The Velvet Key Mod Team (
velvetyhelpers) wrote2012-01-04 04:22 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
APPLICATIONS;
APPS are OPEN | |
✦Please read the rules, the Application FAQ, and the Game FAQ before you apply. Application Explanations PLAYER Nickname: What you, the player, wants to go by in the game. Age: You don’t need to tell us specifics, but we’d like to know if you are under 18. Do not lie about your age, doing so will result in an automatic ban. Personal LJ/DW: Link us to your personal journal, if you have one. If you do not have one, that's fine! Method of Contact: IM, Plurk, Email, PMs, etc. Tell us how we can get a hold of you. Characters Played: How many characters do you play in Velvet Keys and who are they? If you are new, ignore this. CHARACTER Name: The characters name, in western order of first, last. Age: Your character’s age, to your best guess. Canon: The title of the canon or canons your character is from. If you are applying for an original character, state that here. Pull Point: From what point is the character being brought into Velvet Key? Be as specific as possible. BACKGROUND History:The history of the canon setting and the specific history of your character. Either a link or condensed written history will suffice. Personality: We require at least two paragraphs for this section. Here is where you show us how well you know your character. Tell us their good and bad traits, their fears, hopes, dreams, and quirks. How did their relationships and experiences shape them? We don’t just want an overview; give us all the little details that make up this character. GAME SPECIFIC Arcana: Which arcana do you think fits this character? Justification: Why does this arcana fit this character? Give us at least a few sentences of explanation. SAMPLES First Person Sample:This is a main comm post that should be written in the first person. This is the opportunity to show off your character’s voice. We would like this to be at least three to four sentences. Third Person Sample: This sample should be written in the third person, just like an entry for the log comm. This should showcase your character’s personality and how they think, act, and move. We would like this to be at least a paragraph in length. | |
no subject
Nickname: Kiki
Age: 20
Personal LJ/DW:
Method of Contact: plurk- mskiki, aim-mskikIV
Characters Played: Ingrid Barnes
Character Info:
Name: Neville Longbottom
Age: 17
Canon: Harry potter
Pull Point: Deathly Hallows Pt. 2 , just before fetching the trio
Background Info:
History: Neville wiki
While this is a very good break down of Neville’s actions during the Harry Potter canon, this link mostly covers the book canon only. Book canon and movie canon are very similar in most ways but there are some significant differences that I’ll outline here:
The first/second movies
-No big differences.
The third movie
-Neville doesn’t ride on the train with the trio or encounter the Dementor with them in the movie version. This means he isn’t the one to pass on the information about Harry’s fainting to the rest of the school.
The fourth movie
-Moody is not shown putting Neville under the Imperius curse for class, but this is not contradict the events either.
The fifth movie
-Neville, yet again does not ride the train with his friends. Instead they board a carriage together after arriving at the grounds of the school.
-In the movie, Neville never mentions his ability to see the Thestrals during the carriage ride nor when they ride them to the Ministry. It doesn’t contradict any events for him to be able to, it’s just never mentioned.
-In the movie, Neville is the one to find the Room of Requirement for the DA meetings.
-In the film version, the trio never comes upon Neville visiting his parents in St. Mungo’s. Instead, the only person who finds out about his family is Harry. The two talk about Neville’s parents after a DA meeting in which Neville admits he’s not ready to tell his friends the truth.
-In the movie, it’s Lucius Malfoy not Neville who breaks the prophecy.
The sixth movie
-Neville isn’t shown fighting at the Battle of Astronomy.
The seventh/eight movie
-In the movie, it’s not stated whether Ginny leaves during the Easter holiday to go into hiding. The way the scene in the Room of Requirement is set up indicates she’d been there all year, meaning Neville was not the sole leader of the DA. However, he does seem to be the one everyone takes orders from.
-The movie also indicates that Neville has been attending class up until his pull point, instead of living full time in the Room of Requirement.
Personality:
As a Gryffindor, Neville is expected to carry the house’s notable traits of bravery, chivalry, courage, daring, and nobility. For most of his life, he was considered to fall short to all of these qualities by his peers. While other Gryffindor’s showed their colors in way that edged into recklessness, Neville’s heroics came out in more focused ways and showed only when they were truly needed.
One of his most prominent traits is loyalty. Neville goes to extremes in his loyalty to his house, his friends, and his beliefs. In fact it is from this loyalty that he expresses the well known characteristics of Gryffindors. His loyalty to his house causes him to stand up to his friends in his first year. His loyalty to Harry allows him to stand up to numerous people over the years, ranging from telling off his friend Seamus to following in the Boy Who Lived into battle.
