;

APPS are OPEN
✦Please read the rules, the Application FAQ, and the Game FAQ before you apply.
✦ Please check the taken and reserve lists before you apply.
✦ After you fill out the application, you can post it entirely here or link it in another journal.
✦ Both Fandom and Original Characters use the same application form.
✦ In the event of two players applying the same character before apps are processed, priority will go to the player whom reserved that character. If neither player reserved, the apps will both be reviewed and the one more suitable for the game will be accepted.
✦ Note that [community profile] tvk does allow posts from [community profile] testrun_box as valid samples.
✦ Please note that while apps are always open to be submitted, they are processed on weekends. Any apps submitted after Friday will not be processed until the following weekend. 

Application Form



Application Explanations
PLAYER
Nickname: What you, the player, wants to go by in the game.
Age: You don’t need to tell us specifics, but we’d like to know if you are under 18. Do not lie about your age, doing so will result in an automatic ban.
Personal LJ/DW: Link us to your personal journal, if you have one. If you do not have one, that's fine!
Method of Contact: IM, Plurk, Email, PMs, etc. Tell us how we can get a hold of you.
Characters Played: How many characters do you play in Velvet Keys and who are they? If you are new, ignore this.

CHARACTER
Name: The characters name, in western order of first, last.
Age: Your character’s age, to your best guess.
Canon: The title of the canon or canons your character is from. If you are applying for an original character, state that here.
Pull Point: From what point is the character being brought into Velvet Key? Be as specific as possible.

BACKGROUND
History:The history of the canon setting and the specific history of your character. Either a link or condensed written history will suffice.
Personality: We require at least two paragraphs for this section. Here is where you show us how well you know your character. Tell us their good and bad traits, their fears, hopes, dreams, and quirks. How did their relationships and experiences shape them? We don’t just want an overview; give us all the little details that make up this character.

GAME SPECIFIC
Arcana: Which arcana do you think fits this character?
Justification: Why does this arcana fit this character? Give us at least a few sentences of explanation.

SAMPLES
First Person Sample:This is a main comm post that should be written in the first person. This is the opportunity to show off your character’s voice. We would like this to be at least three to four sentences.
Third Person Sample: This sample should be written in the third person, just like an entry for the log comm. This should showcase your character’s personality and how they think, act, and move. We would like this to be at least a paragraph in length.
golden_witch: (089)

Beatrice | Umineko no Naku Koro Ni | Re-App ♥

[personal profile] golden_witch 2012-08-09 03:49 am (UTC)(link)
orchidmoon: (Default)

Ayako | Fatal Frame IV | Reapp

[personal profile] orchidmoon 2012-08-11 12:43 am (UTC)(link)
rocker: (i turned my collar to)

archer / david | fate/apocrypha | re-app

[personal profile] rocker 2012-08-11 01:08 am (UTC)(link)
michilovesyou: (☆ the false songstress)

sheryl ♚ nome | macross frontier | re-app

[personal profile] michilovesyou 2012-08-11 06:54 am (UTC)(link)
Baby, Pink Monsoon ~~~
Edited 2012-08-11 06:55 (UTC)
demonicname: (► I live without regrets)

Alejandra "El demonio Rojo" Herrera | Original Character |

[personal profile] demonicname 2012-08-11 04:17 pm (UTC)(link)
demonicname: (► But I would do it again)

I hope this is better!

[personal profile] demonicname 2012-08-11 07:50 pm (UTC)(link)
Based in what the Chariot represents, Alejandra falls into the category quite easily. She aims to conquer the sea, to win all her battles and discussions no matter what she has to do. She's impulsive enough to do all the risk things in her life because she wanted to success in the world.

It's quite obvious she's possess a great willpower, even praised by the strongest Devil in the world. She's proud of her life and brave to face any kind of danger for her selfish reasons. Her whole existence is a way to prove the world that there is more than just a pretty face, and damn, she's full of herself to do that. With everything in account, the Chariot is the arcana that fits her the most.
grails_vessel: (Brought back your tears)

Re: PENDING

[personal profile] grails_vessel 2012-08-12 02:49 pm (UTC)(link)
Justification: Irisviel has a lot of gentleness about her, and constantly optimistic about Kiritsugu winning the grail. There's rarely a moment she's panicked (finding out she was losing her strength after Servants starting dying only caused her to try to hide it so she wouldn't worry Saber or Kiritsugu), and she always has love for those she cares for. The biggest example is how she was more a Master to Saber than Kiritsugu was, to the point that her bond with Saber has been remarked by fans as almost romantic.

