velvetyhelpers: Blue toned view of the velvet room as presented in Persona 3 (Default)
The Velvet Key Mod Team ([personal profile] velvetyhelpers) wrote2012-01-04 04:22 pm

APPLICATIONS;

APPS are OPEN
✦Please read the rules, the Application FAQ, and the Game FAQ before you apply.
✦ Please check the taken and reserve lists before you apply.
✦ After you fill out the application, you can post it entirely here or link it in another journal.
✦ Both Fandom and Original Characters use the same application form.
✦ In the event of two players applying the same character before apps are processed, priority will go to the player whom reserved that character. If neither player reserved, the apps will both be reviewed and the one more suitable for the game will be accepted.
✦ Note that [community profile] tvk does allow posts from [community profile] testrun_box as valid samples.
✦ Please note that while apps are always open to be submitted, they are processed on weekends. Any apps submitted after Friday will not be processed until the following weekend. 

Application Form



Application Explanations
PLAYER
Nickname: What you, the player, wants to go by in the game.
Age: You don’t need to tell us specifics, but we’d like to know if you are under 18. Do not lie about your age, doing so will result in an automatic ban.
Personal LJ/DW: Link us to your personal journal, if you have one. If you do not have one, that's fine!
Method of Contact: IM, Plurk, Email, PMs, etc. Tell us how we can get a hold of you.
Characters Played: How many characters do you play in Velvet Keys and who are they? If you are new, ignore this.

CHARACTER
Name: The characters name, in western order of first, last.
Age: Your character’s age, to your best guess.
Canon: The title of the canon or canons your character is from. If you are applying for an original character, state that here.
Pull Point: From what point is the character being brought into Velvet Key? Be as specific as possible.

BACKGROUND
History:The history of the canon setting and the specific history of your character. Either a link or condensed written history will suffice.
Personality: We require at least two paragraphs for this section. Here is where you show us how well you know your character. Tell us their good and bad traits, their fears, hopes, dreams, and quirks. How did their relationships and experiences shape them? We don’t just want an overview; give us all the little details that make up this character.

GAME SPECIFIC
Arcana: Which arcana do you think fits this character?
Justification: Why does this arcana fit this character? Give us at least a few sentences of explanation.

SAMPLES
First Person Sample:This is a main comm post that should be written in the first person. This is the opportunity to show off your character’s voice. We would like this to be at least three to four sentences.
Third Person Sample: This sample should be written in the third person, just like an entry for the log comm. This should showcase your character’s personality and how they think, act, and move. We would like this to be at least a paragraph in length.
moyashiii: Butterfly perched on a camera lens. (flutter by)

Rapunzel ~ Disney's 'Tangled' ~ Not Reserved

[personal profile] moyashiii 2012-03-21 07:16 am (UTC)(link)
Player Info:
Nickname: Moyashi
Age: 23
Personal LJ/DW: [livejournal.com profile] thecommawhore / [personal profile] moyashiii
Method of Contact: [plurk.com profile] desertsong / AIM @ moyashiii / MSN @ the.comma.whore@gmail.com
Characters Played: Chitose Tachibana

Character Info:
Name: Rapunzel
Age: 18
Canon: Disney's Tangled
Pull Point: Mid-canon, right after she and Flynn get out of the boat and he disappears into the shadows, just before Mother Gothel appears.

Background Info:
History: 'Tangled' on Wikipedia
Personality: From the very beginning of the film we learn that Rapunzel is special. She was born well and healthy thanks to the life-giving properties of a flower that itself was born from a fallen drop of sunlight, and that motif of sun and light never leaves her in looks or personality. As a baby she only smiles and laughs until she's seized from her bed by a witch in the middle of the night; as a child, even trapped in a tower without hope of going outside or ever making friends her own age to play with, she still sings and smiles and gives love to her 'mother', Gothel, without reservation. As a teenager on the cusp of adulthood, she retains all of that childlike wonder and hope and joy even as she sings, a little exasperated, about how she feels as though even nearing her eighteenth birthday, her life hasn't yet begun.

Rapunzel isn't all sunshine and butterflies, though – she has a hint of steel that is well-hidden but runs deep. Though repeatedly denied, she never gives up on her hope of seeing the floating lanterns in person, and when Gothel becomes fed up and informs her in no uncertain terms that she will never have permission to leave the tower for any reason, she devises her own plan to make her dream come true without her mother's help, and carries it out in spite of all sorts of obstacles, including Gothel herself. Though she has no knowledge of the outside world and every reason to be abjectly terrified of what's out there, she doesn't let it stop her from fulfilling the dream that she's held since childhood – to her, that's the most important thing, and that determination carries her through everything in her way until her dream is realized.

