The Velvet Key Mod Team (
velvetyhelpers) wrote2012-01-04 04:22 pm
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APPLICATIONS;
APPS are OPEN | |
✦Please read the rules, the Application FAQ, and the Game FAQ before you apply. Application Explanations PLAYER Nickname: What you, the player, wants to go by in the game. Age: You don’t need to tell us specifics, but we’d like to know if you are under 18. Do not lie about your age, doing so will result in an automatic ban. Personal LJ/DW: Link us to your personal journal, if you have one. If you do not have one, that's fine! Method of Contact: IM, Plurk, Email, PMs, etc. Tell us how we can get a hold of you. Characters Played: How many characters do you play in Velvet Keys and who are they? If you are new, ignore this. CHARACTER Name: The characters name, in western order of first, last. Age: Your character’s age, to your best guess. Canon: The title of the canon or canons your character is from. If you are applying for an original character, state that here. Pull Point: From what point is the character being brought into Velvet Key? Be as specific as possible. BACKGROUND History:The history of the canon setting and the specific history of your character. Either a link or condensed written history will suffice. Personality: We require at least two paragraphs for this section. Here is where you show us how well you know your character. Tell us their good and bad traits, their fears, hopes, dreams, and quirks. How did their relationships and experiences shape them? We don’t just want an overview; give us all the little details that make up this character. GAME SPECIFIC Arcana: Which arcana do you think fits this character? Justification: Why does this arcana fit this character? Give us at least a few sentences of explanation. SAMPLES First Person Sample:This is a main comm post that should be written in the first person. This is the opportunity to show off your character’s voice. We would like this to be at least three to four sentences. Third Person Sample: This sample should be written in the third person, just like an entry for the log comm. This should showcase your character’s personality and how they think, act, and move. We would like this to be at least a paragraph in length. | |
no subject
Nickname: Dani
Age: 20
Personal LJ/DW:
Method of Contact: AIM: greenmorningstar |
Characters Played: Hiyono Yuizaki
Character Info:
Name: Corwin Selander
Age: 14
Canon: Original character.
Pull Point: Five days into being a wandering soul.
Background Info:
History: Corwin Selander lived a very ordinary life. He had two parents, whom he loved unconditionally, and an older sister, whom he also loved but would claim otherwise. His family was neither particularly tight knit or cold; each member was often absorbed in their own lives, but they would eat at least one meal together and would sometimes go on small outings together to watch movies and take family vacations when it was affordable. It wasn’t an especially rich family, but they were able to live comfortably enough.
He had his share of friends, as well. Being both friendly and athletically inclined, Corwin had little trouble having at least one other person around he could hang out with, and often there were more. He was never really the type to join any teams, but he often played games of soccer or basketball with his classmates just for fun, and was generally well-liked for it.
He faced his own troubles, of course. School was never very interesting to him, so he wouldn’t always apply himself. He was a curious soul, but learning arithmetic and reading through dry books marked safe for child consumption just did not pique his interest much. Even he could be prone to getting in skirmishes with the teachers, and his impulsive actions led to more than one broken bone over the course of his childhood.
But this all paled in comparison to his death.
It was during a game of soccer with his friends. There were no stakes beyond pride, and the ball happened to roll out on the street. It was a quiet area, so there shouldn’t have been much of a worry when going out to retrieve it; Corwin was not a stupid child, by any means. Which is why his last memory as a living person is the sound, not the sight, of a car racing around the corner.
It was all very immediate. He felt quite a lot of pain, and then… nothing. He was standing with his hands empty and only a vague sensation of standing on something solid, watching a car speed off as if trying to escape the bloodied body it left behind.
He was in the midst of slowly registering his own corpse when he had his first encounter with what he would later realize to be a the spirit of a common cat. Its resemblance to its original form was only passing – it was huge, fierce, and beastly, covered in strange markings that somehow made the already intimidating creature even more horrific. Too shocked from not only his death but also the appearance of such a beast, Corwin did the only thing he could: run.
It felt like the longest run of his… well, existence. He never tired, but neither did the beast. All he could do was keep putting one leg in front of the other as he tried desperately to lose his pursuer. He felt no pain and could pass through what he pleased, but he had no time to savor these side effects of being dead as he attempted to keep his soul intact. While he had no evidence to back it up, just the sight of the monster was enough to convince him that if he allowed himself to be caught, what little of him continued to exist simply… wouldn’t.