Personality: Despite all of her looking as if it was weakness, Irisviel is very strong. Her strength comes from her emotional stability and her kindness. She had enough inner strength to continue standing and being Saber's Master despite her physical strength was waning with the defeat of each Servant and to stand up to Kotomine despite being of Einzbern make and thus not very good with offense. Despite not being a fighter, Irisviel took over the role of Master for Saber, and put herself into harms way. She never gave up, sticking to her faith in Kiritsugu and Saber. She's not a fighter, but that doesn't mean she's weak.

Irisviel is also very loving. She has a daughter, very rare for an Einzbern homunculus, which gives her another reason to have faith in Kiritsugu's wish for a world where fighting (and thus, Kiritsugu's job) wasn't necessary. She wants a world for Ilyasviel where Ilya can live without worry. Her love for Kiritsugu is shown throughout the series in ways, from allowing him to stay in the shadows by pretending to be Saber's Master to trying to divert Kotomine from him when he was fighting Kayneth to simply having a daughter with him. She even has a bond with Saber, reaching out to the woman known as King Arthur.
fullmoonarmani: (19)

Danny Mahealani | Teen Wolf | Reserved

[personal profile] fullmoonarmani 2012-08-13 01:42 am (UTC)(link)
danidanidanica: (Sleepy Senri is sleepy.)

[personal profile] danidanidanica 2012-08-16 11:48 am (UTC)(link)
Player Info:
Nickname: Dani
Age: 20
Personal LJ/DW: [personal profile] danidanidanica
Method of Contact: AIM: greenmorningstar | [plurk.com profile] danidanidanica
Characters Played: Hiyono Yuizaki

Character Info:
Name: Corwin Selander
Age: 14
Canon: Original character.
Pull Point: Five days into being a wandering soul.

Background Info:
History: Corwin Selander lived a very ordinary life. He had two parents, whom he loved unconditionally, and an older sister, whom he also loved but would claim otherwise. His family was neither particularly tight knit or cold; each member was often absorbed in their own lives, but they would eat at least one meal together and would sometimes go on small outings together to watch movies and take family vacations when it was affordable. It wasn’t an especially rich family, but they were able to live comfortably enough.

He had his share of friends, as well. Being both friendly and athletically inclined, Corwin had little trouble having at least one other person around he could hang out with, and often there were more. He was never really the type to join any teams, but he often played games of soccer or basketball with his classmates just for fun, and was generally well-liked for it.

He faced his own troubles, of course. School was never very interesting to him, so he wouldn’t always apply himself. He was a curious soul, but learning arithmetic and reading through dry books marked safe for child consumption just did not pique his interest much. Even he could be prone to getting in skirmishes with the teachers, and his impulsive actions led to more than one broken bone over the course of his childhood.

But this all paled in comparison to his death.

It was during a game of soccer with his friends. There were no stakes beyond pride, and the ball happened to roll out on the street. It was a quiet area, so there shouldn’t have been much of a worry when going out to retrieve it; Corwin was not a stupid child, by any means. Which is why his last memory as a living person is the sound, not the sight, of a car racing around the corner.

It was all very immediate. He felt quite a lot of pain, and then… nothing. He was standing with his hands empty and only a vague sensation of standing on something solid, watching a car speed off as if trying to escape the bloodied body it left behind.

He was in the midst of slowly registering his own corpse when he had his first encounter with what he would later realize to be a the spirit of a common cat. Its resemblance to its original form was only passing – it was huge, fierce, and beastly, covered in strange markings that somehow made the already intimidating creature even more horrific. Too shocked from not only his death but also the appearance of such a beast, Corwin did the only thing he could: run.

It felt like the longest run of his… well, existence. He never tired, but neither did the beast. All he could do was keep putting one leg in front of the other as he tried desperately to lose his pursuer. He felt no pain and could pass through what he pleased, but he had no time to savor these side effects of being dead as he attempted to keep his soul intact. While he had no evidence to back it up, just the sight of the monster was enough to convince him that if he allowed himself to be caught, what little of him continued to exist simply… wouldn’t.

He “lived” in this way for a few days, never able to rest for more than a few hours, and never able to fall into the embrace of slumber. While his body never grew weary, this way of “life” wore away quickly at his mind. The fact that he could no longer interact with the human world around him was of no help, and in his despair he realized that unless he was able to find the soul of another dead person, it was likely he would never have another person he could speak to again. All he could do was wander the bleak streets, trapped in a separate plane from all he knew, his only reason being to avoid the frightening monsters at all cost.

This despair was lifted briefly when he did encounter another over seventy-two hours after his own death. Having been conscious over this entire period of time, it felt like an eternity since he had been able to speak with another, and he eagerly went to meet the man. However, it was not a very happy one; the man was gruff and quick to insist that Corwin leave as soon as possible. He did, however, give him two very important pieces of advice.

