The Velvet Key Mod Team (
velvetyhelpers) wrote2012-01-04 04:22 pm
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APPLICATIONS;
APPS are OPEN | |
✦Please read the rules, the Application FAQ, and the Game FAQ before you apply. Application Explanations PLAYER Nickname: What you, the player, wants to go by in the game. Age: You don’t need to tell us specifics, but we’d like to know if you are under 18. Do not lie about your age, doing so will result in an automatic ban. Personal LJ/DW: Link us to your personal journal, if you have one. If you do not have one, that's fine! Method of Contact: IM, Plurk, Email, PMs, etc. Tell us how we can get a hold of you. Characters Played: How many characters do you play in Velvet Keys and who are they? If you are new, ignore this. CHARACTER Name: The characters name, in western order of first, last. Age: Your character’s age, to your best guess. Canon: The title of the canon or canons your character is from. If you are applying for an original character, state that here. Pull Point: From what point is the character being brought into Velvet Key? Be as specific as possible. BACKGROUND History:The history of the canon setting and the specific history of your character. Either a link or condensed written history will suffice. Personality: We require at least two paragraphs for this section. Here is where you show us how well you know your character. Tell us their good and bad traits, their fears, hopes, dreams, and quirks. How did their relationships and experiences shape them? We don’t just want an overview; give us all the little details that make up this character. GAME SPECIFIC Arcana: Which arcana do you think fits this character? Justification: Why does this arcana fit this character? Give us at least a few sentences of explanation. SAMPLES First Person Sample:This is a main comm post that should be written in the first person. This is the opportunity to show off your character’s voice. We would like this to be at least three to four sentences. Third Person Sample: This sample should be written in the third person, just like an entry for the log comm. This should showcase your character’s personality and how they think, act, and move. We would like this to be at least a paragraph in length. | |
Ledah Rozwelli | Riviera: the Promised Land | Re-app
Player Info:
Nickname: Mini
Age: 18
Personal LJ:
Method of Contact: AIM: ryudojitemple, Plurk: Misheard, Email: nealuchi@gmail.com
Characters Played: Issei Ryudo, Ryuunosuke Uryuu
Character Info:
Name: Ledah
Age: Appears 18, no age given
Canon: Riviera: the Promised Land
Pull Point: Post-death
Background Info:
History: The war of gods versus demons ages ago was only narrowly won by the gods, and though the realm that the demons came from was turned into Riviera - a peaceful home for Sprites - there was the possibility that it might need to be destroyed for the safety of Asgard, the home of the gods, in order to stop another such war.
Grim Angels were one of the weapons created by the gods in this war. To become a Grim Angel and receive their weapon and high power, an angel must sacrifice something; Ledah revealed that he gave up his emotions.
Two Grim Angels, Ledah and Ein, were sent by Hector (one of the Magi, who ruled in the gods' stead) to actuate the Retribution and destroy Riviera for good. They followed these orders, battling demons on the way; however, before they could make it to Riviera itself, a powerful being that protected the land, Ursula, stopped them and pulled Ein to Riviera with amnesia, causing him to develop an attachment to the land and people and become the main protagonist.
Ledah continued to follow the orders of Hector to actuate the Retribution, as it was the will of the gods. He was made aware of another Grim Angel, Malice, also following Hector's orders, as well as that Ein was alive and working on the side of the Sprites. To open the way to where Ursula's body was kept, the two Grim Angels still trying to kill her needed to sacrifice the souls of Sprites.
Between the two of them, they were able to open the way to Yggdrasil and start destroying its protections. When Ein caught up to him, Ledah fought his former friend; upon losing, he demanded that Ein finish him off. Predictably, Ein refused to kill him, and so Malice snuck up on him and gave him a deep wound. Ledah encouraged Ein to go after her, citing that she had become Hector's tool and no longer followed the will of the gods.
Later, when Ein is about to be killed by Malice, Ledah comes out of nowhere and takes the mortal blow for him. He tells Ein that Hector wants to usurp the gods and is the cause of the demons and strife on Riviera, reveals his loss of emotions, and then dies.
Personality: Ledah says that he lost his emotions in order to become a Grim Angel, but it appears that he still has some muted ones. He's irritated by Ein wasting time, and then joining the other side; he's also a bit jealous that Ein grows stronger than him. He has trouble identifying these limited emotions, and would prefer not to feel anything in order to be able to carry out his missions successfully.
His biggest thing is loyalty to the gods, and by nature to the Magi that represent them. He won't go against the gods' will for any reason, not even for mercy or because his friend is on the other side. When he turns against Hector, it's because he's realized that Hector is out to serve himself and not the gods.
Ledah tends to be formal and quiet. He has no reason to waste time on jokes or fooling around, or even unneeded conversation. He doesn't reveal more information about himself than he has to, and usually hides what he sacrificed from everyone.
Game Specific:
Arcana: Hermit
Justification: Solitude: Ledah's battle label is 'The Solitary Angel'. He regards working with other people with emotions as a hindrance to carrying out his mission.
Caution, planning: Ledah never rushes into anything and takes the logical approach to almost everything.
Wise guidance: He's the one to teach Ein about how to fight, and gives him advice that he needs about both battle and the world.
Searching for answers: Ledah eventually realizes that he's been following the wrong person, and gives up his life so that good can triumph. He says that he could not find the answer, but Ein can.
Samples:
First Person Sample: I need a lance.
[Ledah cuts to the chase, tone flat and face impassive.]
Wandering around unfamiliar territory unarmed is foolish. While I would prefer to have my own weapon, I will make do with anything I can use. The enemy must be incredibly powerful to both disarm me of Lorelei and remove my wings overnight.
Do any of you know who the enemy is?
Third Person Sample: Ledah doesn't recognize anything outside. It's clearly not Asgard and clearly not Riviera. The buildings are of strange construction, the people dressed oddly, and-
Some people glance at him oddly when he slams back into a building wall at the first pass of a car. He'd meant to take to the air at the sight of a strange quickly-moving object, but that was doomed to failure without wings. Instead he waits for his breathing to calm and... why was he breathing hard in the first place? He hadn't exerted himself.
He has no idea where he is, he's unarmed and without his wings. The reason he's panicking is not any of those, but because he now has the ability to feel panic, and that is intensely more frightening than anything else.
no subject
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