Of course, anyone locked in a tower all her life, told horror stories about the awful things the world has in store should she set just one toe outside of her little home, and repeatedly discouraged from having any sort of positive image of her own strength, independence, or even looks is bound to have a few neuroses, and Rapunzel does indeed have them, though she doesn't let those get her down any more than she does outside obstacles. Her first reaction to being in the forbidden outdoors is joy, and she's only afraid of the 'ruffians and thugs' she's been taught will kill her for her hair for about a minute before she has them all joining in a singalong about their dreams, and despite being told that she's 'chubby', 'vague', ditzy', and that the very idea of Flynn having feelings for her is 'demented', she stubbornly holds on to what she knows is true. Still, it's not that she's not capable of more negative emotions, when pushed to it; it's merely that it takes a great deal to push her to the point where she won't easily bounce back. To Rapunzel, the world is full of light and joy, and there's very little that can truly hold her down.

Game Specific:
Arcana: The Tower
Justification: Apart from the obvious metaphor of Rapunzel living her entire first eighteen years of life in a tower hidden away from the world, the arcana's representations are actually surprisingly (or maybe not surprisingly) apt for her. Imprisonment is something she's faced her entire life thus far, and will face again for the rest of it should she return to the clutches of her 'mother'; loss of belief and upheaval of everything she's ever known occurs throughout the course of the film. Enlightenment and freedom, however, are in fact the two most important things she gains throughout her adventure, and throughout all the changes in her life those cannot be taken away from her.

Samples:
First Person Sample: [the video feed comes on, showing the upside-down face of a blonde with a smattering of freckles across her nose, smiling hesitantly at it. After a second she seems to realize that she's doin' it wrong and quickly flips the phone right-side-up, laughing a little awkwardly.]

I'm sorry, I still have a hard time getting this right. Ah... I have a question, I hope nobody minds! Are there, um... any hairdressers I might be able to find here who... ah... won't freak out about my hair being seventy feet long? It's just I can't braid it all on my own, so...

[come to think of it that braid does look a little... messy.]

Any help or advice would be very much appreciated. I hope you're all having a wonderful day!
Third Person Sample: There's a bit of an odd scene in the park today. If one happens past a certain spot on a certain path, one may see a diminutive girl with masses of thick golden hair kneeling next to a small boy who's skinned his knee. The child is watching her, bemused, as she lays a lock of her hair across the scrape and starts to sing.

Flower, gleam and glow,
Let your power shine
Make the clock reverse
Bring back what once was mine...


Her voice is lovely, clear and sweet – but the smile on her face changes to confusion when nothing happens, and she sings the incantation again, looking and sounding a little panicked now.

“I don't understand... it's never not worked-!”
puellaknight: (pic#)

Sakaya Miki | Puella Magi Madoka Magica | RESERVED

[personal profile] puellaknight 2012-03-21 08:37 am (UTC)(link)

Solid Snake / Metal Gear Solid / Not Reserved

[personal profile] tolettheworldbe 2012-03-22 03:28 pm (UTC)(link)
Player Info:
Nickname: Trek
Age: 18
Personal LJ/DW: [personal profile] onewaytrack
Method of Contact: one.way.track for AIM, treking is my plurk
Characters Played: N/A

Character Info:
Name: Solid Snake (Real Name: David)
Age:
Canon: Metal Gear Solid
Pull Point: Post MGS2, but before MGS4

Background Info:
History: MGS Wiki Page
Personality: Snake is a very trained and methodical kind of man. It's the kind of thing you'd expect from someone who was in the military. In rare times will Snake ever show emotions such as compassion or kindness, but that's not to say that he's a completely cold person overall. Even though he had gotten into a duel to the death with Sniper Wolf and Psycho Mantis of the newly formed FOXHOUND unit, he still allowed them their dying words instead of finishing them off. Snake also forbid Raiden from going to look for Olga's child, a mission that he left up to himself and Otacon, giving Raiden advice akin to a parent speaking to a child. Snake has an odd way of looking at things, but the best way to sum him up in a few words is to state that he is a military affiliated calm, collected person who fears very little but can still be thrown off guard by some things.