Neville’s journey through the series has a lot to do with his bravery. Neville isn’t a hothead, or something who’ll just rush into things. He’s not someone who lacks fear. Neville walks into his problems carefully, considering, and fearfully. He knows fear but instead shows his bravery by working despite his terror. Going back to his loyalty, he shows himself as someone who works against his fear when he knows the people close to him need him to be brave.
Alongside this bravery is his strong sense of morals, which has been fostered from his parents career and toture. Neville believes strongly in doing the right thing and this leads him to act bravely. He knows, in his first year, standing up to his friends is the right thing to do and as such can work against his fear to do so. Later on, he knows standing up to the Carrows and resurrecting the DA is the right thing. And so he does, using the DA as a way to protect and give hope to his fellow classmates in a time of war.
At times, Neville does show the infamous Gryffindor recklessness. When facing the oncoming Snatchers from behind a protective shield, he unwisely taunts one of the world’s most feared werewolves. When pumped with enough adrenaline, such as during that night, he puts on an air of bravado and becomes increasingly bold with his words and actions.
Of course, Neville does retain several of the qualities others believed him to have. He is a quiet, awkward sort of person. However, age and experience have helped to make these traits far less crippling than they were when he was young. He can still be shy when pulled from his comfort zones, such as being faced with romantic inclinations, and he can be clumsy. But these traits are outweighed by the confidence he gained from joining the DA and fighting to keep other students safe from the Death Eaters in his seventh year.
Game Specific:
Arcana: Star
Justification: The Star represents, when in the upright position hope, confidence and inspiration. Neville is someone who lives on hope; hope the war will end, hope that he can save his fellow classmates from the Death Eaters, and hope that his friends out there beyond the castle walls will survive. He himself has become a symbol and bringer of hope by restarting and leading the DA and providing refuge and protection for the frightened youth of Hogwarts. One line sums it up best. “When people stand up…it gives everyone hope.”
Neville’s journey through the series has largely been about gaining the confidence he needed to become a hero of the war. He has grown into believing in himself and putting his confidence in others. The majority of his story has been based on him growing into his position as a leader who is capable of trusting his own abilities to be enough to solve problems.
In the upside down position, the Star represents self doubt which is one of the greatest pitfalls Neville allows himself to fall into. Though his journey has granted him confidence, even the most self assured of persons can fall to doubt when placed out of their element and Neville is hardly to most self assured person around. He still can fall to his anxieties when he is without the pressure of his responsibility or when faced with things he hasn’t faced before.
Samples:
First Person Sample:
Errm.
[Someone’s still trying to get a hang of this whole ‘technology’ thing and as such the settings are a little off and you’re now being greeted with a slightly askew, very brightly lit video of Neville shifting awkwardly.]
There’s a lot of things different here from where I’m from. Things here are quite as… Well, they aren’t the same. And I’m having a little trouble with doing some things I need to do.
I need to send a letter-you use the post here, right? - but I’m not sure how? [He makes it sound more like a question than a statement, and blushes.] I could use a little help with it. It’s kind of an important letter. I’d be willing to pay you back, if you would.
Third Person Sample:
Neville, after spending the last year rallying himself to be a leader for his classmates and a part of the war surrounding them, felt like he’d went back in time to that frightened, nervous little child he used to be. Everything here was so different than what he was used to; cars, stationary pictures, TV. He didn’t know how to deal with it all. More importantly he didn’t know how to deal with being stuck here, all of a sudden muggle and powerless and purposeless.
At school he had a purpose to be carried out. He had so many relying on him that it fuelled the recklessness in him, making him feel as brave a Godric himself and keeping him tall under the pressure of his duty. But here, feeling helpless, alone and reeling from culture shock, he sagged with the weight of responsibility. He didn’t know what to do or how to fix this in time to get back to his position and continue trying to keep those still loyal to Harry safe. It worried him far more than the other kidnapped souls stories of shadow demons and zombie attacks.
But he couldn’t break under that weight just yet, not until he’d seen the fighting through, not until this war was said and done, not until he made his parents proud. That meant finding a way back to his time and back to Hogwarts. And finding a spot of tea to sooth the nerves before he bloody fainted.
ACCEPTED!!
ACCEPTED.
Welcome to The Velvet Key! Now that you've been accepted, please complete all of the following: