velvetyhelpers: Blue toned view of the velvet room as presented in Persona 3 (Default)
The Velvet Key Mod Team ([personal profile] velvetyhelpers) wrote2012-01-04 04:22 pm

APPLICATIONS;

APPS are OPEN
✦Please read the rules, the Application FAQ, and the Game FAQ before you apply.
✦ Please check the taken and reserve lists before you apply.
✦ After you fill out the application, you can post it entirely here or link it in another journal.
✦ Both Fandom and Original Characters use the same application form.
✦ In the event of two players applying the same character before apps are processed, priority will go to the player whom reserved that character. If neither player reserved, the apps will both be reviewed and the one more suitable for the game will be accepted.
✦ Note that [community profile] tvk does allow posts from [community profile] testrun_box as valid samples.
✦ Please note that while apps are always open to be submitted, they are processed on weekends. Any apps submitted after Friday will not be processed until the following weekend. 

Application Form



Application Explanations
PLAYER
Nickname: What you, the player, wants to go by in the game.
Age: You don’t need to tell us specifics, but we’d like to know if you are under 18. Do not lie about your age, doing so will result in an automatic ban.
Personal LJ/DW: Link us to your personal journal, if you have one. If you do not have one, that's fine!
Method of Contact: IM, Plurk, Email, PMs, etc. Tell us how we can get a hold of you.
Characters Played: How many characters do you play in Velvet Keys and who are they? If you are new, ignore this.

CHARACTER
Name: The characters name, in western order of first, last.
Age: Your character’s age, to your best guess.
Canon: The title of the canon or canons your character is from. If you are applying for an original character, state that here.
Pull Point: From what point is the character being brought into Velvet Key? Be as specific as possible.

BACKGROUND
History:The history of the canon setting and the specific history of your character. Either a link or condensed written history will suffice.
Personality: We require at least two paragraphs for this section. Here is where you show us how well you know your character. Tell us their good and bad traits, their fears, hopes, dreams, and quirks. How did their relationships and experiences shape them? We don’t just want an overview; give us all the little details that make up this character.

GAME SPECIFIC
Arcana: Which arcana do you think fits this character?
Justification: Why does this arcana fit this character? Give us at least a few sentences of explanation.

SAMPLES
First Person Sample:This is a main comm post that should be written in the first person. This is the opportunity to show off your character’s voice. We would like this to be at least three to four sentences.
Third Person Sample: This sample should be written in the third person, just like an entry for the log comm. This should showcase your character’s personality and how they think, act, and move. We would like this to be at least a paragraph in length.
danidanidanica: (Sleepy Senri is sleepy.)

[personal profile] danidanidanica 2012-08-16 11:48 am (UTC)(link)
Player Info:
Nickname: Dani
Age: 20
Personal LJ/DW: [personal profile] danidanidanica
Method of Contact: AIM: greenmorningstar | [plurk.com profile] danidanidanica
Characters Played: Hiyono Yuizaki

Character Info:
Name: Corwin Selander
Age: 14
Canon: Original character.
Pull Point: Five days into being a wandering soul.

Background Info:
History: Corwin Selander lived a very ordinary life. He had two parents, whom he loved unconditionally, and an older sister, whom he also loved but would claim otherwise. His family was neither particularly tight knit or cold; each member was often absorbed in their own lives, but they would eat at least one meal together and would sometimes go on small outings together to watch movies and take family vacations when it was affordable. It wasn’t an especially rich family, but they were able to live comfortably enough.

He had his share of friends, as well. Being both friendly and athletically inclined, Corwin had little trouble having at least one other person around he could hang out with, and often there were more. He was never really the type to join any teams, but he often played games of soccer or basketball with his classmates just for fun, and was generally well-liked for it.

He faced his own troubles, of course. School was never very interesting to him, so he wouldn’t always apply himself. He was a curious soul, but learning arithmetic and reading through dry books marked safe for child consumption just did not pique his interest much. Even he could be prone to getting in skirmishes with the teachers, and his impulsive actions led to more than one broken bone over the course of his childhood.

But this all paled in comparison to his death.

It was during a game of soccer with his friends. There were no stakes beyond pride, and the ball happened to roll out on the street. It was a quiet area, so there shouldn’t have been much of a worry when going out to retrieve it; Corwin was not a stupid child, by any means. Which is why his last memory as a living person is the sound, not the sight, of a car racing around the corner.

It was all very immediate. He felt quite a lot of pain, and then… nothing. He was standing with his hands empty and only a vague sensation of standing on something solid, watching a car speed off as if trying to escape the bloodied body it left behind.

He was in the midst of slowly registering his own corpse when he had his first encounter with what he would later realize to be a the spirit of a common cat. Its resemblance to its original form was only passing – it was huge, fierce, and beastly, covered in strange markings that somehow made the already intimidating creature even more horrific. Too shocked from not only his death but also the appearance of such a beast, Corwin did the only thing he could: run.

It felt like the longest run of his… well, existence. He never tired, but neither did the beast. All he could do was keep putting one leg in front of the other as he tried desperately to lose his pursuer. He felt no pain and could pass through what he pleased, but he had no time to savor these side effects of being dead as he attempted to keep his soul intact. While he had no evidence to back it up, just the sight of the monster was enough to convince him that if he allowed himself to be caught, what little of him continued to exist simply… wouldn’t.

He “lived” in this way for a few days, never able to rest for more than a few hours, and never able to fall into the embrace of slumber. While his body never grew weary, this way of “life” wore away quickly at his mind. The fact that he could no longer interact with the human world around him was of no help, and in his despair he realized that unless he was able to find the soul of another dead person, it was likely he would never have another person he could speak to again. All he could do was wander the bleak streets, trapped in a separate plane from all he knew, his only reason being to avoid the frightening monsters at all cost.

This despair was lifted briefly when he did encounter another over seventy-two hours after his own death. Having been conscious over this entire period of time, it felt like an eternity since he had been able to speak with another, and he eagerly went to meet the man. However, it was not a very happy one; the man was gruff and quick to insist that Corwin leave as soon as possible. He did, however, give him two very important pieces of advice.

1. Don’t hang around other souls. Doing this will attract the spirits, who will consume any soul they can get their paws on.
2. If you have to run, don’t look back.