Snake has claimed on numerous occasions that he is the kind of person that loves life, and that he wants to continue to allow others to hold that love. Snake's purpose of forming Philanthropy with Hal Emmerich (Otacon) was so that the two could track down and stop any developed Metal Gears based off of REX. The purpose behind this was to keep the world safe from nuclear disasters. In that sense, Snake's morals are in the right direction and he has a very strong understanding between right and wrong. Snake also appears to be very strong willed both physically and mentally, having to deal with the psychological revelations in both MGS1 and MGS2 and the torture scenes in MGS1. When it comes to Philanthropy, Snake also claims to understand that he knows what him and Otacon are doing are akin to that of terrorists.

Snake is a very blunt and tactless person, not one to beat around the bush or take time to try and let someone psychologically adapt to a situation. Snake has always been in situations where time is very precious and it can't be wasted. Because of that, he tries to do things as quickly and efficiently as he can. Snake appears to be working on this however, as he gave Otacon a pep talk after his sister died and the man was in low spirits. When Otacon asked Snake if he told him to stay behind because he'd only get in the way, Snake responded by telling him that he was the only one that would be able to get the hostages out. He may not be the kindest person out there, but Snake knows how to give the occasional pep talk. He's still human, after all.

One of Snake's personality traits that is pointed out constantly in MGS1 is his hidden love of warfare. While Snake admits to Meryl that being on the battlefield is the only time he truly feels alive, he doesn't agree with the fanatical way that both Solidus and Liquid go about praising it, the latter of the two even telling Snake that he was only in denial. Even though Snake tried to deny it at one point, Liquid pointed out one very true fact; Snake has a hidden joy in the killing involved with his operations. He also appears to be the kind of person that dislikes politicians, most likely in the same way that most military men do; due to the fact that while they go out and fight, the politicians just cause even more problems on the sidelines. The Patriots might also have had something to do with this.

A few more small things to add to Snake's personality. First, he doesn't show any sort of remorse over the deaths of people he wasn't close to personally. Second, he appears to have no issues in using others to accomplish his goals. Granted, he isn't the kind of person to use someone then kill them off but with the way that he handed Raiden over to the enemy and tricked them to get onto Arsenal Gear it's pretty clear that Snake has some odd habits in the way that he works. Thirdly, Snake is a huge smoker and can almost always be seen with a cigarette in his mouth. Snake claims that it calms him down and helps him think, and smoking the cigarettes has even saved his life when it comes to infrared lasers that he wasn't able to see. Finally, a bit more comical in a sense, Snake completely sucks with computers. He usually has Otacon help him or deal with the technology stuff and will usually tell Otacon to get to the point when he goes on his technobabble rants. Still, at some times he will just let Otacon rant and will learn more from listening to him... if he has the time, that is.

Game Specific:
Arcana: Magician
Justification: As the Arcana states, those belonging to it show signs of action, initiative, self-confidence, manipulation and the power to harness one's own talents. Snake has shown that is a very 'rough and tumble' kind of guy, having taken action in situations where others normally would refuse to act or break down due to fear. This has represented both the initiative and action side. Snake isn't self-confident to the level of arrogance, but he knows that he's damn good at what he does and uses that knowledge about himself and his abilities to strategic advantages. Manipulation is used by Snake without so much as a batted eyelash, shown by how he was readily able to manipulate his rookie partner Raiden if it meant getting to his goal. Finally, Snake has shown during each and every one of his missions the power to harness his talents, specifically those learned through special operations and military training.

Samples:
First Person Sample: [Atop one of Prospero's many rooftops, a finger goes to his ear. An earbud can be seen in it, attached to the smart phone in his hand. At the same time, there is a headset mic hooked up to it in which Snake begins speaking.]

This is Snake... do you read me, Prospero? ...Hn, good. I don't know exactly how long I've been here, and I don't care to get answers on that. What I want to know is what kind of crazy mission I've been sent on next. I don't know if you can hear this, Otacon, but if you can I'd appreciate a sitrep. If not, I'll just have to ask any of the patrons of this city.

Be warned, I don't trust easily. Unless you plan to reveal that you're not an enemy, I'll find out myself through other means but I won't associate with you. Sorry, but I'm not looking to be under heavy enemy lines and get my head blown off.

I'll wait for a reply from my current position before moving. Snake out.