1. Don’t hang around other souls. Doing this will attract the spirits, who will consume any soul they can get their paws on.
2. If you have to run, don’t look back.

It did not take long for Corwin to learn exactly why #1 was so important. He was able to make it away, but the screams of the man’s soul seemed to follow after him even after he had run quite a ways. He never did look back.

Personality: Corwin is a textbook extrovert. He likes to be around people, and basically feels horrible in any situation where he feels forcibly cut off from them. He’s friendly and outgoing and always ready to try something new because hey, it might be fun, and he is always looking for more of that. He’s not too big on studying, although it’s mostly because of lack of interest rather than a dislike of reading – if he finds a book that really catches his attention, he’ll basically devour it and then run around looking for someone to excitedly talk to about it.

And boy, will he talk. He loves to talk to other people. It energizes him and allows him to think things aloud. As long as the conversation matches his interests, you can bet he will be invested in it, even if it looks like his attention is wandering at the time. Because really, it’s not; even when in the middle of a conversation it’s important for him to keep an eye on the people around him, and it’s very easy for him to greet someone or even start a new, short conversation before jumping back to the original one.

While he can be horrendously enthusiastic about the things he likes, getting him to participate in things he doesn’t enjoy can be like pulling teeth. He basically digs his feet in and will refuse to give unless some serious pushing and/or blackmail/bribery is involved. Getting him to eat certain vegetables for example can result in a hell of a time, much less trying to get him to take an action he believes is wrong.

After dying, he’s had to put a lot of his life in perspective. Due to the nature of the world after death, he has been basically isolated from other humans for days without even the world of dreams for a respite. Being able to interact with people again is enough to boost his excitement to even higher levels, because now that he knows what it’s like to be without them? He just really loves being able to talk to people again. Going into another world is like experiencing a rebirth; the only senses he had as a wandering soul was his sight, hearing, and just enough touch to be able to know where he was and whether or not he was moving. Being able to taste, smell, and feel in earnest again? He will be completely ecstatic.

Like a lot of souls tend to do, he too has a tendency to cling to his past. Any item he brings with him from his life, such as his clothes, will be treated with utmost care. The hair he was growing out on a dare? Why not just leave it to keep growing? He has only a few concrete connections to his life, and he can’t bear to part with them. There’s a fear that if he loses those few things, he will lose all the tiny bits that link him back to his life with his family and friends. Memories are nice, but physical reminders are better, in Corwin’s opinion.

He has developed a wariness of animals. There were a few times when, as a soul, he encountered what looked like an ordinary animal only for it to suddenly become a large, beastly thing that began chasing him around trying to make a meal of his soul. He knows that logically being alive would make them relatively harmless, but it’s hard to put memories of being chased for hours on end behind you so easily.

And… like many who have reached an unsatisfactory afterlife after being taught of religion, he’s honestly had his faith shaken. He always believed about half and half when it came to the lessons on Christianity his grandmother had so tried to instill in him. But with his focus being on the physical world rather than the spirit one, he paid it only slight mind. Still, he likes to think he deserved a better end than the afterlife he got, and he’s spent a fair few hours of what little rest he was able to get cursing his fate and wondering internally what he did to find himself in such a bleak situation. Part of him wonders if it was hell, but wasn’t that place supposed to be all brimstone-y and full of red men with pitchforks? In this place, it felt more like he had been abandoned than anything else… He can’t help but wonder about these things, and as much as he tries to ignore it and keep doing what he can, the thoughts keep floating back to the surface.

Lastly… he isn’t a fighter. Sure, he liked those video games where you got to be the hero. But actually facing monsters yourself? Especially ones you have no way to defeat? He’s not too keen on battling it out anymore. Not really. The instinct to run at danger has been ingrained in him over the period of time he’s spent as a wandering soul. Maybe things will be different when he finds an effective way to fight back. But until he regains his courage to do so, he’d much rather rely on the strength of his legs than that of his arms in a sense.

Game Specific:
Arcana: The Fool.
Justification: He is faced with a new beginning in Prospero, and is generally happy and optimistic. His is honest to the point of naivety and enjoys spontaneity.

On the reverse, he can be impulsive and foolish in his decisions, living based on the whims of the heart. He wastes his talent by dabbling in games instead of focusing on developing his natural skill.


Samples:

First Person Sample: [The feed starts up shakily, the face of a certain young boy a little too close to the camera. What can be seen of his mouth is split into a wide grin.]

