velvetyhelpers: Blue toned view of the velvet room as presented in Persona 3 (Default)
The Velvet Key Mod Team ([personal profile] velvetyhelpers) wrote2012-01-04 04:22 pm

APPLICATIONS;

APPS are OPEN
✦Please read the rules, the Application FAQ, and the Game FAQ before you apply.
✦ Please check the taken and reserve lists before you apply.
✦ After you fill out the application, you can post it entirely here or link it in another journal.
✦ Both Fandom and Original Characters use the same application form.
✦ In the event of two players applying the same character before apps are processed, priority will go to the player whom reserved that character. If neither player reserved, the apps will both be reviewed and the one more suitable for the game will be accepted.
✦ Note that [community profile] tvk does allow posts from [community profile] testrun_box as valid samples.
✦ Please note that while apps are always open to be submitted, they are processed on weekends. Any apps submitted after Friday will not be processed until the following weekend. 

Application Form



Application Explanations
PLAYER
Nickname: What you, the player, wants to go by in the game.
Age: You don’t need to tell us specifics, but we’d like to know if you are under 18. Do not lie about your age, doing so will result in an automatic ban.
Personal LJ/DW: Link us to your personal journal, if you have one. If you do not have one, that's fine!
Method of Contact: IM, Plurk, Email, PMs, etc. Tell us how we can get a hold of you.
Characters Played: How many characters do you play in Velvet Keys and who are they? If you are new, ignore this.

CHARACTER
Name: The characters name, in western order of first, last.
Age: Your character’s age, to your best guess.
Canon: The title of the canon or canons your character is from. If you are applying for an original character, state that here.
Pull Point: From what point is the character being brought into Velvet Key? Be as specific as possible.

BACKGROUND
History:The history of the canon setting and the specific history of your character. Either a link or condensed written history will suffice.
Personality: We require at least two paragraphs for this section. Here is where you show us how well you know your character. Tell us their good and bad traits, their fears, hopes, dreams, and quirks. How did their relationships and experiences shape them? We don’t just want an overview; give us all the little details that make up this character.

GAME SPECIFIC
Arcana: Which arcana do you think fits this character?
Justification: Why does this arcana fit this character? Give us at least a few sentences of explanation.

SAMPLES
First Person Sample:This is a main comm post that should be written in the first person. This is the opportunity to show off your character’s voice. We would like this to be at least three to four sentences.
Third Person Sample: This sample should be written in the third person, just like an entry for the log comm. This should showcase your character’s personality and how they think, act, and move. We would like this to be at least a paragraph in length.
forgivethemtheirpain: Mermaid Lucia complains. ([mermaid] perverts in the bath)

Re: ACCEPTED!!

[personal profile] forgivethemtheirpain 2012-02-07 04:11 am (UTC)(link)
Love Shower ♥ Pitch!
macebronia: (Default)

Rider (Alexander) | Fate/Zero | Reserved

[personal profile] macebronia 2012-02-07 07:34 am (UTC)(link)
Player Info:
Nickname: Fil
Age:25
Personal LJ/DW: [personal profile] valcion
Method of Contact: AIM= TheGreatFunkachu [plurk.com profile] valcion
Characters Played:Eridan and Advent Cirno

Character Info:
Name:Rider
Age:30-ish
Canon:Fate/Zero
Pull Point:Post-gilgamesh battle.

Background Info:
History: wiki link
Personality:Rider's identity is none other than Alexander the Great, the man who practically conquered the entire known world at his time of living. His main goal in his conquest was to set foot on the edge of the world. He desired this over all else, and instilled the same sense of adventure he had to his comrades. Though, he was known as a tyrant, he did not believe in stepping on his own people to achieve his goals. He prefers conquest without death, defeat without humiliation. He offered the lands he conquered to join him in his conquest, to live and prosper under his vast kingdom. Yes, he was greedy, but he was able to convey his ambition to his people in his own fiery spirit, and they ultimately prospered because of it. However, those that stood in his armies way, who refused his generous offer and spat in his face, were taken down with ease.