[Snake's voice cuts off at that point, but he will respond should he get any responses.]
Third Person Sample:
A hushed breath. A cold stare. Tracking, almost stalkerish eyes that took each person's movements very careful. It was a new battlefield, a new place for Snake to infiltrate. Nobody had seen him yet, and that was a good thing. Nobody appeared to be armed, which put a twinge of relief in Snake's head. Still, just because they didn't have weapons didn't mean they were harmless. From one building to the next Snake quickly moved, just barely avoiding the sight of an unknown civilian. His breath stopped, silencing like that of a sniper. Not too many personal opinions had been generated about where he was. All Snake knew that he was angry. Angry that the possibility of him being kidnapped from his home even existed. Once the coast appeared clear, Snake scaled the wall of the building he had been facing. All of his anger was pumped out through his working arms and legs, eyes only looking down every once in a while to make sure he wasn't seen. The device that he found on his person, a smart phone, was removed and a few objects on the screen were jabbed. An earbud was shoved into Snake's ear, and a microphone headset attachment was brought to his mouth. In a cold, hushed voice, Snake spoke softly...

"This is Snake..."
theshiningone: (DEVIL COOL.)

Protagonist (Hironobu "Hiro" Kageyama) | Shin Megami Tensei: Devil Survivor 2 | RESERVED

[personal profile] theshiningone 2012-03-23 01:50 am (UTC)(link)
imtrippindeath: (World of Cardboard.)

Shiki Tohno | Tsukihime | RESERVED

[personal profile] imtrippindeath 2012-03-23 01:52 am (UTC)(link)
jitensha: (Yari~!)

Makoto Kikuchi | the iDOLM@STER | RESERVED

[personal profile] jitensha 2012-03-23 07:40 pm (UTC)(link)
cyndilauper: (pic#1907697)

Grit | Advance Wars | Not Reserved | 1/3

[personal profile] cyndilauper 2012-03-24 03:19 am (UTC)(link)
Player Info:
Nickname: Jex
Age: 20
Personal LJ/DW: [personal profile] cyndilauper
Method of Contact: AIM - burnedupthesigns
Characters Played: N/A

Character Info:
Name: Grit
Age: Headcanonly, 30 years old.
Canon: Advance Wars
Pull Point: Post-Dual Strike

Background Info:
History: Giving you a quad of links:
Advance Wars
Advance Wars 2: Black Hole Rising
Advance Wars: Dual Strike
And Grit himself
cyndilauper: (pic#1907698)

Grit | Advance Wars | Not Reserved | 2/3

[personal profile] cyndilauper 2012-03-24 03:20 am (UTC)(link)
Personality: Grit is very often called lazy or laid back, and he shows that he is at the very least, lazy. He enjoys taking naps very often, almost always commenting that he could use one, and would usually rather let someone else take the lead over him. This pretty much always upsets his superior, Olaf. Being laid back, however, he does this often. He's almost always laid-back about everything, has a very casual speech, and prefers to stay calm and relaxed about any situation. He even tells the younger Commanding Officer (CO), Colin, to take it nice and easy. While he does show some anger, it's super rare for him to get frazzled or overly upset. He prefers to over view the entire situation, and figure out the best path.


Grit is extremely intelligent; being able to excel in intel over someone whose speciality is in intel. His intel is always correct, when he does it, showing off his high intelligence. He often covers this up, with his country bumpkin nature, aforementioned need for slacking off, hick slang, such as possum spit, which seems to be his favourite phrase, and shortening words. It often appears to be an act, since he's capable of learning things easily, he's overly competent and is able to do things with ease; often able to overcome his direct range weakness with intel and knowledge.


He can be sarcastic at times, giving his superior the nickname 'O Bearded One' as a joke. He generally only does this towards Olaf; however he always tries to pretend like he didn't say anything. Grit does like to joke around, but he knows when he has to be serious too. If a friend or someone he cares about is in trouble, he'll stop messing around, and immediately tell people where to go or what to do. He's secretive about things too, not always speaking much of himself or telling people things about himself. A big sign of this is while talking to Nell about why he left Orange Star, he interrupts her, telling her he has his own reasons, and still isn't willing to talk about it. But he can make close friends, especially the one seen in another commanding officer, Max. He is fairly modest, saying that he doesn't often hear about his praises being sang and tells Colin to stop it.


