velvetyhelpers: Blue toned view of the velvet room as presented in Persona 3 (Default)
The Velvet Key Mod Team ([personal profile] velvetyhelpers) wrote2012-01-04 04:22 pm

APPLICATIONS;

APPS are OPEN
✦Please read the rules, the Application FAQ, and the Game FAQ before you apply.
✦ Please check the taken and reserve lists before you apply.
✦ After you fill out the application, you can post it entirely here or link it in another journal.
✦ Both Fandom and Original Characters use the same application form.
✦ In the event of two players applying the same character before apps are processed, priority will go to the player whom reserved that character. If neither player reserved, the apps will both be reviewed and the one more suitable for the game will be accepted.
✦ Note that [community profile] tvk does allow posts from [community profile] testrun_box as valid samples.
✦ Please note that while apps are always open to be submitted, they are processed on weekends. Any apps submitted after Friday will not be processed until the following weekend. 

Application Form



Application Explanations
PLAYER
Nickname: What you, the player, wants to go by in the game.
Age: You don’t need to tell us specifics, but we’d like to know if you are under 18. Do not lie about your age, doing so will result in an automatic ban.
Personal LJ/DW: Link us to your personal journal, if you have one. If you do not have one, that's fine!
Method of Contact: IM, Plurk, Email, PMs, etc. Tell us how we can get a hold of you.
Characters Played: How many characters do you play in Velvet Keys and who are they? If you are new, ignore this.

CHARACTER
Name: The characters name, in western order of first, last.
Age: Your character’s age, to your best guess.
Canon: The title of the canon or canons your character is from. If you are applying for an original character, state that here.
Pull Point: From what point is the character being brought into Velvet Key? Be as specific as possible.

BACKGROUND
History:The history of the canon setting and the specific history of your character. Either a link or condensed written history will suffice.
Personality: We require at least two paragraphs for this section. Here is where you show us how well you know your character. Tell us their good and bad traits, their fears, hopes, dreams, and quirks. How did their relationships and experiences shape them? We don’t just want an overview; give us all the little details that make up this character.

GAME SPECIFIC
Arcana: Which arcana do you think fits this character?
Justification: Why does this arcana fit this character? Give us at least a few sentences of explanation.

SAMPLES
First Person Sample:This is a main comm post that should be written in the first person. This is the opportunity to show off your character’s voice. We would like this to be at least three to four sentences.
Third Person Sample: This sample should be written in the third person, just like an entry for the log comm. This should showcase your character’s personality and how they think, act, and move. We would like this to be at least a paragraph in length.
hachitaro: (Default)

Taro Watanabe | Original Character | What is reserving for OCs.

[personal profile] hachitaro 2012-03-27 07:56 am (UTC)(link)
Player Info:
Nickname: Matt
Age: 22
Personal LJ/DW: [personal profile] atrypical
Method of Contact: E-mail: artemiswolfang [at] gmail [dot] com / AIM: demony0uko / Plurk: atrypical
Characters Played: 2 - Ryu, Naoya

Character Info:
Name: Taro Watanabe
Age: 139
Canon: Original
Pull Point: At the time of his death.

Background Info:
History: Taro, as a tanuki, wasn't 'born' the way most humans are. He wasn't, and then he was. Scrounging around in his natural form, he experimented, and took the form of a small human child who was adopted by a family on the coast. He 'grew', changing his illusion to suit the age he was supposed to be, and when his family immigrated to America, he followed.

With a big new land to explore and the pressures of keeping an illusion growing, Taro ran away from his family, though he worried about them and checked in on them from time to time under disguises. He toured around the country, and found out that he wasn't the only 'mythical' creature who had arrived from Japan or other areas in Asia. He helped form another arm of the 'Underground', a way to help those so-called 'mythical' creatures who could blend into human society to survive - and to shelter those who couldn't in safehouses. He modeled the idea after the European spirits he ran into who did the same thing. After all, it was a good idea - why change it?

Over the next several decades, he met a young half-kitsune woman named Toshiko. She was afraid of him at first, but he gained her trust and introduced her to the Underground. Sometimes they would work 'jobs' together, which usually involved stealing something valuable. Usually Taro would distract a guard with illusions and Toshiko would swoop in, but sometimes they involved more planning, and the two of them quickly learned that they were a deadly team. They moved around together, and Toshiko started to spend more time among humans. Taro was afraid for her, but let her do what she pleased - after all, he wasn't likely to be able to stop her.

With more free time, Taro started investigating some troubling rumors about the Underground. Some of the higher-level members were starting to claim that they had direct communication to the gods, especially the gods of their own lands. Believing this to be a total sack of bullshit, Taro started digging into files and listening in on conversations.

The higher-ups did not take this well. Founding member or no, Taro had to be eliminated. One day when he was sitting in the safehouse apartment he shared with Toshiko, a tengu burst in, locking the door behind him. He explained that Taro was going to die. Calmly, clicking on a recorder in his pocket, Taro tricked the tengu into telling him what was happening.

The gods were real, yes. But they were fading without prayer, so they were forming cults among the Underground to gain power again - and they would do whatever they needed in order to get it. Of course, this is just what the tengu was told - but he didn't care. The tengu slaughtered Taro and left a note for Toshiko.