It did not take long for Corwin to learn exactly why #1 was so important. He was able to make it away, but the screams of the man’s soul seemed to follow after him even after he had run quite a ways. He never did look back.

Personality: Corwin is a textbook extrovert. He likes to be around people, and basically feels horrible in any situation where he feels forcibly cut off from them. He’s friendly and outgoing and always ready to try something new because hey, it might be fun, and he is always looking for more of that. He’s not too big on studying, although it’s mostly because of lack of interest rather than a dislike of reading – if he finds a book that really catches his attention, he’ll basically devour it and then run around looking for someone to excitedly talk to about it.

And boy, will he talk. He loves to talk to other people. It energizes him and allows him to think things aloud. As long as the conversation matches his interests, you can bet he will be invested in it, even if it looks like his attention is wandering at the time. Because really, it’s not; even when in the middle of a conversation it’s important for him to keep an eye on the people around him, and it’s very easy for him to greet someone or even start a new, short conversation before jumping back to the original one.

While he can be horrendously enthusiastic about the things he likes, getting him to participate in things he doesn’t enjoy can be like pulling teeth. He basically digs his feet in and will refuse to give unless some serious pushing and/or blackmail/bribery is involved. Getting him to eat certain vegetables for example can result in a hell of a time, much less trying to get him to take an action he believes is wrong.

After dying, he’s had to put a lot of his life in perspective. Due to the nature of the world after death, he has been basically isolated from other humans for days without even the world of dreams for a respite. Being able to interact with people again is enough to boost his excitement to even higher levels, because now that he knows what it’s like to be without them? He just really loves being able to talk to people again. Going into another world is like experiencing a rebirth; the only senses he had as a wandering soul was his sight, hearing, and just enough touch to be able to know where he was and whether or not he was moving. Being able to taste, smell, and feel in earnest again? He will be completely ecstatic.

Like a lot of souls tend to do, he too has a tendency to cling to his past. Any item he brings with him from his life, such as his clothes, will be treated with utmost care. The hair he was growing out on a dare? Why not just leave it to keep growing? He has only a few concrete connections to his life, and he can’t bear to part with them. There’s a fear that if he loses those few things, he will lose all the tiny bits that link him back to his life with his family and friends. Memories are nice, but physical reminders are better, in Corwin’s opinion.

He has developed a wariness of animals. There were a few times when, as a soul, he encountered what looked like an ordinary animal only for it to suddenly become a large, beastly thing that began chasing him around trying to make a meal of his soul. He knows that logically being alive would make them relatively harmless, but it’s hard to put memories of being chased for hours on end behind you so easily.

And… like many who have reached an unsatisfactory afterlife after being taught of religion, he’s honestly had his faith shaken. He always believed about half and half when it came to the lessons on Christianity his grandmother had so tried to instill in him. But with his focus being on the physical world rather than the spirit one, he paid it only slight mind. Still, he likes to think he deserved a better end than the afterlife he got, and he’s spent a fair few hours of what little rest he was able to get cursing his fate and wondering internally what he did to find himself in such a bleak situation. Part of him wonders if it was hell, but wasn’t that place supposed to be all brimstone-y and full of red men with pitchforks? In this place, it felt more like he had been abandoned than anything else… He can’t help but wonder about these things, and as much as he tries to ignore it and keep doing what he can, the thoughts keep floating back to the surface.

Lastly… he isn’t a fighter. Sure, he liked those video games where you got to be the hero. But actually facing monsters yourself? Especially ones you have no way to defeat? He’s not too keen on battling it out anymore. Not really. The instinct to run at danger has been ingrained in him over the period of time he’s spent as a wandering soul. Maybe things will be different when he finds an effective way to fight back. But until he regains his courage to do so, he’d much rather rely on the strength of his legs than that of his arms in a sense.

Game Specific:
Arcana: The Fool.
Justification: He is faced with a new beginning in Prospero, and is generally happy and optimistic. His is honest to the point of naivety and enjoys spontaneity.

On the reverse, he can be impulsive and foolish in his decisions, living based on the whims of the heart. He wastes his talent by dabbling in games instead of focusing on developing his natural skill.


Samples:

First Person Sample: [The feed starts up shakily, the face of a certain young boy a little too close to the camera. What can be seen of his mouth is split into a wide grin.]

Hey! So all my friends are busy with their summer homework or whatever [Eyeroll] and they can’t get out right now. Soo… Are any of you guys up for a game of soccer? It doesn’t really matter if we’ve got even teams or anything. It’s just for fun. Y’know, something to do!

If you’re interested, come on over to the park! It’s boring just playing by yourself. Gimme something to do!

Third Person Sample: Corwin ran. He ran with all his strength, all his speed. One leg in front of the other. That was all that mattered.

Behind him, he could hear the Shadow approaching. It was a blobbish thing, nowhere near as intimidating as the spirits he had grown so used to encountering, but he didn’t feel inclined to face it all the same. As far as he was concerned, a monster was a monster was a monster. They were dangerous, and he knew only too well how utterly unprepared he was. There was simply no way he could possibly fight them. Not now.

The Shadow was persistent. No matter how many turns he took, it never seemed to falter. He could feel his chest tightening with effort as his body began to protest. This is too much. I can’t keep sprinting like this. Spotting a garbage dumpster positioned conveniently near a window, he clambered onto it without a second thought and began climbing up the building, jumping first to the indent caused by the window and from there scrabbling up a thick, sturdy pipe that must have provided something awfully important. Water, maybe.

He didn’t stop until he reached the roof, sparing only a single glance at the Shadow stranded on the ground before sinking down, allowing his body to rest. He couldn’t help but think ruefully back at the time when he had first found himself alive again, so happy to have a solid body with its senses returned in full. Now those senses were working against him, reminding him of the exhaustion his limbs now faced, the shakiness of his hands from fright. All sensations he lacked completely as a mere soul.

Raising a hand up to the sky, he looked at its shadowed silhouette over the brilliance of the half moon. Even now, he couldn’t stop his hand from trembling.