He acts on what he sees as right and wrong; the main time we see it come into play is when someone is harming someone else.. While being offered to join Black Hole, Grit comments that he does not believe land belongs to anyone, but he won't join Black Hole due to the mass destruction that had been caused. He generally prefers to be on the good side of things, rather than the bad. In the first game, he often comments on Olaf attacking Orange Star and digging into their territory.

Game Specific:
Arcana: Lovers
Justification: Grit's entireity of leaving Orange Star was inner conflict and despite letting it go, he's still quite conflicted on his feelings. However, his unity with his best friend, Max, can not be debated, and they are as close as ever. In order to keep harmony, he goes along with Olaf as best he can, working with him despite not completely agreeing, just to keep Blue Moon happy. He'll follow his intuition, and do what he feels is right.
cyndilauper: (pic#1907699)

Grit | Advance Wars | Not Reserved | 3/3

[personal profile] cyndilauper 2012-03-24 03:21 am (UTC)(link)
Samples:
First Person Sample:
Huh. Interestin' place you guys got goin' on here.

[He stands in front of the camera, lighting up a cigarette with a match, throwing the match away.] I was just headin' back to get my lighter too. [He squishes the match under his foot before something sets ablaze.]

So, where do I get more smoke supplies? Didn't see anythin' yet. Maybe I need to take another walk around...
Third Person Sample: Grit looked around where he was, and immediately went on the move. If he did this, he might draw attention to himself, but he had to find whatever he could find on this place. He didn't enjoy being left in the dark about anything. He would hope no one from home was here, but that's why he was going to take a look around. Maybe someone had been here longer.

He quickly moved through out the streets, taking note of all the sights, the sounds, and the people around. This place wasn't torn apart by war, and he knew he was somewhere else. This wasn't his world. And he needed to get home soon enough at least. Because who knew what was going to be planned there. But he wasn't in any rush. They didn't desperately need his expertice. Sonja could handle that just fine on her own.

Either way, he'd spend a bit more time here. As much information about this place that he could gather. Something definitely seemed off.
sawthelight: (pretty pretty please~?)

Eeee~

[personal profile] sawthelight 2012-03-24 04:08 am (UTC)(link)
Thank you so much! I have a question before I join everything, actually - are icon accounts acceptable? If not, it's totally okay, but I do have one set up for Rapunzel if that's all right! ♥
sawthelight: (let's go!)

[personal profile] sawthelight 2012-03-24 04:18 am (UTC)(link)
Sure thing! Thanks again~ /goes to do that!
michilovesyou: (☆ songstress of peace)

Lacus Clyne | Gundam SEED Destiny | Reserved

[personal profile] michilovesyou 2012-03-27 12:10 am (UTC)(link)
michilovesyou: (☆ like a tattoo)

Sheryl ♚ Nome || Macross Frontier || Reserved

[personal profile] michilovesyou 2012-03-27 12:12 am (UTC)(link)

Maiya Hisau | Fate/Zero | Reservedish

[personal profile] emaiya 2012-03-27 02:05 am (UTC)(link)
Player Info:
Nickname: Kattu
Age: 25 years old
Personal LJ/DW: [personal profile] ai
Method of Contact: Listed on player contact page already
Characters Played: Yukiko Amagi, Grainne, and Saber (F/SN)

Character Info:
Name: Maiya Hisau
Age: Uncertain. She appears to be in her mid-20s. Noticably younger than Kiritsugu Emiya.
Canon: Fate/Zero
Pull Point: Act 13 | Part 4

Background Info:
History: Maiya Hisau at the T-M Wiki
Personality: Maiya Hisau maintains a professional demeanor in all that she does. Concise with her shots, adept at gathering information, and stealthy enough to not get caught makes her the perfect avatar in a war against magi. This gives the impression that she's a cold woman and perhaps at one point that was all she could be. From a country permanently caught up in conflict, she lost the innocence of her childhood, and had to endure many things that would break a person: kill as a child, kill other children, live through assault of varying degrees, and even give up her own child. This mixture of bitterness and hatred towards all she's known is easily a volatile solution that when unleashed can destroy so much.

Or if tempered properly, it could be shaped into the perfect tool.