Anything past that, Taro has no way of knowing. Yet.
Personality: Taro, on first glance, is the funny guy in every class, the guy you want to hang out with at a party, and the one who always does silly things in order to get his drinks bought, even if it's running down the street naked - at least he'll have a story to tell afterwards. While Taro is generally pegged as a 'nice guy' - and he is (usually) nice, make no mistake - most people don't see the whole story with him.

Taro is a curious creature. He wants a lot of things and he goes after them - usually those things are whatever shiny object he's decided would be awesome to have this week. He likes learning, but not to the point where he has to do a lot of actual work - he prefers things to be light and fun.

What he does take very seriously, though, are his jobs through the Underground. He does know how to steal things, how to get in and out of places undetected - and he has no problems with it. After all, if people didn't want things to get stolen, they'd protect them better, right?

He also takes the protection of other creatures like him very seriously. He is one of the first to respond if there's a threat in the area to the community, and a lot of the rest of the Underground knows him - even if they don't quite respect him because of his sense of humor. He, like Toshiko, has never run for an elected position - both of them agree that paperwork is a form of hell worse than the gods could ever create.

However, his curiosity gets him in trouble a lot. He almost never apologizes for anything he does wrong if he thinks he has a good reason for it, and if he does it's usually so the other person doesn't try to murder him. He can sometimes come off as if he doesn't care about other people - he does, but making friends with humans is a good way to either get autopsied or heartbroken due to shortened lifespans. He's also picked up the habit of not shutting up, which can either worry people that he's going to start blabbing secrets, or annoy them because he will not stop talking.

Game Specific:
Arcana: Sun
Justification: On the positive side, the Sun represents a bright future, true achievement, good health, approval, joy, and vitality. - Taro's had the chance for a bright future, he's had plenty of achievements (the Underground being the most notable), his health has been good, the approval of his friends is all he needs, he's happy almost all of the time, and he's quick-witted.

On the negative side, the Sun represents failure, illness, arrogance, hyperactivity, and vanity. - Taro's definitely failed to work out all the problems in the Underground, and for a long time he didn't even think that looking at these problems was worth it. He also will not shut up or stop moving around.

Samples:
First Person Sample:

[A young man's face appears on screen, and he's smiling, though it looks a little bit strained.]

Hey! Can anyone here me? Hello? I think I've been kidnapped. Though uh… I gotta say. Whoever kidnapped me? Good timing. I was in a pretty rough spot, so thanks. I think.

[He stretches, and shakes his head, as if he's got way too much energy. … He probably does.]

So. Uh. I don't think that even if you're trying to kidnap me it'll do much good. There's only one person who I think would come after me and she'll probably uh… end up trashing the place before you can get anything from her.

[He scratches his head.]

And… if this isn't a kidnapping… does someone mind filling me in?
Third Person Sample:

2012. Okay, so he had jumped two years into the future. He could handle that. What he couldn't handle was being in a section of the country with apparently no way to get in contact with the Underground. There was always a way - he had made sure of that.

Okay. He could handle this. He had been on his own before - he just had to calm down and focus. … Calm down. Right. Calm down in a weird city, where he didn't know anyone, where he couldn't contact anyone, and most of all where none of his abilities worked.

This was so frustrating. Man. He had to find at least some way to support himself. No way was he going to stay in a hotel with tons of humans that could figure out what he was at any minute and flip out on him. He needed to find a job.

… Ugh. Maybe he could find something easy to do for a job here. Working sucked. He'd figure something out soon. He had to. There was stuff to do back home, but there was no reason not to live comfortably until he figured out how to get back there, right? Right.

Kanzeon Bosatsu | Saiyuki | Reserved

[personal profile] merciful_my_ass 2012-03-28 03:00 am (UTC)(link)
moreandmore: (Desperate)

Emilia | Blaze Union | Reserved

[personal profile] moreandmore 2012-04-01 12:31 am (UTC)(link)
Player Info:
Nickname: Mini
Age: 18
Personal LJ/DW: [personal profile] misheard
Method of Contact: Plurk: Misheard
Characters Played: Ryuunosuke Uryuu, Ledah Rozwelli, Issei Ryudo, V/V, Eater, Sanaki Kirsch Altina, Astolfo, Bridget Doherty, Nepeta Leijon

Character Info:
Name: Emilia
Age: 11
Canon: Blaze Union
Pull Point: B route, 6-3

Background Info:
History: Emilia was separated from her brother at an early age, and has been searching through the country of Bronquia for a long time now. She's traveled alone, fending for herself and looking for any hints about where her elder brother might be. Gram Blaze rescues her early on from being captured and sold by a creepy noble, and she later meets with them again after they've both traveled to talk to the same prophet. The prophet tells her that she'll meet her brother again more quickly if she travels with the group (which is led by her brother, but neither of them know that), so she joins up.

Emilia is young and can't really fight, so she stays on the sidelines along with Luciana, who has an injured leg and also can't fight, and Elena, who is a noncombatant. She has concerns about this, but mostly it doesn't cause too many problems until...

An ambush. While they're separated from the fighting forces, Luciana is killed. Emilia blames herself - if she had been able to fight she would have been able to protect her friend. Although she's reassured that she doesn't have to fight, she's too young, she still is bothered by her inability to help.

When another battle seems to be going badly for Gram Blaze, Emilia finally takes action. There is a seal on her blood that she was never to break - she is a descendent of the demon dragon Brongaa. Taking the risk of breaking the seal, she grabs an axe and an abandoned griffon and comes to Gram Blaze's rescue, wiping out huge swathes of enemies.