And yet, dark hour aside, he wouldn’t want it any other way.
avatardealwithit: (Default)

[personal profile] avatardealwithit 2012-08-17 11:31 pm (UTC)(link)
Player Info:
Nickname:Miki
Age:24
Personal LJ/DW:[personal profile] kansaiphones
Method of Contact:AIM: Yamiryu7, [plurk.com profile] kansaiphones
Characters Played:Saori Nakagawa [personal profile] needsteaplz

Character Info:
Name:Korra
Age:17
Canon:Legend of Korra
Pull Point:Post Season 1, Episode 4 "The Voice in the Night"

Background Info:
History:Series canon and Character specific information
Personality: Korra is in every way opposite of her predecessor, Avatar Aang. While he was a pacifist and much more spiritual in nature, Korra has no qualms about using violence. She’s much more bolder, confident, upfront and often confrontational with others.This is reflected in her element bending. She’s mastered water, fire and earth but has yet to master air: the most spiritual of the elements and a polar opposite to her personality.

Unlike Aang, Korra mastered those elements when she was four. This eventually makes her rather arrogant and highly value her status as the Avatar. It’s not until she sees the Equalist leader Amon demonstrate his ability to take away people’s ability to bend elements permanently she begins to doubt herself. To Korra, bending is all that she has in her life and to have it taken away means she will lose everything. There are have been nagging doubts that her own friends will only see her as the Avatar. Rather than admit to herself and to her peers she’s afraid, she tries to act big and even calls Amon out for a showdown, where he mocks her which dropped her down a few pegs.

Even though Korra is a master of combat and bending, she is socially awkward. This is mostly because she lived a life of seclusion in a compound for her training to be a master warrior the world has called for to restore balance, and developed a confrontational personality from it. She believes in fighting over diplomatic methods to deal with problems but never considers using it to actually kill someone. Even her mentor Katara said she needed the experience in order to develop her into a better Avatar. She only had friends her age when she arrived in Republic City. When she found out the friend she has a crush on went ahead and got himself a girlfriend, she’s less than happy about it.

Game Specific:
Arcana: Fool
Justification:
Untapped Potential: While she’s still young for an Avatar, she still has a lot of work to do to become a fully fledged one. On top of that, she has yet to grow as a person.

Optimism: Despite the events going on when she arrives in Republic City involving the Equalists, Korra manages to stay positive and drives forward to stop them.

Immaturity: Korra maybe a prolific fighter and bender, she’s lacking in the way of being in an society. Her pride and arrogance tends to be weighing her down when it comes to interacting with people.


Samples:

First Person Sample: Dear_Mun post

Third Person Sample:
For Korra, being in Prospero has been jarring to say the least. No one knew what she was talking about when she about benders like herself. Pro-bending didn’t exist either. The animals here seemed to so mundane compared to Naga and Pabu. More importantly, the local kept harassing her to go to school, to which she rolled her eyes and decided to go somewhere else.

The she heard about the Dark Hour over the network, she decided to check it out herself. Of course she didn’t realize that her bending powers were gone. She’s no damsel in distress without her bending abilities. Fists and feet flew as she pushed back the incoming shadows.

“Geeze, there’s no end to them. You guys are persistent. There’s gotta be a better way to get rid of them.”

She stepped back and readied herself into another fight stance when there was a blue shining aura above them. Korra looked up and heard a woman’s voice. A mass of water appeared and shaped into a woman. She continued to float above Korra.

I am thou...Thou art I. I am the water spirit Undine. I shall grant you my power when you need it most.” As if to prove her point, she aimed a strong jet of water at the closest Shadow.

“I’m not sure what’s going on but this’ll work!” Korra grinned. “Let’s go, Undine!”
beato: birdhaus (don't be afraid)

Sakura Matou - Fate/Stay Night - Reserved

[personal profile] beato 2012-08-24 02:59 am (UTC)(link)
Player Info:
Nickname: Noel
Age: 24
Personal LJ/DW: beato
Method of Contact: AIM: dancinghigangana
Characters Played: n/a
arthurisms: (→ Our smiles would have join)

ARTHUR PENDRAGON | Merlin | my reserve ran out along time ago

[personal profile] arthurisms 2012-09-05 02:34 am (UTC)(link)
breaker_gorgon: (18)

Rider (Medusa) | Fate/Stay Night | Terribly Late Reserve

[personal profile] breaker_gorgon 2012-09-09 08:01 pm (UTC)(link)
harpbeat: (♀ Squee)

Eater | Blaze Union | Not Reserved | Re-app

[personal profile] harpbeat 2012-09-13 10:47 pm (UTC)(link)
Player Info:
Nickname: Mini
Age: 19
Personal LJ/DW: [personal profile] misheard
Method of Contact: [plurk.com profile] Misheard
Characters Played: Issei Ryudo, Ledah Rozwelli, Ryuunosuke Uryuu, V/V

Character Info:
Name: Eater
Age: who the heck knows, appears at least a teenager
Canon: Blaze Union
Pull Point: post-A route

Background Info:
History: Eater's history is vague. They claim to be Eater the Minstrel, traveling the world in search of strong men to write songs about. She's certainly not faking the appetite for strong men to drool over, but her true objectives lie in mystery. How long have they been wandering? How old are they really? Where exactly have they been? Where is she planning to go besides inside some handsome guy's pants?

Things that are facts: they're a fallen angel of some kind. They have indeed been wandering the world for a while and hear tales of bold and brave men. They also have a split personality that turns from a woman during the day into a man during the night. Is this natural? If not, how do you get a split personality like that? None of this makes any sense.

During the game, she joins up with the main characters' army after the girls rescue her from some men she was pissing off by telling them that they smelled. Also they mentioned that there were strong men in their army and she was hooked. And then night fell, they learned of her split personality, and another weird person was added to the cast of characters.
Personality: Eater's personality has a major split between the female side and the male side.

Female Eater is a romantic, or at least attempts to be one. She wanders the world searching for wonderful gentlemen, and when she even hears about them she starts literally drooling. This is apparently her major goal in life. She's also more than a bit of a ditz. Many people would not tell a group of increasingly angry men that they smell bad. Eater would and did, either oblivious to the fact that they were going to attack her for it or just that badly needing to say that they were smelly.

Male Eater is more careless and rough than that. He doesn't care about any fine gentlemen - he just wants a fight, good food, and the basics of fun living. He wears the same pretty clothing female Eater does because she's the one who gets dressed in the morning, so why bother changing? He's a bit rude and impatient, and can make fun of people for being slow or forgetting that he's a guy during fanservice situations.