Hey! So all my friends are busy with their summer homework or whatever [Eyeroll] and they can’t get out right now. Soo… Are any of you guys up for a game of soccer? It doesn’t really matter if we’ve got even teams or anything. It’s just for fun. Y’know, something to do!

If you’re interested, come on over to the park! It’s boring just playing by yourself. Gimme something to do!

Third Person Sample: Corwin ran. He ran with all his strength, all his speed. One leg in front of the other. That was all that mattered.

Behind him, he could hear the Shadow approaching. It was a blobbish thing, nowhere near as intimidating as the spirits he had grown so used to encountering, but he didn’t feel inclined to face it all the same. As far as he was concerned, a monster was a monster was a monster. They were dangerous, and he knew only too well how utterly unprepared he was. There was simply no way he could possibly fight them. Not now.

The Shadow was persistent. No matter how many turns he took, it never seemed to falter. He could feel his chest tightening with effort as his body began to protest. This is too much. I can’t keep sprinting like this. Spotting a garbage dumpster positioned conveniently near a window, he clambered onto it without a second thought and began climbing up the building, jumping first to the indent caused by the window and from there scrabbling up a thick, sturdy pipe that must have provided something awfully important. Water, maybe.

He didn’t stop until he reached the roof, sparing only a single glance at the Shadow stranded on the ground before sinking down, allowing his body to rest. He couldn’t help but think ruefully back at the time when he had first found himself alive again, so happy to have a solid body with its senses returned in full. Now those senses were working against him, reminding him of the exhaustion his limbs now faced, the shakiness of his hands from fright. All sensations he lacked completely as a mere soul.

Raising a hand up to the sky, he looked at its shadowed silhouette over the brilliance of the half moon. Even now, he couldn’t stop his hand from trembling.

And yet, dark hour aside, he wouldn’t want it any other way.
avatardealwithit: (Default)

[personal profile] avatardealwithit 2012-08-17 11:31 pm (UTC)(link)
Player Info:
Nickname:Miki
Age:24
Personal LJ/DW:[personal profile] kansaiphones
Method of Contact:AIM: Yamiryu7, [plurk.com profile] kansaiphones
Characters Played:Saori Nakagawa [personal profile] needsteaplz

Character Info:
Name:Korra
Age:17
Canon:Legend of Korra
Pull Point:Post Season 1, Episode 4 "The Voice in the Night"

Background Info:
History:Series canon and Character specific information
Personality: Korra is in every way opposite of her predecessor, Avatar Aang. While he was a pacifist and much more spiritual in nature, Korra has no qualms about using violence. She’s much more bolder, confident, upfront and often confrontational with others.This is reflected in her element bending. She’s mastered water, fire and earth but has yet to master air: the most spiritual of the elements and a polar opposite to her personality.

Unlike Aang, Korra mastered those elements when she was four. This eventually makes her rather arrogant and highly value her status as the Avatar. It’s not until she sees the Equalist leader Amon demonstrate his ability to take away people’s ability to bend elements permanently she begins to doubt herself. To Korra, bending is all that she has in her life and to have it taken away means she will lose everything. There are have been nagging doubts that her own friends will only see her as the Avatar. Rather than admit to herself and to her peers she’s afraid, she tries to act big and even calls Amon out for a showdown, where he mocks her which dropped her down a few pegs.

Even though Korra is a master of combat and bending, she is socially awkward. This is mostly because she lived a life of seclusion in a compound for her training to be a master warrior the world has called for to restore balance, and developed a confrontational personality from it. She believes in fighting over diplomatic methods to deal with problems but never considers using it to actually kill someone. Even her mentor Katara said she needed the experience in order to develop her into a better Avatar. She only had friends her age when she arrived in Republic City. When she found out the friend she has a crush on went ahead and got himself a girlfriend, she’s less than happy about it.

Game Specific:
Arcana: Fool
Justification:
Untapped Potential: While she’s still young for an Avatar, she still has a lot of work to do to become a fully fledged one. On top of that, she has yet to grow as a person.

Optimism: Despite the events going on when she arrives in Republic City involving the Equalists, Korra manages to stay positive and drives forward to stop them.

Immaturity: Korra maybe a prolific fighter and bender, she’s lacking in the way of being in an society. Her pride and arrogance tends to be weighing her down when it comes to interacting with people.


Samples:

First Person Sample: Dear_Mun post

Third Person Sample:
For Korra, being in Prospero has been jarring to say the least. No one knew what she was talking about when she about benders like herself. Pro-bending didn’t exist either. The animals here seemed to so mundane compared to Naga and Pabu. More importantly, the local kept harassing her to go to school, to which she rolled her eyes and decided to go somewhere else.