Rider oozes confidence. He's not afraid of making bold moves in combat that would reveal weaknesses. He epitomizes the phrase "Come at me, bro". He believes he is the best, and all challengers are welcome to test that in honorable combat, no matter the medium. Whether it is clashing swords or downing alcohol, there is no challenge too great for him. He often encourages those who he deems worthy opponents to join his quest for glory, and to prosper with him in his goals of conquest. Which he will achieve, because he is the goddamn King of Conquerors. He is a fierce opponent, and while he believes in winning without murder, he will fight till his very last breath, and take risky moves because it's better than taking no move at all. If there's something he wants, he will take it. End of story.

Outside of the battlefield, Rider is what people would consider to be a "total bro." He's easy-going, never hesitating to crack a joke even when the situation looks grim. He wants to live his life to the fullest and achieve his dreams, and that includes enjoying life and everyone in it. He will not hesitate to share a drink with friend or foe alike. He at one point invites several other servants to share a drink with him and talk over a few bottles of wine. Rider spends most of his time materialized in the modern world indulging in its pleasures, much to the chagrin of his Master. He enjoys anything military related, and takes a great joy in learning all he can about the modern world. It'd be good to know, considering his plans for world conquest are far more important than the Holy Grail War.

His goals are lofty, and there's a reason for that. The bigger the goal, the more insignificant he feels compared to it, the greater his desire is to conquer that goal. He loves to challenge himself, he loves to push himself to be more of a man than any other man. No dream is too big or too impossible to achieve. He loves inspiring others to live the same, regardless of what they say in the matter. While he won't mock someone for their goals, he is not afraid to tell it like it is and say that they're too small or too terrible. He wants others to live as he is, because he only wants the best for his people. To him, his empire, people included, is the greatest treasure in the world.

Game Specific:
Arcana: Strength, changed my mind post-reserve.
Justification:
Rider's passion about conquest is what makes this choice stand out above the others. He truly believed he would reach the end of the earth, and that optimism is what kept him going. However, his greed and desires have often caused him to be labeled in the history books as a tyrant. He also had an extreme love for alcohol, an almost impulsive need to drink.
Samples:
First Person Sample:
[The video feed clicks on to Rider, relaxing in a lounge chair, bottle of beer in hand.]
So, I hear a bunch of us have these "Persona" thingies...What are they used for, anyways? If we're to meet on the battlefield, I say we have an all out brawl with them! Few things are as thrilling as an all-out brawl, wouldn't you agree? Free-for-all. Us, shadows, All are invited to the King's Grand Melee!
Third Person Sample:
If there was one thing Rider enjoyed about being in Prospero, is that it was so much different than Fuyuki. Visiting whatever bars and stores he could, completely immersing himself in the culture around him. However, when the Dark Hour came, this place felt no different than Fuyuki. The city became a battleground... The only difference between them was what they were up against and why. This however, did not bother Rider one bit. As he felt the Shadows surround him, he simply cracked his knuckles. This was the type of fight he loved. The more that began to surround him, the more alive he felt. The expression on his face could easily be expressed in four words: "Come at me, bro." As Rider threw the first punch at the Shadows, he could feel the Persona rising up from within him, aiding him in battle. It felt like he was on the battlefield with an old friend once again.