He “lived” in this way for a few days, never able to rest for more than a few hours, and never able to fall into the embrace of slumber. While his body never grew weary, this way of “life” wore away quickly at his mind. The fact that he could no longer interact with the human world around him was of no help, and in his despair he realized that unless he was able to find the soul of another dead person, it was likely he would never have another person he could speak to again. All he could do was wander the bleak streets, trapped in a separate plane from all he knew, his only reason being to avoid the frightening monsters at all cost.
This despair was lifted briefly when he did encounter another over seventy-two hours after his own death. Having been conscious over this entire period of time, it felt like an eternity since he had been able to speak with another, and he eagerly went to meet the man. However, it was not a very happy one; the man was gruff and quick to insist that Corwin leave as soon as possible. He did, however, give him two very important pieces of advice.
1. Don’t hang around other souls. Doing this will attract the spirits, who will consume any soul they can get their paws on.
2. If you have to run, don’t look back.
It did not take long for Corwin to learn exactly why #1 was so important. He was able to make it away, but the screams of the man’s soul seemed to follow after him even after he had run quite a ways. He never did look back.
Personality: Corwin is a textbook extrovert. He likes to be around people, and basically feels horrible in any situation where he feels forcibly cut off from them. He’s friendly and outgoing and always ready to try something new because hey, it might be fun, and he is always looking for more of that. He’s not too big on studying, although it’s mostly because of lack of interest rather than a dislike of reading – if he finds a book that really catches his attention, he’ll basically devour it and then run around looking for someone to excitedly talk to about it.
And boy, will he talk. He loves to talk to other people. It energizes him and allows him to think things aloud. As long as the conversation matches his interests, you can bet he will be invested in it, even if it looks like his attention is wandering at the time. Because really, it’s not; even when in the middle of a conversation it’s important for him to keep an eye on the people around him, and it’s very easy for him to greet someone or even start a new, short conversation before jumping back to the original one.
While he can be horrendously enthusiastic about the things he likes, getting him to participate in things he doesn’t enjoy can be like pulling teeth. He basically digs his feet in and will refuse to give unless some serious pushing and/or blackmail/bribery is involved. Getting him to eat certain vegetables for example can result in a hell of a time, much less trying to get him to take an action he believes is wrong.
After dying, he’s had to put a lot of his life in perspective. Due to the nature of the world after death, he has been basically isolated from other humans for days without even the world of dreams for a respite. Being able to interact with people again is enough to boost his excitement to even higher levels, because now that he knows what it’s like to be without them? He just really loves being able to talk to people again. Going into another world is like experiencing a rebirth; the only senses he had as a wandering soul was his sight, hearing, and just enough touch to be able to know where he was and whether or not he was moving. Being able to taste, smell, and feel in earnest again? He will be completely ecstatic.
Like a lot of souls tend to do, he too has a tendency to cling to his past. Any item he brings with him from his life, such as his clothes, will be treated with utmost care. The hair he was growing out on a dare? Why not just leave it to keep growing? He has only a few concrete connections to his life, and he can’t bear to part with them. There’s a fear that if he loses those few things, he will lose all the tiny bits that link him back to his life with his family and friends. Memories are nice, but physical reminders are better, in Corwin’s opinion.
He has developed a wariness of animals. There were a few times when, as a soul, he encountered what looked like an ordinary animal only for it to suddenly become a large, beastly thing that began chasing him around trying to make a meal of his soul. He knows that logically being alive would make them relatively harmless, but it’s hard to put memories of being chased for hours on end behind you so easily.
And… like many who have reached an unsatisfactory afterlife after being taught of religion, he’s honestly had his faith shaken. He always believed about half and half when it came to the lessons on Christianity his grandmother had so tried to instill in him. But with his focus being on the physical world rather than the spirit one, he paid it only slight mind. Still, he likes to think he deserved a better end than the afterlife he got, and he’s spent a fair few hours of what little rest he was able to get cursing his fate and wondering internally what he did to find himself in such a bleak situation. Part of him wonders if it was hell, but wasn’t that place supposed to be all brimstone-y and full of red men with pitchforks? In this place, it felt more like he had been abandoned than anything else… He can’t help but wonder about these things, and as much as he tries to ignore it and keep doing what he can, the thoughts keep floating back to the surface.