Notably, he lacks finesse enough to be the only character in the game unable to use skills. He makes up for it by being really friggin' strong. Female Eater uses her harp to cast magic spells. Male Eater beats enemies to death with it.

Game Specific:
Arcana: Lovers
Justification: What better arcana is there for two personalities in one? Although they have their differences and petty bickerings, male and female Eater are unltimately the same person. They take the same path in life and make choices that the other will accept. Their dual nature is something that they've long since worked out if it was ever a problem, and now it is simply a part of them.


Samples:

First Person Sample: I see you have all been well since I left you last~ Tell me what great deeds have occurred in my absence. There must surely have been a few. After all, we do fight ferocious monsters every night! In the trials of combat, heroes rise to glory. Ah, I can only just imagine how brave they must have been~

...and I suppose I should ask now, to save time, if the bar still has that bartender my other half dislikes.
Third Person Sample: The one thing Eater can count on is that as the sun sets, her mind will fade into the background as his mind takes control. It's impossible for them not to notice, and it's impossible for others around them not to notice, as well. Eater's posture shifts from good to poor in an instant, a sentence began kindly will end with a 'screw you', and something about the gleam in his eyes doesn't feel like it should belong to her.

Because, of course, it doesn't.

It's a bit of an unnerving change to watch, and when Eater is more thoughtful, she will avoid being around others at sunset. She rarely is that thoughtful. For something that's happened for over a thousand years, it often slips her mind.
ihunger: by moi (Default)

Son Goku \\ Dragon Ball Z // Not Reserved

[personal profile] ihunger 2012-09-17 12:58 am (UTC)(link)
Player Info:
Nickname: Ryan
Age: 27
Personal LJ/DW: [personal profile] endless_sorcerer 
Method of Contact: plurk
Characters Played: n/a

Character Info:
Name: Son Goku
Age:  24
Canon: Dragon Ball Z
Pull Point: Just after his first death and having to travel Snake Way.
Background Info:
History: wiki
Personality:

Goku, despite his looks, is actually an alien from the planet Vegeta. He was sent to Earth to destroy it, but was found by a kind old man named Gohan, who would become Goku's adopted grandfather. Goku was a rather unruly baby, until he took a tumble down a cliff and miraculously survived. From that day on, he was the most well-behaved child anyone could ever hope for. But due to being raised by a mountain hermit, he was pretty innocent to the world around him.

Even now, as a young adult, Goku still retains a lot of the personality he had as a child. He's friendly, possibly TOO friendly for some people. He'll trust anyone, even if it's obvious they happen to be the worst people in the world. And despite the fact that he killed plenty of people in his younger years, mainly due to having no concept of morality at the time, he dislikes killing anyone unless they refuse to change their ways. He's pretty much the definition of Stupid Good.

But don't let that fool you. He is strong. Possibly the strongest person in the world. Some of this is due to the natural strength and potential of every Saiyan. But he was also trained by some of the greatest men the world has to offer. But even if he's saved the world from the terror of the Red Ribbon Army and even the Demon King Piccolo, he's more into fighting for fun, and will happily take up any challenge that might be given to him. But even more so if it involves food. Goku loves food, almost to an unhealthy degree. He will devour anything and everything in sight when the mood strikes him. And hilariously enough, he's deathly afraid of needles. Which just goes to show you, it doesn't matter how strong you are. Needles are pure evil.

Game Specific:
Arcana: Fool
Justification:
If Goku is anything, he's an optimist. He always believes things will go right, even if it looks like the complete opposite is happening at the time. He will always believe there's a way to make things right, no matter what. There's also the fact that despite being exposed to the world, he's got a bit of innocence and naivety about some aspects of the modern world. He could be seen as a positive influence for just how good of a person he is. And going by just how many ridiculous power-ups he gets during the series as it progresses? Pretty sure the untapped potential thing applies pretty well.
Samples:
First Person Sample:

[ Video enabled. Anyone watching will find the usually all too cheerful Goku looking kind of... worried? ]

Uh, guys. I've got a question for ya. Wait, is this thing even on?

[
A few seemingly random taps on the touch pad seem to be enough to satisfy him, and so he continues. ]

So, uh. What exactly does it mean when someone says you're "banned for life"? Like, would you not be banned anymore if you died and then came back to life? Because I think I might actually starve to death if this keeps happening.

Third Person Sample:

Well, this was certainly a situation he was all too familiar with. Being out numbered by the enemy never really bothered him, to be honest. The only problem was that Shadows didn't exactly speak in any language he could understand, which pretty much made any negotiations useless. Well, there was only one thing he could do. Play around with them and hope they eventually give up and run away, right? It's not like he's just going to kill something because it's weird. He didn't want to kill anything. Unless it's edible, but that's a totally different story.

And so the shadows went in for their attack, thinking they could easily overwhelm him that way. He thought they were pretty silly, considering he carried a trusty pole with him that allowed him to fling himself out of the way of the oncoming foes. Granted, it wasn't his handy Power Pole, but it worked in a pinch. The closet shadow realized what had happened and attempted to come out him, which only resulted in it getting slapped away with the pole. Even better, he happened to slap the shadow right into the other two, causing a triple damage combo which would hopefully keep them down for a couple of seconds. It was long enough for him to think of his next move, at least.
tsukihimay: (But only as a bodyguard and a friend.)

Arcueid Brunestud | Tsukihime | Re-App

[personal profile] tsukihimay 2012-09-21 11:35 pm (UTC)(link)
flighthearted: Official Art (Default)

Leanne | Fire Emblem | Not-Reserved

[personal profile] flighthearted 2012-09-25 05:40 pm (UTC)(link)
Player Info:
Nickname: Pie
Age: 24
Personal LJ/DW: [personal profile] tentacular
Method of Contact: AIM: dmnthepatriots, plurk: [plurk.com profile] ravno
Characters Played: Aengus Óg

Character Info:
Name: Leanne
Age: In her early twenties.
Canon: Fire Emblem: Radiant Dawn
Pull Point: After the Part 4 Prologue in Radiant Dawn. The world has become silent and Ashera is determined to destroy the survivors, turning the Begnion senators against them. Leanne had only recently protected Naesala from Skrimir, only to need to be saved herself from his anger. The many protagonists have separated into several groups to make their way to the Tower of Guidance where Ashera resides.

Background Info:
History: The game's page on the Fire Emblem wiki
Her species
Leanne's page
Personality: For as long as the heron tribe has existed, it has been known for its passivity. Even at the end, despite great power being at their hands, they were willing to die rather than to lift a hand against another. Leanne, however, is not one of those types.

Although just as delicate as the average heron (even at high levels, one hit will likely KO her) and unable to wield any sort of weapon, Leanne stubbornly refuses to abandon her friends and family. War weakens her, tires her by her very nature as a being of peace, but she refuses to back down.

Her role is as support, using her songs to call upon ancient magic to help her friends. That said, when directly in danger, she is often helpless; while she will fight if it is for her friends, she depends on them quite heavily to defend her. This helplessness can be frustrating, but she's glad to be able to do her part by giving them strength and healing their wounds.

On first glance, Leanne can easily be recognized for a princess. There is an aura of calmness around her at the best of times. At first her speech appears to be nonsense, but her words can be understood even before she begins to learn a rough form of the modern language. The ancient language she uses has a translation, showing her normal speech to be fairly formal and soft.

While her anger can be fierce and she is willing to throw herself in danger to protect her friends, Leanne is generally a fairly gentle and compassionate soul. All herons can usually sense the feelings of other beings and Leanne used hers from the start to help those in need. She's very optimistic and cares deeply. Hatred in particular horrifies her.

Leanne is essentially a friend to all things... that don't try to kill them or have blatantly evil hearts. Her friendships are always strong ones and she remains eternally fond of everyone she knows from her childhood. She is especially fond of Naesala and defends him even despite his self-destructive guilt. At the end of the game, she even marries him if their support links are high enough. Leanne is the voice of morality among her more violent friends- despite having a few unladylike thoughts herself.

Despite her elegance, Leanne can be fairly childish. When Tibarn tells her she can't go with him to the battlefield, she calls him a 'big meanie'. In a few occasions she's shown to use her own language to snark or berate solely because she knows the people listening cannot understand it.

Because of her long sleep, she is likely the most innocent of the laguz - or indeed, most characters in the duology. Like her brother, she cannot eat more than a limited diet in her natural form without getting sick. Unlike him, however, she seems to have a rather food-fixated streak to her.

Game Specific:
Arcana: Sun
Justification: Leanne, as mentioned above, has a very fitting personality for this. As a heron, she's optimistic, gentle, full of love and happiness and generally satisfied with life. Sun is also associated with light - the heron abilities - and healing, through the Apollo connection. The Sun's original design is also often representative of innocence.


Samples:

First Person Sample: I have a question for everyone. Please, forgive me.

[Choose your words carefully, Leanne. She takes a deep breath before continuing.]

What does it mean when someone is 'stacked to the roof'? A gentleman I met today said it while staring at me. These modern clothes are terribly revealing, so I fled the scene out of embarassment.

...I wonder if my brother is 'stacked to the roof' too.

Third Person Sample: How did beorc manage to make it around on these thin legs? For the first time, Leanne was realising how luxurious she had it, being able to fly. Even in the 'Dark Hour', when her wings returned, flight was impossible. It was as if someone had clipped her wings, leaving a feeling of emptiness behind. A feeling of something being missing. She would almost have lost a limb rather than a wing. Was this what Rafiel felt? Losing that ability was even more terrible than she had thought!

But there was no time to worry about spilt water and tragedies. Even when flying, Leanne had never been as fast as Reyson. Running had not made her faster. She fled down the street as fast as she could manage, stumbling more than a few times and veering around a startled Shadow in her haste. The sounds of fighting were not far now. Halting at a crossroads, she closed her eyes to listen more carefully, unnoticing of the Shadow creeping up behind her. To the right, then! Without even realising it, she had just avoided an attack, as she continued on her way to help. The Shadow stared after the retreating back of the unaware heron princess and set off after her again.
trueempress: (FE10 // only one thing to do)

Sanaki Kirsch Altina | Fire Emblem: Path of Radiance | Re-app | Where my Emperors at

[personal profile] trueempress 2012-09-25 08:11 pm (UTC)(link)
Player Info:
Nickname: Mini
Age: 19
Personal DW: [personal profile] misheard
Method of Contact: Plurk, Misheard.
Characters Played: Ryuunosuke Uryuu, Ledah Rozwelli, Issei Ryudo, V/V, and Eater.

Character Info:
Name: Sanaki Kirsch Altina
Age: 10
Canon: Fire Emblem: Path of Radiance
Pull Point: Shortly after Path of Radiance

Background Info:
History: Twenty years before the start of Path of Radiance, the apostle of Begnion was assassinated. A rumor circulated that the heron laguz of Serenes were to blame, and although the herons were in fact a peace-loving species, the people of Begnion mobbed and wiped out the herons completely.

Flash forward twenty years later. The ten-year old Sanaki is empress and apostle when another country, Daein, invades another country, Crimea, and the princess of Crimea comes to Begnion seeking aid. Before Sanaki will lend her Begnion's support, she has her mercenaries complete a number of minor tasks for her. It's revealed that she's working against the corrupt senate - she cannot oppose them openly, being a ten-year-old girl, but she can subvert their wishes.

When two survivors of the massacre are found, Sanaki gets on her knees and apologizes profusely for what her people did. The survivors forgive her for her guilt, and the wounds between the species begin to heal. Sanaki lends Begnion's troops to Crimea's effort, and the Crimean princess goes on to take back her country. This is the canon point Sanaki comes from.

Personality: Sanaki is better than you. Yes, she is. She's the empress and apostle of the largest country on the face of Tellius. You owe her your respect. Sanaki is very used to getting her way and being paid deference. When she doesn't, she tends to behave like a bit of a brat. She comes across as disdainful in many situations, if not demanding.

However, that's not the only side of Sanaki. She is perfectly willing to go down on her knees and beg for forgiveness for her country. She really does want peace and justice in the world, especially for her home of Begnion. She's aware of the maneuvering of the mostly corrupt senate and is cunning enough to work against them when they step out of line. And when it matters most, in times of war she is willing to work with other rulers as much as she can to end the fighting, ignoring her usual pride.

Sanaki goes through some doubts in Radiant Dawn (the sequel to Path of Radiance) about the legitimacy of her claim to the throne. It's a marked contrast from her usual confidence, and it lasts some time before she comes to realize that her people support her completely, giving her the right to be a just ruler.