Edited 2012-02-07 07:37 (UTC)
yukihira: (blush ♦ I will not give up)

Ichika Orimura / Infinite Stratos / Reserved

[personal profile] yukihira 2012-02-09 08:21 am (UTC)(link)
brokenstove: (derp)

Mami | Breath of Fire IV | Not Reserved

[personal profile] brokenstove 2012-02-14 01:43 am (UTC)(link)
dissipates: (Someone who looks down on you)

Hassan-i-Sabah | Fate/Zero | Reserved expired but oh well

[personal profile] dissipates 2012-02-14 05:27 pm (UTC)(link)
cybeles: aniconisfinetoo @ lj (◉ just like how a bird chirps ◉)

Rider || Fate/Stay Night || Reserved

[personal profile] cybeles 2012-02-18 06:50 am (UTC)(link)
pardonmylanguage: (Default)

Gratuity Tucci | The True Meaning of Smekday | Not reserved

[personal profile] pardonmylanguage 2012-02-23 09:25 am (UTC)(link)
Player Info:
Nickname: GrayGriffin
Age: 18
Personal LJ/DW: [personal profile] graygriffin
Method of Contact: Email: doom.griffin@gmail.com
Characters Played: None

Character Info:
Name: Gratuity Tucci
Age: 13
Canon: The True Meaning of Smekday
Pull Point: Post-story

Background Info:
History: Wikipedia article TVTropes article (I can provide a more detailed writeup if needed)
Personality: Gratuity is very independent for her age, and quite able to take care of herself if needed. She is a quick thinker, and can often think of ways out of dangerous situations. However, most of the time, she will find herself panicking a little first before actually thinking of what to do. Despite the tendency to panic, she is not a coward, and will face danger head-on if she has to. She is also good at putting up a cool demeanor even when she is feeling panicked, mostly when she is being directly confronted by whatever is panicking her.

Gratuity is also very loyal to her friends and family. She stands by them no matter what, and although it can take a while to earn her trust if you make a bad first impression, once you've earned it, you've got it. She'd stand up to anything for her friends, and the best way to get her mad would be to hurt them.

However, to people outside of her circle, Gratuity is prone to sarcasm and the occasional wisecrack. While she can put up a friendly face if she needs to, most people she doesn't like will usually find themselves at the end of quite a few verbal barbs. She's also not above talking about them behind their backs, although she doesn't spread rumors-just makes it clear that she doesn't like them.

Game Specific:
Arcana: Magician
Justification: Gratuity is very resourceful and aware, as evidenced by her ability to survive mostly on her own after her mother was abducted. She also shows strong ability to take action, as she ends up being the one who makes the plan that ends up defeating the Gorg invasion.

Samples:
First Person Sample:

[An extremely annoyed girl is looking at the camera.]

Okay, what am I doing here, and where did this thing come from? Did I get abducted by aliens this time?

[A meowing noise comes from off-screen, and she bends down, picking up a cat in her other arm.]

Don't wander off, Pig.

Third Person Sample:

Lying down on her hotel bed, Gratuity decided that she did not like this place. She should have just left the others to fight those Shadows, but no, she just had to have some kind of chronic hero syndrome. She'd already saved her own world, and that should have been enough, but now she was fighting again, for a world she barely knew. Things back home had been quieting down for a while, and she had actually found herself missing some of the excitement that had come with fighting the Gorg invasion. Now, though, she remembered how tiring it actually was. Not only that, but she didn't even have J.Lo at her side anymore. Sure, he'd been annoying at times, but he'd also been her friend.

Not that she hadn't been meeting new people, and allying with them. But she'd only been here for such a short period of time, and couldn't consider them true friends yet. Oh sure, some of them were growing on her, and if she stayed here any longer, she knew they'd become friends. But right now...right now, Pig was the living creature closest to her, the one who understood her the most.

She supposed that she should consider that a blessing, being able to have her cat at her side, but it only made her all the more nervous. What if she got hurt by one of those Shadows? What if she wandered off, and Gratuity ended up going home without her? What if...?

Her thoughts were interrupted by Pig jumping onto her chest and pawing at her nose. "Merw!" she exclaimed, batting excitedly at her mistress' face.

"Okay, okay," said Gratuity with a laugh. "Let's go get you a treat." Getting up, she began walking towards the kitchen.