She's pleased to be able to help. She wants to fight more. Over the next few battles, Emilia becomes steadily stronger and more useful on the battlefield.

And then, the battles are over. Gram Blaze has brought justice to those who need it. It's time for peace.

Emilia is useless again. The battles have to go on. So, she murders the young princess of Fantasinia. That way there is sure to be upheaval, conflict, and more battles.

Brongaa's blood takes control of her completely. Emilia has gone mad, and Gram Blaze has to kill her before she does more damage.
Personality: Emilia is cheerful and full of energy. She loves cute things, playing pranks, and pretty clothes; she calls her comrades -oneechan and -oniisan and loves pretty much all of them. It's pretty hard to put her down.

Despite this, she's pretty worldly. Having been traveling on her own and fending for herself in a not entirely peaceful country, she's seen some harsh realities. She can handle herself as well as any other eleven-year-old can.

More than anything else, what Emilia wants is to be useful. And that translates as being useful in battle. She desires to be praised and rewarded for helping out, and trusted to do the important things. More battles mean more praise. More enemies to kill means being more useful... Gradually her sanity slips, until she loses all previous morality in the face of wanting to fight more and more and more and more.

Game Specific:
Arcana: Tower
Justification: Emilia's biggest upheaval is when she unlocks the power of her demon blood in order to help Gram Blaze in their fight. Her personality changes - she becomes increasingly and disturbingly more obsessive over fighting, wishing to prove herself and feeling that the only way she can be of use is through combat. If the worst choices are made by the player, she will murder an innocent just to keep the battles going and lose control of her blood, going insane and needing to be put down.


Samples:

First Person Sample:
Somebody told me that I can't fight in the Dark Hour because I'm a kid, and I should just stay inside instead. There's no way! I'm going to be useful and fight, so I'd better get strong and get my Persona!

Don't tell me I can't do anything just because I'm young. I'll show you!
Third Person Sample:
Emilia did not think very highly of schools. She had no formal schooling and had still been able to travel on her own and survive, hadn't she? Why would she need to start now? And they taught a whole bunch of dumb things like grammar. No one needed grammar.

She couldn't convince her teacher that school was a waste, though. So she sighed and picked up her stupid recorder and blew into it like all the other kids were doing.

Re: ACCEPTED!!

[personal profile] merciful_my_ass 2012-04-01 02:43 am (UTC)(link)
Oh, sweet. Thanks.
marionettenjager: (Default)

Longinus-1 "Eins" | Persona 2 | Not Reserved

[personal profile] marionettenjager 2012-04-04 06:27 am (UTC)(link)
Player Info:
Nickname: AOB
Age: 19
Personal LJ/DW: [personal profile] froncentration
Method of Contact: AIM: Parasitic Fron
Characters Played: None

Character Info:
Name: Longinus-1 “Eins”
Age: Somewhere in his forties in terms of human appearances
Canon: Persona 2
Pull Point: Still in Antarctica, but without knowledge of Persona. Will be covered in his AU History.

Background Info:
History: http://megamitensei.wikia.com/wiki/Knights_of_the_Holy_Lance

http://megamitensei.wikia.com/wiki/Last_Battalion

In canon, Eins and the Knights of the Holy Lance were created specifically as the Anti-Persona Squadron to counter Persona users' powers. Eins in the AU, however, is still created as the leader of the Knights of the Holy Lance, but without the explicit purpose of combating Persona users. They are intelligent automatons prepared in the upcoming battles of the Last Battalion against the world. In canon, during the confrontation against Eins, he hints about the true power behind Xibalba: that thoughts and feelings affect what comes true or not inside. Despite being created by the Last Battalion and being brought to life by Nyarlathotep's rumors, Eins shows a sense of self-awareness, yet continues to fight against the heroes and serve the fallen Third Reich. To parallel that, Eins in this AU is a materialization of the conspiracy theory surrounding Hitler's Last Battalion. Eins is aware that all evidence is to the contrary and that he doesn't truly exist in his world including the six million Nazis in Antarctica. Regardless, he is committed to acting out his duties as a soldier when the world is ready to call him and the Last Battalion into it. For now, though, he maintains a conceptual existence.
Personality: Eins is first and foremost a soldier. He follows the orders of his Fuhrer unquestioningly and salutes him with equal zeal to any organic fanatic. Considering the man that he is looking for, many of his orders are filled with moral ambiguity. Some of his orders may not make all too much sense to boot. However, as a soldier, it's not his job to question those orders. His commands and the moral implications of them are all better left dealt with by his commanding officers. Eins does not ask questions and continues to follow any given order and mow anybody down without so much as a blink.

However, this doesn't mean that he personally believes in the ideology of his masters. He might follow his orders with zeal, but this is only because that is his purpose. Eins is a marionette of fate. He believes that all things are fated to follow a certain path one way or another. To minimize suffering means to accept that fate and to continue pressing onward without question, not as a soldier, but also as a man. And it is because of this that Eins sees no reason to act outside his station or prescribed role. He pities his enemies as he fights them. In the end, they're all caught in the same whirlwind of fate.