Game Specific:
Arcana: Emperor
Justification: Authority: Sanaki is both empress and apostle, and represents the largest country in the world with full power over it (theoretically). Insulting her is a crime, and no single figure has more authority.
Leadership: Sanaki can rally her people behind her. She's well aware of the responsibilities of her position, and devotes her efforts to the important causes of ending strife between the races and helping the common people.
Manipulation of power: Due to her youth, she cannot work against the senate as openly as she would like, and must be more cunning about her choices and methods.
Loss of authority: She is deposed as empress and denounced as apostle in the sequel and must reclaim her position from the senate.
Indecision: Certain powers normally granted to the apostle are missing from her. She goes through a period of wondering whether she is truly meant to be the apostle, and eventually decides to rule only as the empress, to which she has full right.

Samples:
First Person Sample: What fool thinks they can kidnap the apostle and get away with it?! Do you know how many people will have your head for this? I don't know how you got past the Holy Guard, but you've put the entire country of Begnion into a state of high alarm where all of the army, all of the resources, and all of the intelligence gathering will be dedicated to finding me again!

I would not wish my worst enemy to be in your state after I'm found.
Third Person Sample: Sanaki had tried to pick up weapons before, but really, magic was much more suited to her talents. She was well-capable of defending herself with a fire tome, as well as thunder and wind and light. She didn't need to try to increase her strength enough to handle a sword or lance.

...Except that none of those worked here. Without any of her guards to protect her, she was going to have to learn how to pick up a heavy or sharp object and hit things with it. It was crude, and it wasn't going to go easily at all, but it was preferable to dying.

Hm. She was going to need a teacher for this, wasn't she. One that would respect her station, of course.
scentofmakai: (frit)

Zett Takajo | Shin Megami Tensei: Devil Children | Not Reserved

[personal profile] scentofmakai 2012-10-09 01:54 pm (UTC)(link)
Player Info:
Nickname: Mini
Age: 19
Personal LJ/DW: [personal profile] misheard
Method of Contact: [plurk.com profile] misheard
Characters Played: Issei Ryudo, Ryuunosuke Uryuu, Ledah Rozwelli, V/V, Eater, Sanaki Kirsch Altina

Character Info:
Name: Zett Takajo
Age: Vague, appears about 16
Canon: Shin Megami Tensei: Devil Children
Pull Point: After being rescued from re-absorption.

Background Info:
History: An exciting fusion of the anime and game canon!

So there's this demon named Beelzebub who wants to take over the demon world, Makai. The problem is that he is second-in-command to Lucifer. So what he does is seal Lucifer away somehow and then impersonate him. Hooray, world domination is his.

Enter Setsuna and Mirai. These half-human, half-demon Devil Children (specifically, the children of two human mothers and Lucifer himself) enter Makai and start causing all this trouble, saving weak demons from biger bullying demons, being heroes, yada yada. Beelzebub takes note of this. So what does he do? He splits off a part of his own personality (that's the thing with world-conquering demons, they don't trust anyone else so much) and tells him to go spy on them.

This split-off personality is Takajo Zett. He's helpful, working to gain their trust. He shows up conveniently at the right times out of nowhere to save their butts. And, in return, Mirai and (especially) Setsuna come to regard him as a friend, putting themselves in danger to protect him.

Eventually, Zett comes to regard them as friends as well, which is a problem. Because he's just a cast-off personality, eventually the main personality decides to absorb him back in. And kill his friends.

Setsuna and Mirai are not okay with this, either the absorbing part or them dying. Beelzebub seriously outclasses them in combat ability, but just when all things seem lost, Zett decides to assert his own personality just enough to cripple Beelzebub's ability to fight. Heartened by Zett's attempt at saving them, Setsuna and co. manage somehow (idk, there are pentagrams shot out of a gun and sparkles) to pull Zett back out of Beelzebub, and together they defeat Beelzebub.

Somehow Zett survives this. That's how you know it's a kids' show.

Personality: Zett comes off as cheerful and laidback, and it's really not an act. Not much bothers him. He's used to what happens in Makai - unlike the human heroes, he doesn't have the sensibilities of 'innocent demons shouldn't get oppressed all the time' because that's how life in Makai is. Despite that, he isn't about to oppress them himself, either.

He's a bit cocky, and he has the right to be. As a split-off of Beelzebub, an extremely powerful demon, Zett has great powers in his own right, and can handle most dangers on his own. That Setsuna keeps insisting on saving him is kind of annoying, but endearing, in its own way.

Zett may be upbeat, but he isn't stupid or particularly trusting. When someone's planning to backstab his friend, he greets them with a bolt of lightning, and lectures said friend later about getting in the way and later getting stabbed in the back as Zett told him he would. But, despite that he warned Setsuna about this and he ignored the warning, he still came to save Setsuna from his own folly: he's loyal to his friends, once you get his trust.

Zett has a strong will. He resists being reabsorbed for a while, and considering that the power absorbing him is end boss tier Beelzebub, that's saying something. Even when he's reabsorbed, he has enough force of personality to cause Beelzebub physical pain and stop him from attacking his friends for a time. And, eventually he's able to reassert himself and reform his own body.

He also likes dramatically hanging around on high places like trees and giant rocks. And never explaining why he keeps showing up mysteriously.

Game Specific:
Arcana: Moon
Justification: With the Moona arcana being the one about trickery, naturally this is Zett misleading the others to his intentions and being impossible to read, but the most important part of this is fear. Zett comes to fear his reabsorption and inevitably wiping out his friends when they come to be heroic. He fights back against himself.

Samples:
First Person Sample: This is a public service announcement. Some of you know Setsuna Kai, right? About my age, white hair he can't comb properly... He's kind of dumb, and he'll sacrifice himself for you if you're ever in danger, especially once he figures out that you can't die here. So try not to get in danger, or I'll have to come around and save both of you, and it's a pain.

Later.
Third Person Sample: Zett kicked a rock and sighed.

Normally his main personality was impossible to ignore, once it made its presence known. He still remembered being absorbed, and the crushing pain that was Beelzebub trying to submerge his will completely.

Baal Zebul was just another name for Beelzebub. However, aside from the words he said after summoning him, Baal Zebul hadn't spoken to him at all, even when Zett swore at him in his head.