All things considered, it could be worse.
lostherstrings: (Caught by Strings)

Edel | Princess Tutu | Not Reserved

[personal profile] lostherstrings 2012-02-25 01:45 am (UTC)(link)
madethemproud: Neville standing, light around him (Default)

[personal profile] madethemproud 2012-02-25 06:47 am (UTC)(link)
Player Info:

Nickname: Kiki

Age: 20

Personal LJ/DW: [personal profile] dreihuber

Method of Contact: plurk- mskiki, aim-mskikIV

Characters Played: Ingrid Barnes


Character Info:

Name: Neville Longbottom

Age: 17

Canon: Harry potter

Pull Point: Deathly Hallows Pt. 2 , just before fetching the trio


Background Info:

History: Neville wiki

While this is a very good break down of Neville’s actions during the Harry Potter canon, this link mostly covers the book canon only. Book canon and movie canon are very similar in most ways but there are some significant differences that I’ll outline here:

The first/second movies

-No big differences.

The third movie

-Neville doesn’t ride on the train with the trio or encounter the Dementor with them in the movie version. This means he isn’t the one to pass on the information about Harry’s fainting to the rest of the school.

The fourth movie

-Moody is not shown putting Neville under the Imperius curse for class, but this is not contradict the events either.

The fifth movie

-Neville, yet again does not ride the train with his friends. Instead they board a carriage together after arriving at the grounds of the school.

-In the movie, Neville never mentions his ability to see the Thestrals during the carriage ride nor when they ride them to the Ministry. It doesn’t contradict any events for him to be able to, it’s just never mentioned.

-In the movie, Neville is the one to find the Room of Requirement for the DA meetings.

-In the film version, the trio never comes upon Neville visiting his parents in St. Mungo’s. Instead, the only person who finds out about his family is Harry. The two talk about Neville’s parents after a DA meeting in which Neville admits he’s not ready to tell his friends the truth.

-In the movie, it’s Lucius Malfoy not Neville who breaks the prophecy.

The sixth movie

-Neville isn’t shown fighting at the Battle of Astronomy.

The seventh/eight movie

-In the movie, it’s not stated whether Ginny leaves during the Easter holiday to go into hiding. The way the scene in the Room of Requirement is set up indicates she’d been there all year, meaning Neville was not the sole leader of the DA. However, he does seem to be the one everyone takes orders from.

-The movie also indicates that Neville has been attending class up until his pull point, instead of living full time in the Room of Requirement.


Personality:
As a Gryffindor, Neville is expected to carry the house’s notable traits of bravery, chivalry, courage, daring, and nobility. For most of his life, he was considered to fall short to all of these qualities by his peers. While other Gryffindor’s showed their colors in way that edged into recklessness, Neville’s heroics came out in more focused ways and showed only when they were truly needed.

One of his most prominent traits is loyalty. Neville goes to extremes in his loyalty to his house, his friends, and his beliefs. In fact it is from this loyalty that he expresses the well known characteristics of Gryffindors. His loyalty to his house causes him to stand up to his friends in his first year. His loyalty to Harry allows him to stand up to numerous people over the years, ranging from telling off his friend Seamus to following in the Boy Who Lived into battle.

Neville’s journey through the series has a lot to do with his bravery. Neville isn’t a hothead, or something who’ll just rush into things. He’s not someone who lacks fear. Neville walks into his problems carefully, considering, and fearfully. He knows fear but instead shows his bravery by working despite his terror. Going back to his loyalty, he shows himself as someone who works against his fear when he knows the people close to him need him to be brave.

Alongside this bravery is his strong sense of morals, which has been fostered from his parents career and toture. Neville believes strongly in doing the right thing and this leads him to act bravely. He knows, in his first year, standing up to his friends is the right thing to do and as such can work against his fear to do so. Later on, he knows standing up to the Carrows and resurrecting the DA is the right thing. And so he does, using the DA as a way to protect and give hope to his fellow classmates in a time of war.