For a robot, Eins has hinted that he is surprisingly self-aware. He isn't one to belittle his enemies like his peers, but genuinely pity them. He understands more than he ought to and realizes in canon who is truly pulling the strings behind his Fuhrer. But that is his purpose. There is nothing else in his life as a “ghost of rumors”. At the same time, the whirlwind of fate is everything in his life. He isn't one to quickly put himself into battles, but when he does, he always puts forth the effort into victory and examining the struggle from a distance all the while. He analyzes the struggle and the worth of his opponents in contrast with everything around them. Those he sees as worthy or fierce are given names like “lion”, certainly in contrast with his peers who always look down on any opponent.

In the end, Eins is also the second in command of the entire Battalion and as such is capable of making accurate assessments of what his Fuhrer would order when he's not around. While dependent on his role and Hitler's orders, Eins' alignment is firm and will not bind himself to another's authority. He will act based on what is necessary for the Battalion, taking the role of commander, combatant, scout, and anything else he deems necessary. In the end, Eins is no more a person than he is a personified concept intended to act out what people define it as. He may not be able to ever deviate from that. Nor does he have any wish to.

Game Specific:
Arcana: Chariot
Justification: Victory, optimal results, and the acquisition of a future where his leaders' visions shine bright are what Eins continuously strives for. He's dedicated with his task and is highly unlikely and unwilling to falter from his mission. He was created for the purpose of triumphing over his enemies and he intends to do so. However, this is the only thing that Eins is concerned with. He disregards anything else that stands in his way and has no control over his actions. After all, they were predestined all along. He does little to challenge this.


Samples:

First Person Sample: Perhaps there should be no surprise that I have come face to face with these... Shadows. If Jungian psychology plays any role in helping define these creatures, they are that which lurks inside the hearts of men. The “Shadow” aspect of the subconsciousness is the culmination of “human” weaknesses that we are all pitted against.

So be it then. This too was decided by fate. Fate is the force that determines the birth and unbirth of lives, their roles, and possibilities. No matter how unwelcoming an event occurred may be, it has always been meant to happen.

Prospero will be paved over for the impending Fuhrerstadt. The Shadows will be tamed and used as tools. This is ultimately my role.
Third Person Sample: http://smtdressingroom.livejournal.com/584053.html#comments?thread=65980516#t65980516

Greed | Fullmetal Alchemist (manga) | No reserve

[personal profile] avarice_alive 2012-04-08 08:25 am (UTC)(link)
Player Info:
Nickname: Windy
Age: 20
Personal LJ/DW: [personal profile] windylion
Method of Contact: plurk: windychimes || aim: creepingsun
Characters Played: N/A

Character Info:
Name: Greed
Age: 200
Canon: Fullmetal Alchemist (manga)
Pull Point: Greed is being pulled from chapter 27, where in Al has been captured. Izumi has come and gone by then, and they are waiting for Ed to arrive.

Background Info:
History: Wiki
Personality: Greed is the literal embodiment of the sin greed. He wants women, money, power, everything; he even states as much in canon. He’s an antagonist but not exactly a bad guy. When he captures Al for the purpose of figuring out immortal life, he doesn’t go for dissecting him first. He chooses instead to try and negotiate a deal with Al. I believe Greed to also be quite flirty, though this isn’t specifically shown canon; since he says he wants women (and I think he would want men, too, as I don’t think he would limit himself) in canon and The Devil’s Nest has women who appear to be promiscuous. He’s can be rather coarse, as shown in canon with his penchant for flipping people off and a chapter actually called ‘Courage of a Coarse Guy.’ Greed’s most important relationships are with the other homunculi and the chimeras. He really doesn’t like the other homunculi and defected 100 years ago, as working with Father would not allow him to obtain all the worldly goods he desires. Before he is killed in the manga, Father offers him one more chance to come back but he refuses. Even as he’s killed he screams obscenities at Father and the other homunculi. Conversely, his relationship with the chimeras is much more positive. He seems to genuinely care for them, getting upset when Bradley kills them. Though he passes it off as being upset about it because they are his possessions, in reality it is because they are friends. It is later revealed that Greed doesn’t want everything in the world, just to have friends like the humans do. Greed, though coarse and a bit of a jerk, is not really all that bad of a guy. He’s selfish and puts himself before others, but he cares for the few who are close to him, even if he passes it off as thinking of them as possessions.

Game Specific:
Arcana: The Devil
Justification: Besides being the literal embodiment of the sin greed, I believe the Devil Arcana best fits Greed because of its ties to materialism and desire. Greed always wants more; more women, more power, more money, more land. Nothing he has is ever enough. He wants to rule the whole world, simply to have it. The Devil Arcana also embodies physical attraction and sexuality, and while lust is not the main part of Greed’s character, in the manga he is seen as covered in women and quite comfortable with it. Anything that is obtainable, whether corporal or not, falls under his need to have. Bondage is also a main symbol for the card: not literal bondage, but metaphorical. Greed is chained to his desires, which is ultimately his downfall. While this happens long after my canon point for Greed, in the end he is killed because he attempts to take Father’s incredible power, which allowed Father to kill him. Because of Greed’s desire, obsessive want, and metaphorical chains to his material objects, this is why I believe the Devil Arcana is most fitting for Greed.


Samples:

First Person Sample: Where the hell am I? [ Greed stumbles into the street, toe catching on the sidewalk as he he runs out of the alley. He stops a moment to catch his breath, hands on his knees. ] Shit, I just closed my eyes for a second…

[ A loud howl rings out in the distance and Greed swears under his breath before taking off again. ] I’m going to kill whoever did this!