Lastly… he isn’t a fighter. Sure, he liked those video games where you got to be the hero. But actually facing monsters yourself? Especially ones you have no way to defeat? He’s not too keen on battling it out anymore. Not really. The instinct to run at danger has been ingrained in him over the period of time he’s spent as a wandering soul. Maybe things will be different when he finds an effective way to fight back. But until he regains his courage to do so, he’d much rather rely on the strength of his legs than that of his arms in a sense.
Game Specific:
Arcana: The Fool.
Justification: He is faced with a new beginning in Prospero, and is generally happy and optimistic. His is honest to the point of naivety and enjoys spontaneity.
On the reverse, he can be impulsive and foolish in his decisions, living based on the whims of the heart. He wastes his talent by dabbling in games instead of focusing on developing his natural skill.
Samples:
First Person Sample: [The feed starts up shakily, the face of a certain young boy a little too close to the camera. What can be seen of his mouth is split into a wide grin.]
Hey! So all my friends are busy with their summer homework or whatever [Eyeroll] and they can’t get out right now. Soo… Are any of you guys up for a game of soccer? It doesn’t really matter if we’ve got even teams or anything. It’s just for fun. Y’know, something to do!
If you’re interested, come on over to the park! It’s boring just playing by yourself. Gimme something to do!
Third Person Sample: Corwin ran. He ran with all his strength, all his speed. One leg in front of the other. That was all that mattered.
Behind him, he could hear the Shadow approaching. It was a blobbish thing, nowhere near as intimidating as the spirits he had grown so used to encountering, but he didn’t feel inclined to face it all the same. As far as he was concerned, a monster was a monster was a monster. They were dangerous, and he knew only too well how utterly unprepared he was. There was simply no way he could possibly fight them. Not now.
The Shadow was persistent. No matter how many turns he took, it never seemed to falter. He could feel his chest tightening with effort as his body began to protest. This is too much. I can’t keep sprinting like this. Spotting a garbage dumpster positioned conveniently near a window, he clambered onto it without a second thought and began climbing up the building, jumping first to the indent caused by the window and from there scrabbling up a thick, sturdy pipe that must have provided something awfully important. Water, maybe.
He didn’t stop until he reached the roof, sparing only a single glance at the Shadow stranded on the ground before sinking down, allowing his body to rest. He couldn’t help but think ruefully back at the time when he had first found himself alive again, so happy to have a solid body with its senses returned in full. Now those senses were working against him, reminding him of the exhaustion his limbs now faced, the shakiness of his hands from fright. All sensations he lacked completely as a mere soul.
Raising a hand up to the sky, he looked at its shadowed silhouette over the brilliance of the half moon. Even now, he couldn’t stop his hand from trembling.
And yet, dark hour aside, he wouldn’t want it any other way.
PENDING
Re: PENDING
The biggest point is that in arriving in Prospero, he is getting a new beginning - his life has ended in his own world, so coming to another one where he is alive and nobody knows him is a perfect second start. It's the type of situation he'd happily embrace and really try to make something of. His time in his world's afterlife basically put him through crushing despair, so being given an opportunity like this will be enough to give him hope for a future, even if it means it's a future outside of the world he was so familiar with. That and, personality-wise, he can definitely be on the spontaneous end, generally deciding that he wants to do something now so let's go do that now.
On the reverse end, his impulsive actions can work against him, too. He's that kid who thinks it would be a really great idea to climb to the top of a tree and then jump down onto a trampoline, just to see what happens. Not really dumb enough to do things like walk in front of cars (on purpose, anyway), but definitely the type to do those stupid kid things that result in broken bones and stories about Fun But Ultimately Bad Decisions that will be told for years to come. He's definitely got talent and potential, such as his athletic abilities, but... Due to taking things for granted, he hasn't really done much with them. That and, well, games are a lot more fun than specifically trying to focus on improving yourself.
ACCEPTED
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