At times, Neville does show the infamous Gryffindor recklessness. When facing the oncoming Snatchers from behind a protective shield, he unwisely taunts one of the world’s most feared werewolves. When pumped with enough adrenaline, such as during that night, he puts on an air of bravado and becomes increasingly bold with his words and actions.

Of course, Neville does retain several of the qualities others believed him to have. He is a quiet, awkward sort of person. However, age and experience have helped to make these traits far less crippling than they were when he was young. He can still be shy when pulled from his comfort zones, such as being faced with romantic inclinations, and he can be clumsy. But these traits are outweighed by the confidence he gained from joining the DA and fighting to keep other students safe from the Death Eaters in his seventh year.



Game Specific:

Arcana: Star

Justification: The Star represents, when in the upright position hope, confidence and inspiration. Neville is someone who lives on hope; hope the war will end, hope that he can save his fellow classmates from the Death Eaters, and hope that his friends out there beyond the castle walls will survive. He himself has become a symbol and bringer of hope by restarting and leading the DA and providing refuge and protection for the frightened youth of Hogwarts. One line sums it up best. “When people stand up…it gives everyone hope.”

Neville’s journey through the series has largely been about gaining the confidence he needed to become a hero of the war. He has grown into believing in himself and putting his confidence in others. The majority of his story has been based on him growing into his position as a leader who is capable of trusting his own abilities to be enough to solve problems.

In the upside down position, the Star represents self doubt which is one of the greatest pitfalls Neville allows himself to fall into. Though his journey has granted him confidence, even the most self assured of persons can fall to doubt when placed out of their element and Neville is hardly to most self assured person around. He still can fall to his anxieties when he is without the pressure of his responsibility or when faced with things he hasn’t faced before.



Samples:

First Person Sample:

Errm.

[Someone’s still trying to get a hang of this whole ‘technology’ thing and as such the settings are a little off and you’re now being greeted with a slightly askew, very brightly lit video of Neville shifting awkwardly.]

There’s a lot of things different here from where I’m from. Things here are quite as… Well, they aren’t the same. And I’m having a little trouble with doing some things I need to do.

I need to send a letter-you use the post here, right? - but I’m not sure how? [He makes it sound more like a question than a statement, and blushes.] I could use a little help with it. It’s kind of an important letter. I’d be willing to pay you back, if you would.


Third Person Sample:

Neville, after spending the last year rallying himself to be a leader for his classmates and a part of the war surrounding them, felt like he’d went back in time to that frightened, nervous little child he used to be. Everything here was so different than what he was used to; cars, stationary pictures, TV. He didn’t know how to deal with it all. More importantly he didn’t know how to deal with being stuck here, all of a sudden muggle and powerless and purposeless.

At school he had a purpose to be carried out. He had so many relying on him that it fuelled the recklessness in him, making him feel as brave a Godric himself and keeping him tall under the pressure of his duty. But here, feeling helpless, alone and reeling from culture shock, he sagged with the weight of responsibility. He didn’t know what to do or how to fix this in time to get back to his position and continue trying to keep those still loyal to Harry safe. It worried him far more than the other kidnapped souls stories of shadow demons and zombie attacks.

But he couldn’t break under that weight just yet, not until he’d seen the fighting through, not until this war was said and done, not until he made his parents proud. That meant finding a way back to his time and back to Hogwarts. And finding a spot of tea to sooth the nerves before he bloody fainted.

spinoff: (pic#)

Minako Arisato || Persona 3 Portable

[personal profile] spinoff 2012-02-27 07:40 am (UTC)(link)
emptysword: (Default)

Shirou | Fate/Stay Night | Reserved

[personal profile] emptysword 2012-03-02 04:35 am (UTC)(link)
thousandblades: (Default)

Archer ✖ Fate/Stay Night

[personal profile] thousandblades 2012-03-03 06:03 am (UTC)(link)
PlayerInfo:
Nickname:Lunar Rabbit
Age:21
Personal LJ/DW:[personal profile] lunarrabbit
Method of Contact: AIM: lunahrabbit
Characters Played: N/A; dropping Servant Caster