The she heard about the Dark Hour over the network, she decided to check it out herself. Of course she didn’t realize that her bending powers were gone. She’s no damsel in distress without her bending abilities. Fists and feet flew as she pushed back the incoming shadows.

“Geeze, there’s no end to them. You guys are persistent. There’s gotta be a better way to get rid of them.”

She stepped back and readied herself into another fight stance when there was a blue shining aura above them. Korra looked up and heard a woman’s voice. A mass of water appeared and shaped into a woman. She continued to float above Korra.

I am thou...Thou art I. I am the water spirit Undine. I shall grant you my power when you need it most.” As if to prove her point, she aimed a strong jet of water at the closest Shadow.

“I’m not sure what’s going on but this’ll work!” Korra grinned. “Let’s go, Undine!”
danidanidanica: (Forever hand holding.)

Re: PENDING

[personal profile] danidanidanica 2012-08-19 03:01 am (UTC)(link)
Sure!

The biggest point is that in arriving in Prospero, he is getting a new beginning - his life has ended in his own world, so coming to another one where he is alive and nobody knows him is a perfect second start. It's the type of situation he'd happily embrace and really try to make something of. His time in his world's afterlife basically put him through crushing despair, so being given an opportunity like this will be enough to give him hope for a future, even if it means it's a future outside of the world he was so familiar with. That and, personality-wise, he can definitely be on the spontaneous end, generally deciding that he wants to do something now so let's go do that now.

On the reverse end, his impulsive actions can work against him, too. He's that kid who thinks it would be a really great idea to climb to the top of a tree and then jump down onto a trampoline, just to see what happens. Not really dumb enough to do things like walk in front of cars (on purpose, anyway), but definitely the type to do those stupid kid things that result in broken bones and stories about Fun But Ultimately Bad Decisions that will be told for years to come. He's definitely got talent and potential, such as his athletic abilities, but... Due to taking things for granted, he hasn't really done much with them. That and, well, games are a lot more fun than specifically trying to focus on improving yourself.
avatardealwithit: (eheh)

[personal profile] avatardealwithit 2012-08-19 07:48 am (UTC)(link)
Sure thing!

Korra is a bold, brash, confident, upfront young woman with much positional and a special destiny. What makes Korra unique is she is the Avatar. In her world, there are benders, people with the gift to manipulate the elements (fire, water, earth and air) and the Avatar is a person able to bend all of the elements and is reincarnated whenever the world needs to have someone restore balance. She is in every way opposite of her previous incarnate, Avatar Aang who brought peace to the world 70 years ago. While he was a pacifist and much more spiritual in nature, Korra has no qualms about using force to settle things.

This is reflected in her element bending. She’s mastered water, fire and earth but has yet to master air: the most spiritual of the elements and a polar opposite to her personality. Even though she was born into the Southern Water Tribe, she tends to use the more dynamic and aggressive fire element in combat or in frustration. Korra's general style for element bending in general is much more straight forward and heavy in offense.

Unlike Aang, Korra mastered those three elements when she was four before she even received any official training, a bending prodigy in her own right. This eventually makes her rather arrogant and highly value her status as a bender and mainly the Avatar. It’s not until she sees the Equalist leader Amon demonstrate his ability to take away people’s ability to bend elements permanently she begins to doubt herself. To Korra, bending is all that she has in her life and to have it taken away means she will lose everything. There are have been nagging doubts that her own friends will only see her as the Avatar. Rather than admit to herself and to her peers she’s afraid, she tries to act big and even calls Amon out for a showdown, where he mocks her which dropped her down a few pegs.

Even though Korra is a master of combat and bending, she is socially awkward. This is mostly because she lived a life of seclusion in a compound for her training to be a master warrior the world has called for to restore balance, and developed a confrontational personality from it. She believes in fighting over diplomatic methods to deal with problems but never considers using it to actually kill someone. Even her mentor Katara said she needed the experience in order to develop her into a better Avatar. She only had friends her age when she arrived in Republic City. Once she does have some, she values them highly and they become her greatest allies. When she found out the friend she has a crush on went ahead and got himself a girlfriend, she’s less than happy about it. This doesn't mean she's a "dumb jock" archetype. She has proven to be very resourceful it it's called for and does learn from her mistakes quickly.
beato: birdhaus (don't be afraid)

Sakura Matou - Fate/Stay Night - Reserved

[personal profile] beato 2012-08-24 02:59 am (UTC)(link)
Player Info:
Nickname: Noel
Age: 24
Personal LJ/DW: beato
Method of Contact: AIM: dancinghigangana
Characters Played: n/a

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