velvetyhelpers: Blue toned view of the velvet room as presented in Persona 3 (Default)
The Velvet Key Mod Team ([personal profile] velvetyhelpers) wrote2012-01-04 04:22 pm

APPLICATIONS;

APPS are OPEN
✦Please read the rules, the Application FAQ, and the Game FAQ before you apply.
✦ Please check the taken and reserve lists before you apply.
✦ After you fill out the application, you can post it entirely here or link it in another journal.
✦ Both Fandom and Original Characters use the same application form.
✦ In the event of two players applying the same character before apps are processed, priority will go to the player whom reserved that character. If neither player reserved, the apps will both be reviewed and the one more suitable for the game will be accepted.
✦ Note that [community profile] tvk does allow posts from [community profile] testrun_box as valid samples.
✦ Please note that while apps are always open to be submitted, they are processed on weekends. Any apps submitted after Friday will not be processed until the following weekend. 

Application Form



Application Explanations
PLAYER
Nickname: What you, the player, wants to go by in the game.
Age: You don’t need to tell us specifics, but we’d like to know if you are under 18. Do not lie about your age, doing so will result in an automatic ban.
Personal LJ/DW: Link us to your personal journal, if you have one. If you do not have one, that's fine!
Method of Contact: IM, Plurk, Email, PMs, etc. Tell us how we can get a hold of you.
Characters Played: How many characters do you play in Velvet Keys and who are they? If you are new, ignore this.

CHARACTER
Name: The characters name, in western order of first, last.
Age: Your character’s age, to your best guess.
Canon: The title of the canon or canons your character is from. If you are applying for an original character, state that here.
Pull Point: From what point is the character being brought into Velvet Key? Be as specific as possible.

BACKGROUND
History:The history of the canon setting and the specific history of your character. Either a link or condensed written history will suffice.
Personality: We require at least two paragraphs for this section. Here is where you show us how well you know your character. Tell us their good and bad traits, their fears, hopes, dreams, and quirks. How did their relationships and experiences shape them? We don’t just want an overview; give us all the little details that make up this character.

GAME SPECIFIC
Arcana: Which arcana do you think fits this character?
Justification: Why does this arcana fit this character? Give us at least a few sentences of explanation.

SAMPLES
First Person Sample:This is a main comm post that should be written in the first person. This is the opportunity to show off your character’s voice. We would like this to be at least three to four sentences.
Third Person Sample: This sample should be written in the third person, just like an entry for the log comm. This should showcase your character’s personality and how they think, act, and move. We would like this to be at least a paragraph in length.
hachitaro: (Default)

Taro Watanabe | Original Character | What is reserving for OCs.

[personal profile] hachitaro 2012-03-27 07:56 am (UTC)(link)
Player Info:
Nickname: Matt
Age: 22
Personal LJ/DW: [personal profile] atrypical
Method of Contact: E-mail: artemiswolfang [at] gmail [dot] com / AIM: demony0uko / Plurk: atrypical
Characters Played: 2 - Ryu, Naoya

Character Info:
Name: Taro Watanabe
Age: 139
Canon: Original
Pull Point: At the time of his death.

Background Info:
History: Taro, as a tanuki, wasn't 'born' the way most humans are. He wasn't, and then he was. Scrounging around in his natural form, he experimented, and took the form of a small human child who was adopted by a family on the coast. He 'grew', changing his illusion to suit the age he was supposed to be, and when his family immigrated to America, he followed.

With a big new land to explore and the pressures of keeping an illusion growing, Taro ran away from his family, though he worried about them and checked in on them from time to time under disguises. He toured around the country, and found out that he wasn't the only 'mythical' creature who had arrived from Japan or other areas in Asia. He helped form another arm of the 'Underground', a way to help those so-called 'mythical' creatures who could blend into human society to survive - and to shelter those who couldn't in safehouses. He modeled the idea after the European spirits he ran into who did the same thing. After all, it was a good idea - why change it?

Over the next several decades, he met a young half-kitsune woman named Toshiko. She was afraid of him at first, but he gained her trust and introduced her to the Underground. Sometimes they would work 'jobs' together, which usually involved stealing something valuable. Usually Taro would distract a guard with illusions and Toshiko would swoop in, but sometimes they involved more planning, and the two of them quickly learned that they were a deadly team. They moved around together, and Toshiko started to spend more time among humans. Taro was afraid for her, but let her do what she pleased - after all, he wasn't likely to be able to stop her.