Character Info:
Name: Servant Archer
Age: Unknown, appears to be in late twenties
Canon: Fate/Stay Night
Pull Point:Post UBW

Background Info:
History: Link to the wiki article about him.
Personality: Archer is not a nice person. His view point is cynical, and it's not hard to see why. Archer's history is one of betrayal. Originally when he was younger, Archer desired to be a hero of justice. He strove with all of his might to live up to that ideal. One day in order to save a vast number of people, he made a deal with the world. In return for power, he would eventually serve the world after his death. Eventually after fighting to end a war, he was judged as having been the mastermind behind it and was executed.

After his death he was forced to serve as a Counter Guardian. Whenever there was a crisis, he was summoned and forced to end the crisis by whatever means necessary. Time and time again, he was forced to sacrifice one life to save another. He abandoned his ideal of a hero of justice, and he carried his work out with a ruthless efficiency.

However despite the fact that he became cynical and swore to forsake his ideal of becoming a hero of justice, he ultimately could not shake it. He is willing to warn enemies of an accidental blow coming their way, as seen in his fight with Caster. He's still willing to fight to the death if it means he can save someone. He has no problem throwing his life to the side if it means he can save even one person.

Archer is a man without limits, and if he has them then he doesn't know them. In order to acheive a goal, he'll take of any safety measure and do what it takes. In magecraft, pushing oneself tends to destroy the body. While Archer is only in his late twenties, it's evident that pushing himself to his limits with magecraft has taken its toll. Once fair skinned and with red hair, his skin has become tan and his hair bleached white. His body stands as a testament of how far he was willing to pursue his ideals.

Archer doesn't hold qualities like honor in very high In fact he often derides those that carry honor and pride into battle. To Archer, the end result is all that matters. When he was trying to live up to his ideal of being a hero of justice, he gladly sacrificed his honor and dignity if it meant that he could save more people. To him pride, honor, and dignity are all things that can lead to death on the battlefield.


Game Specific:
Arcana: Judgement
Justification: Archer is the end result of Shirou's original pursuit of a hero of justice. While originally discontent with how his path ended, via crazy time paradox he comes to a certain satisfaction that his original self won't follow the same path. He's guilty that he couldn't live up to his ideal. Stagnation in that he cannot progress.

Samples:
First Person Sample: [The feed shows a smug Archer, and in the background Saber can be seen sleeping peacefully in a bed.]

You know, I think I know quite a bit about swords. I've fought with them for my whole life. I've studied them time and time again. I've seen beautiful works of steel, but for some reason I think this Saber of flesh and blood is more beautiful than all of them. What do you all think?
Third Person Sample: Archer gazes at the machine of flashing lights and sounds. Two screens display a barrage of neon arrows, each swiftly descending to their natural conclusion. It seemed simple enough. Stomping on the correct switch at the right time in tune with the arrows would award points.

"Well? What do you say?" Lancer taunted, "You're not going to give up without even trying, are you?"

"Ha. As if such a machine could scare me," Archer replied, leaping onto the platform. Lancer of course chose the most difficult song imaginable, and suddenly they were off. The game left no room for error, but he was never one to consider such mistakes. Each step is measured with expert precision, and the arrows fall at a blistering speed. His legs were a blur, but so was his opponents. Lancer isn't one to let up his assault on the dance pad, and neither is Archer. While to any normal eye, the arrows might move at a blistering speed, to Archer's they were slow. He has seen attacks swifter than these. By the time the song is finished, Archer has a perfect combo. So does his opponent.

"Hm," Lancer muttered, viewing the results, "You want to go a second round?"

"Hmph, as if I'd let you get away that easily," Archer said with a light chuckle."
pushedaround: (Default)

tavros nitram | homestuck | not reserved

[personal profile] pushedaround 2012-03-07 05:20 pm (UTC)(link)

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