Was this the silent treatment? Was being a Persona some kind of limit to his consciousness? This was way too confusing. Normal people didn't have to deal with split personality problems
demi_devil: (pic#4944579)

Setsuna Kai | Shin Megami Tensei: Devil Children | Not Reserved

[personal profile] demi_devil 2012-10-09 02:23 pm (UTC)(link)
Player Info:
Nickname: Pie
Age: 24
Personal LJ/DW: [personal profile] tentacular
Method of Contact: PMing is fine.
Characters Played: Aengus Óg, Leanne

Character Info:
Name: Setsuna Kai
Age: 14
Canon: Shin Megami Tensei: Devil Children (primarily game but with some anime supplements to round him off, if that's acceptable)
Pull Point: After defeating Hel and freeing Diana, an event that was shortly after the reveal that he was a Devil Child (but not of whom his father was). Due to the anime supplements, this would also be after Zett was rescued from Beelzebub, but still prior to the rescue of Lucifer from Azel's imprisonment.

Background Info:
History: It all began with a woman.

It usually does, of course, when we're speaking of the birth of the antichrist, even one as unusual as this. It began with a woman, and the 'Great Demon' Lucifer who ruled Makai. After his return to his world, Setsuna Kai was born. Though he visited the children often, one day, he simply stopped coming. With the death of that woman, Setsuna and his half-brother Nagahisa were left to their aunt and uncle, busy people who had no time for children. They were all each other had in the world.

Strange dreams began to plague Setsuna. Dreams of a figure he could not recognize, speaking words he did not understand. It was soon afterwards that disasters began occurring throughout the world. Wars, earthquakes, cultists... and then the snow began to fall in the middle of the summer. It heralded a terrible change. Jack Frosts, talking snowmen, came out of nowhere and kidnapped Nagahisa. It was only the appearance of Cool, a Cerberus, that saved Setsuna's life. With that, a contract was formed between them and Setsuna determined to find his way to Makai to rescue his brother. While they were searching, Takajo Zett appeared and used the Rainbow Horn to transport Setsuna to Makai.

There, they discovered that the demon lord had been acting strange lately... and that he had sent someone known as a "Devil Child" after them, to destroy them. Devil Children were the result of unions between demons and humans, and were said to have phenomenal power. Setsuna was soon arrested by the demon lord's fairies and send to the Ice Land ruled over by Hel. There, he met Diana, a female Frost, and escaped with her. However, Zett soon showed up again to tell them that Nagahisa was now with the angels. To find Nagahisa, Setsuna went up against Hel and won, though she warned him that there was nowhere safe from the demon lord.

As the game proceeded, Setsuna discovered that Nagahisa was the son of Archangel Michael, and that he had decided to ally with the angels in their attempt to destroy the world. Unbelieving, he listened as Nagahisa told him of two programs, created by Lucifer. 'Ragnarok' and 'Armageddon'. The ones who control these control the fate of the world. And the key to unlocking them was the Norn's Key, the pieces of which Setsuna had unknowingly been collecting.

Then he left. Later he was found destroying Casino Town, mad with hatred. It horrified Setsuna. Eventually, thanks to Berial, he was informed of who his father was, and learnt where he was. He went to Azael, who had captured him and taken his form, and defeated him. As Lucifer was rescued, he told Setsuna that he was the one who had to decide the fate of the world and decided to be his ally. The choice was his. Cleanse the world with holy fire, or bring it to a new era, where Makai and Earth were bound irreparably closer...

NOTES: Takajo Zett is the split personality of Beelzebub, or just his human form in the games (a fact which is only revealed in the post-game). In the anime, he develops a close bond with Setsuna despite having being intended to destroy him, saves his life on more than one occasion and eventually is saved from becoming absorbed by his original self by him. It is the only anime-related plot point that I wish to use to round-out his personality, as the anime's story is in many ways quite different. The only other anime information I wish to use is simply personality traits to flesh him out a bit more.

Personality: The first three words that come to mind when thinking about Setsuna Kai are these:

-reckless
-clueless
-friendly

Setsuna is far more energetic in the anime than in the game, but even there he's shown to have a fierce level of uncontrollable brashness. He'll gladly charge into danger for the sake of his friends, or even just because he thinks he can win. He's not stupid, but he is fairly slow to grasp things. Often you'll find him awkwardly repeating the things you've just told him with a puzzled look on his face.

Get used to that look. You'll see it often, along with his more serious face. It's a side-effect of being constantly thrown into things the average kid - and even most adults - would not understand. Demons, angels, talking snowmen, other worlds, magic... And of course, everyone else in it usually acts like he's a bit of a prat for not realizing it. But the truth is, his mind is actually pretty sharp. Despite his confusion, he adapts to things quickly and reacts quicker. A good trait for someone like him. He accepts his identity as a Devil Child with surprising ease, adapting to Makai's different lands with little difficulty.

Energetic, determined, and stubborn. These are all words that describe him quite aptly. Even when encased in ice, he struggles. When he's faced with a locked passageway to another world, he insists on trying to find a way there. When he finds out his brother is an enemy, and he must choose between father and brother, between the life of the world and the death of it, he pursues. Surrender is not a word in his vocabulary, although he can get quite down about his situation.

In a lot of ways, Setsuna is both older than his age - as a Devil Child, he has had a lot of weight thrown on his shoulders - and younger, having bursts of childishness. He rarely allows other people to know when he's worried, not wanting to drag them into his problems and make them suffer. Setsuna gets very easily attached to people; Zett (anime primarily, but I would like to accommodate it into this), Nagahisa, Mirai, Cool, the many demons he meets and befriends... they're all people he'd throw himself in front of to save them from harm. Because of the loss of his mother and the absence of his father (due to being kidnapped), Setsuna appears to have separation anxiety and dislikes loneliness.

With that said, Setsuna's suspicions can be easily allayed, allowing distrustful people into his life with few problems. He trusts easily and carelessly. However, his devotion to his brother (and later father) can overcome everything else. He has optimism and hope, but also dislikes having too much responsibility. He doesn't care for philosophy, and has a rather single-minded attitude at times.

When he isn't clouded by rage or worry, he's quite smart. However, he still refuses to believe that Nagahisa has changed so much, that he wishes the destruction of all. He disbelieves in destiny, and has a strong aversion to people trying to control the fate of others.