Kiritsugu found her as a young girl and while at that point she probably lost sight of her humanity, he took her under his wing. As she grew under his instruction, her attitude shifted into the qualified ruthless killer that's shown during the Fourth Holy Grail War. There's nothing she's more devoted to than following that man and his ideal to change the world. Even if she must die, that's alright, because the world of peace he creates will have no purpose for a tainted individual such as herself. That's why she has no trouble keeping him on the path they've set no matter the cost. Even if she must do something as absurd as kiss him, her effectiveness always shines through, and the pair resume their work. Because Maiya's witnessed the toughness locked away in the heart of Kiritsugu, she's the only one who can draw it from him, and due to such she plays a hefty role in the war. Having no need for small talk, she appears nonchalant about most things around her, refusing to speak unless it's relevant information that must be shared. Even if she gives the impression of being dismissive, rest assured that she's keeping a careful eye on all of the people around her and considering alternate options at all times.

She's not without some emotion. With the stress of the Fourth Holy Grail War pressing down on her through miscellaneous injuries and general communication between Saber and Irisviel, Maiya does show a bit of her humane side. While she's most passionate about keeping Kiritsugu on his path, she does manage to lose her composure when Irisviel gives her heavy news about herself. Her loyalty to Kiritsugu isn't without flaws: while she should be reprimanded for keeping secrets from him, she does so in favor of not giving him additional distractions while he completes his task.

Often quick to dismiss herself and her feelings, she chooses to not speak on her own thoughts. Instead, she focuses on whatever task she has before her and if there fails to be one, she creates one. While she often appears to be distant and focused, there are times where she looks almost peaceful - mostly when she's been drugged after an intensive recovery, but it's there nonetheless as proof that she can fit in the lifestyle of the new world Kiritsugu aims to create should she allow it.

Game Specific:
Arcana: Hanged Man
Justification: ➥ Maiya has devoted herself entirely to Kiritsugu for her own personal beliefs.
➥ Flexibility is what she's been raised to do best - so long as she can twist herself into the tool Kiritsugu needs, she will.
➥ No sacrifice from her is too great in her mind for this cause. She shows herself getting hurt (and later on killed) to defend Irisviel.
➥ Rebirth: the process in which she was created. She no longer recalls her real name, choosing instead to believe Maiya Hisau is her name instead, despite it being one chosen for her by Kiritsugu.
➥ Loss is a common theme in her life, especially before she met Kiritsugu, and is what keeps her grounded. The loss of precious life, the loss of her childhood innocence, the loss of everything she ever placed her faith in drives her especially.
➥ Oppression not only in her youth, but in the mindset that she currently has. She has no other alternative, so she sticks to what is familiar, to all that she's known and remembered in the past ten years of her life.


Samples:

First Person Sample: Mayfield sample. Check the very bottom for the phone prompt.

Third Person Sample: Written for another game. Look at me being the laziest with my copy/pasta
[ The death of Kiritsugu Emiya was never to pass so long as Maiya Hisau was able to still take in breath. She can't recall the last time she's felt this sensation, if ever, her memories of the past a blur. Even now she has trouble recalling the events of the Fourth Holy Grail War and her participation in such. It isn't due to neglect in her mind, but simply just how her mind works. If she began to retain details for long, then she might start to make exceptions for memories that shouldn't linger, and with that she'll lose her effectiveness.

It burns.

While she's not at home, she does know that he had no plans to leave for the day. Considering the holiday and the loss of their lady, she can understand that it isn't a good time for her to be around. The town of Mayfield permits them to be away from each other without much consequence.

But it burns!

With a high tolerance of physical pain comes the complication of rarely ever feeling pain. She's been shot, stabbed, tossed around, and burned, among other things. However, there are ways to ensure she can feel pain and sharp sensation under the nail of her little finger reminds her that a greater agony is on the horizon if she does not hurry.

There's no hesitation when she starts to run back to the street named Kramden, caring not for how short of breath she becomes or the pain in her lungs from the brisk colder wind. The safety measure he placed upon them both was enough to warn her of the impeding danger that was upon him. It's a simple and complex one all the same. Even the most basic of magi would consider it.. if a magus could ever trust another user of magic. With a strand of his hair embedded in the subcutaneous tissue of her finger, it served not only as another precaution of Kiritsugu Emiya, but as a permanent bond of their trust.

It's with this single strand of hair does she know the critical condition in which he faces. With his Magic Circuits in an extreme stagnation, she knows that he's on the brink of death.

That's why she immediately makes it to his side and doesn't bother to stop to survey the scene until she's moved out in front of him, standing in between Bazett and the man she's given her life to. Come at her, brosis. ]

Page 6 of 14