With more free time, Taro started investigating some troubling rumors about the Underground. Some of the higher-level members were starting to claim that they had direct communication to the gods, especially the gods of their own lands. Believing this to be a total sack of bullshit, Taro started digging into files and listening in on conversations.

The higher-ups did not take this well. Founding member or no, Taro had to be eliminated. One day when he was sitting in the safehouse apartment he shared with Toshiko, a tengu burst in, locking the door behind him. He explained that Taro was going to die. Calmly, clicking on a recorder in his pocket, Taro tricked the tengu into telling him what was happening.

The gods were real, yes. But they were fading without prayer, so they were forming cults among the Underground to gain power again - and they would do whatever they needed in order to get it. Of course, this is just what the tengu was told - but he didn't care. The tengu slaughtered Taro and left a note for Toshiko.

Anything past that, Taro has no way of knowing. Yet.
Personality: Taro, on first glance, is the funny guy in every class, the guy you want to hang out with at a party, and the one who always does silly things in order to get his drinks bought, even if it's running down the street naked - at least he'll have a story to tell afterwards. While Taro is generally pegged as a 'nice guy' - and he is (usually) nice, make no mistake - most people don't see the whole story with him.

Taro is a curious creature. He wants a lot of things and he goes after them - usually those things are whatever shiny object he's decided would be awesome to have this week. He likes learning, but not to the point where he has to do a lot of actual work - he prefers things to be light and fun.

What he does take very seriously, though, are his jobs through the Underground. He does know how to steal things, how to get in and out of places undetected - and he has no problems with it. After all, if people didn't want things to get stolen, they'd protect them better, right?

He also takes the protection of other creatures like him very seriously. He is one of the first to respond if there's a threat in the area to the community, and a lot of the rest of the Underground knows him - even if they don't quite respect him because of his sense of humor. He, like Toshiko, has never run for an elected position - both of them agree that paperwork is a form of hell worse than the gods could ever create.

However, his curiosity gets him in trouble a lot. He almost never apologizes for anything he does wrong if he thinks he has a good reason for it, and if he does it's usually so the other person doesn't try to murder him. He can sometimes come off as if he doesn't care about other people - he does, but making friends with humans is a good way to either get autopsied or heartbroken due to shortened lifespans. He's also picked up the habit of not shutting up, which can either worry people that he's going to start blabbing secrets, or annoy them because he will not stop talking.

Game Specific:
Arcana: Sun
Justification: On the positive side, the Sun represents a bright future, true achievement, good health, approval, joy, and vitality. - Taro's had the chance for a bright future, he's had plenty of achievements (the Underground being the most notable), his health has been good, the approval of his friends is all he needs, he's happy almost all of the time, and he's quick-witted.

On the negative side, the Sun represents failure, illness, arrogance, hyperactivity, and vanity. - Taro's definitely failed to work out all the problems in the Underground, and for a long time he didn't even think that looking at these problems was worth it. He also will not shut up or stop moving around.

Samples:
First Person Sample:

[A young man's face appears on screen, and he's smiling, though it looks a little bit strained.]

Hey! Can anyone here me? Hello? I think I've been kidnapped. Though uh… I gotta say. Whoever kidnapped me? Good timing. I was in a pretty rough spot, so thanks. I think.

[He stretches, and shakes his head, as if he's got way too much energy. … He probably does.]

So. Uh. I don't think that even if you're trying to kidnap me it'll do much good. There's only one person who I think would come after me and she'll probably uh… end up trashing the place before you can get anything from her.

[He scratches his head.]

And… if this isn't a kidnapping… does someone mind filling me in?
Third Person Sample:

2012. Okay, so he had jumped two years into the future. He could handle that. What he couldn't handle was being in a section of the country with apparently no way to get in contact with the Underground. There was always a way - he had made sure of that.

Okay. He could handle this. He had been on his own before - he just had to calm down and focus. … Calm down. Right. Calm down in a weird city, where he didn't know anyone, where he couldn't contact anyone, and most of all where none of his abilities worked.

This was so frustrating. Man. He had to find at least some way to support himself. No way was he going to stay in a hotel with tons of humans that could figure out what he was at any minute and flip out on him. He needed to find a job.

… Ugh. Maybe he could find something easy to do for a job here. Working sucked. He'd figure something out soon. He had to. There was stuff to do back home, but there was no reason not to live comfortably until he figured out how to get back there, right? Right.