Third Person Sample: Greed doesn’t remember how he got here. He just closed his eyes for a moment; the Fullmetal Alchemist was taking too long to arrive, all he wanted was a little rest. But now instead of rest he’s running through darkened alleyways and empty streets. The moon above him glows strangely but he has no time to pay it mind; the strange beasts that follow him leave him no time to think. Their thick talons tear into the pavement as they chase him and horrific screams rip from their throat and threaten to reach out and grab him.

“Fuck,” he says to himself as he runs, “fuck.”

Eventually Greed manages to evade the creatures, at least momentarily. Body pressed to the wall of a building, he slides down it and onto the ground, breathing hard. His shield is gone, his body guards are gone, he doesn’t think he has any lives to spare; he’s totally defenseless.

Greed rubs his temples. Of all the rotten situations to be put in… Well, that doesn’t matter. He’s gotten himself out of worse situations, hasn’t he? And he’s sure as hell not ready to die. With a grunt he pushes himself up and breaks into a run. There has to be someone else on this… whatever this is. And he’s going to find them.
just_as_planned: (According to plan)

David Xanatos | Gargoyles | Reserved

[personal profile] just_as_planned 2012-04-09 04:35 am (UTC)(link)
Player Info:
Nickname: Jess
Age: 20
Personal LJ/DW: N/A
Method of Contact: On record
Characters Played: Allen Ridgeley and Albedo Piazzolla

Character Info:
Name: David Xanatos
Age: 40
Canon: Gargoyles
Pull Point: Right after The Journey

Background Info:
History: Here's a link.
Personality: David is a complex man and a perfect example of why you should never judge a book by its cover. To the public, he appears to be a friendly, selfless man with perhaps a slightly too large ego. He seems to have a strong sense of morality and a willingness to stick his neck out for the greater good. This is, of course, exactly what he wants people to think.

Though genuinely affable and aware of the difference between right and wrong, he places everyone else far enough below himself in importance that he shows little regard for the effects of his actions on others. Though not actively malicious, he is largely selfish and self centered, not hesitating to deceive or betray people so long as it advances his own agenda. Nor is he afraid to get his own hands dirty, confronting his foes in person when necessary and accepting the idea that killing someone-or worse-might be the best course of action for him.

As much of his public image is forged, a large portion of it is honest. David is a distinct extrovert, enjoying the company of others even if he does regard them mostly as unimportant. While his sense of humor is often at others' expense, he can just as frequently be heard making a joke about the situation at large, a clever play on words or even a light quip at his own expense. Overall, his attitude toward most things in life is casual and laid back, even allowing him to take major defeats in stride and find the bright side to them, turning what at first seemed to be a total loss into a victory.

Despite his casual attitude toward vile acts and cheerful acceptance of his role as a villain, he is still, at his core, human and does possess some sense of honor. Though willing to kill, he takes no pleasure in it and avoids it where possible, even making temporary truces with his enemies to stop villains fouler than himself. While willing to betray, he repays debts he considers major. And as self centered as he is, he is capable of love. In fact, the safety of his loved ones is the one thing he is genuinely willing to risk himself for despite his deeply rooted fear of dying and leaving his accomplishments behind to rot. Family are the only people he considers more important than himself.

Game Specific:
Arcana: Magician
Justification: Upright, the Magician is David's positive qualities in a nutshell. He has the ambition and self confidence to take action without hesitating, controls massive political and economic power, has the mental fortitude and flexibility to stick to his goals no matter what and find victory in defeat and actively revels in his eccentricity.

Reversed, the Magician carries associations with trickery, abuse of power, immaturity and misplaced trust. Trickery and abuse of power are such core parts of David's daily operation that they barely need to be mentioned. As for immaturity, he repeatedly shows himself to have a very childish sense of humor, not to mention his blatant disregard for others. Misplaced trust goes both ways, as he's made his own poor choices in allies as well as fooling others into falsely trusting him.


Samples:

First Person Sample: Either this is the most poorly conceived kidnapping attempt ever, or someone wants my attention. Either way, while I admire your resourcefulness to be able to remove me from my castle despite my security, I'm afraid we have a problem. Now, I'm a reasonable man, so I'll give you a chance to come out and explain yourself. What is it you want? Money? Technology? Or is this about the gargoyles? Well, if it's anything like that, you can forget it. With that in mind...I'm listening.
Third Person Sample: David Xanatos was no stranger to the unusual or the impossible, so accepting that he was on an alternate Earth, a decade and a half in the future and witness to an extra hour each day, teeming with supernatural monsters was easy. Danger was already a near regular part of his life, after all. No, that wasn't what really bugged David about being here. What bugged him was his living arrangements. Not just the suspicious nature of them, although that alone would have been enough to bother him, but the fact that it was charity. He was a pragmatic man, but he'd always taken a certain rather large amount of pride in being self-sufficient.

Now, as he stood at the reception desk of the hotel with the keys to his new room in hand, it was everything he could do to keep a polite expression. “Give the owner my thanks for his generosity, but I don't think I'll be staying here long.”

The receptionist snorted. “That's what they all say.”

