The Velvet Key Mod Team (
velvetyhelpers) wrote2012-01-04 04:22 pm
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APPLICATIONS;
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✦Please read the rules, the Application FAQ, and the Game FAQ before you apply. Application Explanations PLAYER Nickname: What you, the player, wants to go by in the game. Age: You don’t need to tell us specifics, but we’d like to know if you are under 18. Do not lie about your age, doing so will result in an automatic ban. Personal LJ/DW: Link us to your personal journal, if you have one. If you do not have one, that's fine! Method of Contact: IM, Plurk, Email, PMs, etc. Tell us how we can get a hold of you. Characters Played: How many characters do you play in Velvet Keys and who are they? If you are new, ignore this. CHARACTER Name: The characters name, in western order of first, last. Age: Your character’s age, to your best guess. Canon: The title of the canon or canons your character is from. If you are applying for an original character, state that here. Pull Point: From what point is the character being brought into Velvet Key? Be as specific as possible. BACKGROUND History:The history of the canon setting and the specific history of your character. Either a link or condensed written history will suffice. Personality: We require at least two paragraphs for this section. Here is where you show us how well you know your character. Tell us their good and bad traits, their fears, hopes, dreams, and quirks. How did their relationships and experiences shape them? We don’t just want an overview; give us all the little details that make up this character. GAME SPECIFIC Arcana: Which arcana do you think fits this character? Justification: Why does this arcana fit this character? Give us at least a few sentences of explanation. SAMPLES First Person Sample:This is a main comm post that should be written in the first person. This is the opportunity to show off your character’s voice. We would like this to be at least three to four sentences. Third Person Sample: This sample should be written in the third person, just like an entry for the log comm. This should showcase your character’s personality and how they think, act, and move. We would like this to be at least a paragraph in length. | |
Longinus-1 "Eins" | Persona 2 | Not Reserved
Nickname: AOB
Age: 19
Personal LJ/DW:
Method of Contact: AIM: Parasitic Fron
Characters Played: None
Character Info:
Name: Longinus-1 “Eins”
Age: Somewhere in his forties in terms of human appearances
Canon: Persona 2
Pull Point: Still in Antarctica, but without knowledge of Persona. Will be covered in his AU History.
Background Info:
History: http://megamitensei.wikia.com/wiki/Knights_of_the_Holy_Lance
http://megamitensei.wikia.com/wiki/Last_Battalion
In canon, Eins and the Knights of the Holy Lance were created specifically as the Anti-Persona Squadron to counter Persona users' powers. Eins in the AU, however, is still created as the leader of the Knights of the Holy Lance, but without the explicit purpose of combating Persona users. They are intelligent automatons prepared in the upcoming battles of the Last Battalion against the world. In canon, during the confrontation against Eins, he hints about the true power behind Xibalba: that thoughts and feelings affect what comes true or not inside. Despite being created by the Last Battalion and being brought to life by Nyarlathotep's rumors, Eins shows a sense of self-awareness, yet continues to fight against the heroes and serve the fallen Third Reich. To parallel that, Eins in this AU is a materialization of the conspiracy theory surrounding Hitler's Last Battalion. Eins is aware that all evidence is to the contrary and that he doesn't truly exist in his world including the six million Nazis in Antarctica. Regardless, he is committed to acting out his duties as a soldier when the world is ready to call him and the Last Battalion into it. For now, though, he maintains a conceptual existence.
Personality: Eins is first and foremost a soldier. He follows the orders of his Fuhrer unquestioningly and salutes him with equal zeal to any organic fanatic. Considering the man that he is looking for, many of his orders are filled with moral ambiguity. Some of his orders may not make all too much sense to boot. However, as a soldier, it's not his job to question those orders. His commands and the moral implications of them are all better left dealt with by his commanding officers. Eins does not ask questions and continues to follow any given order and mow anybody down without so much as a blink.
However, this doesn't mean that he personally believes in the ideology of his masters. He might follow his orders with zeal, but this is only because that is his purpose. Eins is a marionette of fate. He believes that all things are fated to follow a certain path one way or another. To minimize suffering means to accept that fate and to continue pressing onward without question, not as a soldier, but also as a man. And it is because of this that Eins sees no reason to act outside his station or prescribed role. He pities his enemies as he fights them. In the end, they're all caught in the same whirlwind of fate.
For a robot, Eins has hinted that he is surprisingly self-aware. He isn't one to belittle his enemies like his peers, but genuinely pity them. He understands more than he ought to and realizes in canon who is truly pulling the strings behind his Fuhrer. But that is his purpose. There is nothing else in his life as a “ghost of rumors”. At the same time, the whirlwind of fate is everything in his life. He isn't one to quickly put himself into battles, but when he does, he always puts forth the effort into victory and examining the struggle from a distance all the while. He analyzes the struggle and the worth of his opponents in contrast with everything around them. Those he sees as worthy or fierce are given names like “lion”, certainly in contrast with his peers who always look down on any opponent.
In the end, Eins is also the second in command of the entire Battalion and as such is capable of making accurate assessments of what his Fuhrer would order when he's not around. While dependent on his role and Hitler's orders, Eins' alignment is firm and will not bind himself to another's authority. He will act based on what is necessary for the Battalion, taking the role of commander, combatant, scout, and anything else he deems necessary. In the end, Eins is no more a person than he is a personified concept intended to act out what people define it as. He may not be able to ever deviate from that. Nor does he have any wish to.
Game Specific:
Arcana: Chariot
Justification: Victory, optimal results, and the acquisition of a future where his leaders' visions shine bright are what Eins continuously strives for. He's dedicated with his task and is highly unlikely and unwilling to falter from his mission. He was created for the purpose of triumphing over his enemies and he intends to do so. However, this is the only thing that Eins is concerned with. He disregards anything else that stands in his way and has no control over his actions. After all, they were predestined all along. He does little to challenge this.
Samples:
First Person Sample: Perhaps there should be no surprise that I have come face to face with these... Shadows. If Jungian psychology plays any role in helping define these creatures, they are that which lurks inside the hearts of men. The “Shadow” aspect of the subconsciousness is the culmination of “human” weaknesses that we are all pitted against.
So be it then. This too was decided by fate. Fate is the force that determines the birth and unbirth of lives, their roles, and possibilities. No matter how unwelcoming an event occurred may be, it has always been meant to happen.
Prospero will be paved over for the impending Fuhrerstadt. The Shadows will be tamed and used as tools. This is ultimately my role.
Third Person Sample: http://smtdressingroom.livejournal.com/584053.html#comments?thread=65980516#t65980516
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ACCEPTED.
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