David turned away with a frown. “Yes, well, not many people are me.”
michilovesyou: (☆  real fantasy)

Yuki Sohma || Fruits Basket || Reserved

[personal profile] michilovesyou 2012-04-11 09:28 am (UTC)(link)
battlefrontleader: (Default)

[personal profile] battlefrontleader 2012-04-12 12:46 am (UTC)(link)
battlefrontleader: (→EH-HCAN'TBESERIOUS☆)

Yuri Nakamura || Angel Beats! || Reserved

[personal profile] battlefrontleader 2012-04-12 09:03 pm (UTC)(link)
Whoops; completely forgot to put that.

[personal profile] avarice_alive 2012-04-13 12:12 am (UTC)(link)
Here is my revised personality section, I hope it is enough:

Greed is the literal embodiment of the sin greed. He wants women, money, power, everything; he even states as much in canon. He’s an antagonist but not exactly a bad guy. When he captures Al for the purpose of figuring out immortal life, he doesn’t go for dissecting him first. He chooses instead to try and negotiate a deal with Al. I believe Greed to also be quite flirty, though this isn’t specifically shown canon; since he says he wants women and sex (and I think he would want men, too, as I don’t think he would limit himself) in canon and The Devil’s Nest has women who appear to be promiscuous.

He’s can be rather coarse, as shown in canon with his penchant for flipping people off and a chapter actually called ‘Courage of a Coarse Guy.’ For quirks, Greed’s favorite phrase is: ‘There’s no such thing as no such things.’ He’s a believer in the impossible, especially considering he shouldn’t actually exist. He treats life with a lot of humor, even when fighting; with the exception of his fight with Bradley, he never looks truly angry. Life is always amusing to him and he wants to collect as many new experiences as possible.

Greed’s most important relationships are with the other homunculi and the chimeras. He really doesn’t like the other homunculi and defected 100 years ago, as working with Father would not allow him to obtain all the worldly goods he desires. Before he is killed in the manga, Father offers him one more chance to come back but he refuses. Even as he’s killed he screams obscenities at Father and the other homunculi. Conversely, his relationship with the chimeras is much more positive. He seems to genuinely care for them, getting upset when Bradley kills them. Though he passes it off as being upset about it because they are his possessions, in reality it is because they are friends. It is later revealed that Greed doesn’t want everything in the world, just to have friends like the humans do. Greed, though coarse and a bit of a jerk, is not really all that bad of a guy. He’s selfish and puts himself before others, but he cares for the few who are close to him, even if he passes it off as thinking of them as possessions.
thesnakepath: (Default)

Cleopatra (OC) | Fate/Apocrypha

[personal profile] thesnakepath 2012-04-13 03:06 am (UTC)(link)
thefourzeiswithyou: (No YOU da man!)

Gentarou Kisaragi | Kamen Rider Fourze | No Reserve

[personal profile] thefourzeiswithyou 2012-04-16 06:20 am (UTC)(link)
breatheinthefog: (...oh crap.)

Mila Kawena | OC | not reserved

[personal profile] breatheinthefog 2012-04-16 01:27 pm (UTC)(link)
Player Info:
Nickname: Jisu
Age: 23
Personal LJ/DW: [personal profile] friendshipbeam
Method of Contact: Plurk - jisusushi, AIM - ColorKidLalaPink
Characters Played: Kiryuu Kaoru, Nanami Lucia

Character Info:
Name: Mila Kawena
Age: 24
Canon: Mirror//Eyes (OC canon)
Pull Point: Before the route split

Background Info:
History: So Mirror//Eyes has a number of different routes and possible endings, and I need to actually make it but Blue Moon comes first. There's a prominent route split after the yellow Core Gem, and because Mila comes just before then, I'll detail all of them. But first, backstory!

Mila's world is an Earth surrounded by a ring-like structure of colonies and machines. She herself came from one of those colonies and was a bright kid, a gymnastics champion, and very good at being where she wasn't supposed to be. It started when she was a child and her older brother kept picking on her; tired of her parents not doing anything about it, she snuck into his room, stole his hidden stash of unsavoury magazines, and blackmailed him for years. This was the beginning of Mila's flagrant disregard for rules and her decision to do things based on two factors: how much of an impression they would make and how fun they would be.

After making the necessary grades for a student exchange, partially because she was smart and partially because she may or may not have broken into a teacher's office or two and copied answer sheets, Mila went to high school on Earth. For the first little while, things were normal. Then she attended a sleepover where one girl was dared to steal a teacher's car and chickened out. Mila got one of her bad ideas. She stole the thing herself a few days later. Not having anything to do with it nor anything against the car's owner, she decided to make some use of the stunt and park the thing on the roof of the school. How? She has a way with these things. The mysterious car on the roof was the talk of the school for months, and Mila was only encouraged to top her last stunt. After all, she wasn't doing anything wrong, right? Right? Of course not.

The ridiculous stunts continued through her post-secondary education, where Mila couldn't stay anonymous for long, and after a few more pranks, her identity was exposed. All she saw from this was the pressure of everybody knowing who she was and being able to look down on her if she messed up, so she became more and more reckless. One day, strapped for cash and really wanting a certain outfit in a store window, she took a bet from a classmate for money and ended up breaking into a condemned building. (Yeah. She does this a lot.) Unfortunately, that was the day of the Black Rivers.

Nobody quite knew where they had come from. That day, colossal monsters -- later called Black Rivers -- rose up from the water and descended upon the Earth. Though the armies managed to fight them off, the cities were in chaos and a lot was destroyed by the time that first small wave was wiped out. The already-trashed building collapsed when a Black River rampaged through the city; Mila was already inside. Discovering a strange red jewel in the trashed, gutted building is the last thing she remembers before the roof collapsed on her. It felt like she was being crushed to death -- except there was a strange glow, and when she lost consciousness, she had a feeling that she wasn't going to die.
Mila was put in the hospital for a long time, and eventually released with many of her bones now mechanically reinforced. After this she stopped taking every stupid challenge that came her way, but certainly not all of them. She ended up graduating late thanks to the hospital stay, but completed her engineering program anyway, and went out searching for something to do with her life. Thankfully, something fell right into her lap. Mila had emerged from the hospital into a world where Black Rivers were appearing all over the planet, with a lot of people moving either inland from the coasts and islands or off of Earth entirely. Some groups, however, were working to do something about it. From an inland base in the middle of nowhere, Trinity Gift, founded by two researchers named Hope and Logan Yasakani, had developed weapons -- giant robots called Mirror units -- powered by strange jewels they'd uncovered, called Core Gems, which bonded to the units' pilots and also had their own powers aside from operating robots. The red jewel Mila had uncovered in the abandoned building looked just like one.

Logan Yasakani had the jewel tested and deemed that it was the red Core Gem of love, but that for some reason, it wasn't working; it had bonded to Mila but appeared to have lost all its power. The official story was that Mila's Core Gem was a decoy and the group was still looking for the real one. Unable to become a pilot, Mila signed on as an engineer developing the Mirror units and working on them when they came in from the field. She did meet up with and sort-of-befriend the two existing pilots, Saph Yasakani (Trinity Gift's heiress, with the indigo Core Gem of kindness) and Brandon Eis (a struggling former farm kid who joined up to pay for his medical bills, with the orange Core Gem of honesty). Then one day, a third pilot showed up -- Elian Verdant, who had walked right into the search for the green Core Gem of courage, ended up carted around by Saph while she fought Black Rivers, and bonded with the thing.

Mila had a direct hand in developing Elian's mech, Mirror Third, to his strengths -- not that even he knew what those were, and at first, his teammates had to keep him from throwing the spiked weapons. They all got to know each other and things were good for a while, but soon a new enemy emerged -- Ghost Seven, a group of humans in machines like the Mirror units who appeared to be siding with the Black Rivers. What was more, they already had a Core Gem. The route split occurs when the two groups clash over another Core Gem in their second meeting.

In Ruby Blue, Saph's route, the yellow Core Gem of joy goes to Trinity Gift, and Mila and the rest of the engineers are put to work designing a weapon to go with it: the White Flame, a giant. freaking. ship. Logan and Hope jointly bond to the gem at the same time so they can both operate the thing, and they set up a plan to move on a structure they've discovered that looks like it has something to do with the Black Rivers' appearance. However, this is cut short when, deprived of the yellow Core Gem, Ghost Seven uncovers the blue one. The blue Core Gem of peace has mind control abilities, and they put it to use to get the guards to let them into Trinity Gift's home base. They steal Mirror First and kidnap Saph, its pilot. The next time anyone sees Saph, she's being made to work for Ghost Seven as their second pilot. Their first pilot, Jarlan Septimus, ragequits and joins Trinity Gift. He explains that Ghost Seven has given up on the Earth and sees the Black Rivers as nature's way of telling its people to get out. Elian figures out that the real Saph is still somewhere in there by the way she's acting and they rescue her, putting her back in her right mind. They then destroy the Black Rivers' genesis structure to prove that it's not worthless to fight back. Mila doesn't have much to do with the plot in this route, aside from getting her closet raided by a brainwashed Saph.

In Joyful Doll, a route centered around a mysterious girl named Serena, Ghost Seven gets the yellow Core Gem. Mila has a little more to do here: she develops upgrades to the Mirrors and figures out that the mysterious new Ghost Seven pilot's abilities mean that the yellow Core Gem heals. This pilot turns out to be Serena, and Elian et al convince her to join Trinity Gift instead. In retaliation, Ghost Seven tries to steal her back, fails, and captures Elian instead. Serena, who's always been hanging in the back as the healstick, goes full-on Combat Medic and busts him out. They wonder if they'll be fighting forever, but the members of Trinity Gift try to reach out to the members of Ghost Seven, saying that the Core Gems chose both groups to defeat the Black Rivers. The leader of Ghost Seven rejects that theory, saying that the Core Gems are just tools, and they must have appeared at the same time as the Black Rivers for no other reason than to help them clear people off the planet. Trinity Gift says that, if that's the case, they'll use them as well to prove which side is right. They fight and, naturally, TG wins. Oh, and there's a bunch of tragic Serena backstory stuff in there, but we need to know about Mila.

She has her own route! In Eyes, naturally, she gets to do a lot more. After Ghost Seven gets the yellow and blue Core Gems, Trinity Gift decides that, instead of attacking mainly Ghost Seven (as in Joyful Doll) or mainly the Black Rivers (as in Ruby Blue), they'll fend off whatever attacks them while trying to look into why things are the way they are. They discover the Black Rivers' genesis structure and destroy it early on, and Ghost Seven is frankly ticked. After a brief period of peace, Black Rivers begin to appear again, stronger this time. Secretly, Mila designs and submits the plans for another Mirror unit, but this one is meant for herself. She also studies the Core Gems to try and figure out what could have happened to her Core Gem. In a scene that's required to get the good end, Elian discovers her and she admits that her "decoy" Core Gem is indeed genuine, they discover that maybe the energy from the Core Gem is in her, and she starts having Mirror Fourth actually built. As in the other routes, Ghost Seven goes for the blue Core Gem, but this time, Trinity Gift gets it first. Thus, instead of sneaking into their base to kidnap one of their pilots, Ghost Seven storms the Trinity Gift base to take their research and weapons. They're mostly held off, but the research team and all their notes are taken. All, that is, but the hidden stuff Mila left to develop Mirror Fourth.

Eyes Bad End: Rocks fall, everyone dies.
Eyes Normal End: Trinity Gift's pilots make it in time to save most of the research team, and it turns out that Ghost Seven was creating new Black Rivers for fear of losing their goal. In what's supposed to only be an attempt to scare them, some of the engineers and scientists are tasered; Mila, being a cyborg, is killed by it. This activates her Core Gem, which, it turns out, had used up its power keeping her alive ever since the building incident. Mirror Third is rebuilt to use both the green and red Core Gems and Elian, supported by Brandon and Saph, defeats Ghost Seven, saying that going along with bad things because you think it's destiny is just being afraid, and what you really need to do is fight to save everyone.
Eyes Good End: Same as above, but Mila gets away and survives; Mirror Fourth is finished, built to work off the energy it gave her, and the four plus others defeat Ghost Seven.

I apologize for making you sit through all that.

Personality: Mila is kind of ridiculous, but not in the sense that someone who wears 80s-style neon sweats, refuses to shower and rants about the end of the world on street corners is. She's more akin to the crazy group of jocks you knew in high school who decided one day that they were going to steal the globe from the library and plant it in the cafeteria just because they could. She's friendly and easy to get along with, but a bit of a jerk, and you'll either see her as the life of the party or the bane of your life. She does crazy things to entertain people and/or to make her life easier. Usually, she comes off as normal (besides the way she dresses), and she sees herself as normal, too.

The thing about her, though, is that she's kind of immature. Maybe very immature. After being crushed by a collapsing building, Mila's better than she used to be, but she hasn't resolved to stop doing crazy things. If anything, she just has metal in her spine and has trouble getting through airport security, but that's not going to stop her from toilet-papering someone's house or installing a working shower on top of a building for the lulz. When someone challenges her for anything, Mila becomes determined (or crazy-obsessed, whichever works) to see things through to the end. If pushed far enough, she'll go berserk and lash out at whoever caused it. Usually, though, when you get her angry, she's just spiteful and no more violent than anybody else.

Mila is creative in some respects, but most of her crazy plans are actually things that someone else did or that she saw in a movie once, with her own input being adapting it to the situation. If someone else did it, it worked and she thought it was cool, expect Mila to try it out next time she gets a chance to do the same thing. (Fear the day she decides to crash someone's concert and steal the mic. She's terrible.) She's more practically intelligent; it's not the dumb ideas that she has that make her what she is, it's the inventive ways that she thinks of pulling them off. She also doesn't seem to take things very seriously, but she's deeper than she appears. She just doesn't want to depress people by existing, but make their lives and her own more entertaining.

She has no sense of taste, pops wasabi peas like popcorn, doesn't appear to have any shame whatsoever, and gives everyone she meets a ridiculous nickname (some more insulting than others). Oh, and white isn't her natural colour. It's pink. She bleaches.

Game-Specific:
Arcana: Judgment
Justification: Judgment reflects Mila's growth throughout her character arc, particularly in Eyes. She's stuck where she is because she's holding herself back, and the thing that's keeping her alive is also the thing that's keeping her from lending her power to the fight in ways other than developing other people's weapons -- though, in the end, she helps in both ways. This is brought on by Mila realizing that she's already helping a lot and that, if she still does want to fight as well as be an engineer, she can if she uses power that is literally in her. She thus avoids both death and the guilt over making a rare Core Gem useless, and she is able to further Trinity Gift's cause.
breatheinthefog: (yes yes that's interesting)

2/2

[personal profile] breatheinthefog 2012-04-16 01:28 pm (UTC)(link)


Samples:
First Person Sample: So I guess I'm here now with the rest of you guys, and we're fighting A) monsters that pop up out of nowhere and B) sketchy mysterious organizations nobody knows anything about. That works. In an I-could-have-done-this-at-home kind of way. Kind of like how no one wants to go to McDonald's when they go to France. It's probably different for most of you, though. Is it?

Anyway, I'm Mila Kawena, robotics engineer for the Trinity Gift project. If any of you know what that means, I'll be surprised. I didn't see Eyes, Ace, or Princess here, and judging by the rest of you, this place takes the hero-types first.

Third Person Sample: Prospero had some fun celebrations. Festivals, competitions at bars, the odd parade through town on holidays. Mila approved, to a point, and that point was that everything could always be improved. Besides, there was always a holiday to celebrate just to weird people out. Like... She scrolled down the list of April holidays (the captives' phones were glorious, glorious inventions). Hmm. National Stress Awareness Day? No, that wasn't going to do. Spring Astronomy Day? Too far away. DNA Day! Perfect.

She unrolled enough graph paper to cover her desk, set a lined notebook on one corner to weigh it down, and started to write down some ideas. Giant double helix sculptures throughout town. Maybe streamers in the hotel lobby. She could hang them from the ceiling. How about a big cloth map of the human genome over the pool table? Mila scratched out plans on the graph paper. Perfect.

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