Game Specific:
Arcana: Star
Justification: Aside from the fact that he is his father's son (and Helel/Lucifer were classed originally as 'Star' in the Persona games), Setsuna embodies many of the traits of the Star Arcana. He brings hope, is generous, kind, confident and has strong hopes for the future and faith in people.


Samples:

First Person Sample:

Hey! You guys, can you hear me?

[Shake shake. Helloooo people! It looks like the Dark Hour is here, and oh, what fun! There's an odd sort of howling in the night. Setsuna looks a little tired, but he grins at the video regardless.]

It looks like we've got a bit of trouble. I could do with having the Devi-Riser here, but I'll have to make do with my Persona. Don't worry, though! I'll keep it away from the residential areas. You can count on me! I'll take 'em down!

...

How do I call the Persona thing again?

Third Person Sample:

It was getting late.

Setsuna Kai swung his legs boredly as he sat perched on the top of the high wall surrounding the school. Five in the afternoon now and still no sign of anyone coming out. "Cool..." he murmured to himself, almost miserably. It had been days - maybe more - since he'd felt truly alone. Time had ceased to matter in Makai. Now he was in this Prospero place and time had become to move again.

Adjusting to it was hard. Almost as hard as adjusting to these crappy new school hours. He had no idea he'd missed the person he was waiting for by about an hour, although he should have guessed by the fact that he was always ridiculously early. These foreign schools had very short days compared to the ones he was used to. That should have been a blessing.

It felt more like a curse.

The heels of his feet smacked against the bricks in an unending litany of boredom. Had his aunt and uncle even noticed he was gone? Or Nagahisa? He doubted it. The thought of his little brother made his stomach ache however and he drew one knee up to rest his cheek against the cool skin of it. If he was so powerful as Zett had claimed, why did he feel so helpless?
Edited 2012-10-09 14:24 (UTC)
pikajanken: (Default)

Yayoi Kise - Smile Pretty Cure - no reserve

[personal profile] pikajanken 2012-11-12 05:50 pm (UTC)(link)
Player Info:
Nickname: Miki
Age: 24

Personal LJ/DW:[personal profile] kansaiphones

Method of Contact: [plurk.com profile] kansaiphones, Yamiryu7 on AIM and JackofAntics@gmail.com

Characters Played:Saori Nakagawa [personal profile] needsteaplz


Character Info:
Name:Yayoi Kise
Age:14
Canon: Smile Pretty Cure!
Pull Point:post episode 32

Background Info:Canon Wiki
History:Character Wiki
Personality:
When we are first introduced to Yayoi, she’s a shy girl and another character described her as a “crybaby who cries at the slightest nudge”. Over the course of the series however, both she and her fellow Pretty Cures realize how big her heart is even though she still has her crybaby tendencies. Before becoming part of the Pretty Cure, Yayoi was the typical quiet girl that can be found in any middle school. Because of that nature, she didn’t have much close friends before the series started.

She’s a very modest girl and kept her passion for drawing secret from her classmates. It wasn’t until both Miyuki and Akane nudge her to do the school wide poster art contest she gained the confidence to be open about it. She received the honorable mention, but her nature got the best of her and she broke down. During that time Akaoni,one of the Bad End Kingdom’s commanders, pushed the current Pretty Cures into a corner. She realized their true identities and rushed over to them to protect them. Naturally he laughs and asks what can a crybaby like her do. Yayoi stood her ground however and gained her ability to become Cure Peace, the third member of the Smile Pretty Cure.

Another thing she gets fired up about is superheroes/tokusatsu series. Like with her drawing, she hid it from her classmates out of fear of being teased. She’s the first to be on board with Miyuki when they finally discovered the main five Pretty Cures and trying to build their identity, such as creating their catchphrase. It’s a bit of a running gag in the series that she’s a bit wrong genre savvy because even though they’re clearly magical girls, Yayoi calls the Cures “superheroes”.

Yayoi is very sensitive about her bonds between her family and friends. When it was April Fool’s Day, she lied about being transferred to a different school, which began to snowball from Miyuki and then spreading to the rest of the class. Even though she had chances to explain herself, she was afraid of how everyone would lash out at her, especially the other Pretty Cures. During the school’s athletic meet, she overheard some of her classmates say they could win the girls’ relay race if she wasn’t it. Even though she tried to back out and they didn’t win, thanks to her friends, she did her best.

Another incident was based from a school assignment: What does your name mean and why did your parents give it you? When she asked her mother, she said her father named her and Yayoi asked him before he passed away. She began to get frustrated with the struggle to remember to the point she cries and apologizes to her father for not being able to remember. When she finally does remember, she’s very happy and further confirms her love for her father. The reason why her father named her Yayoi (“March” in the lunar calender) is after her mother (Chiharu “a thousand springs"). He wished for his daughter to be just as kind and gentle as her.


Game Specific:
Arcana: Sun
Justification: Yayoi has been able to achieve a lot over the series as both Cure Peace and herself. She always strives to keep her friends and loved ones happy. On the other hand, she still has to deal with her own fears of failure, including almost letting the Bad End Kingdom come very close to their goals. It doesn't stop her from picking herself off the ground and fighting back though. Even her own yellow color scheme fits her as she's one of the brightest, bubbliest girls on the team.


Samples:

First Person Sample:
Ah, um, hello. My name is Yayoi Kise. [She's fidgeting a bit.]
I have a question. Has anyone seen any girls by the name of Miyuki, Akane, Nao or Reika? Or maybe even a white sheep-like ani--I mean plushie, with yellow ears? I haven't been find any of them--

[Suddenly a gust comes by and picks up a piece of paper that was behind her. She immediately rushes to grab and the viewers could probably see a sketch of a super hero on the paper. Her face turns immediately red and she hides it behind her back.]

O-oh no, you weren't supposed to see that! Um just let me know if you seen anyone them, okay? I'm sorry for wasting your time! [The feed suddenly cuts off.]

Third Person Sample:
It was her first night in Prospero and she was still letting everything about this place sink in. She decided to hide out in one of the local tea shops, doing some sketches until it was rather late. Even then, she didn't want to go back to the dorms just yet. Thing was, she didn't check to see the time and the Dark Hour suddenly took over. She screamed when she saw the coffins and the shadows materializing. This wasn't like those times she fought the Bad End kingdom flunkies at all. It still didn't stop her from saying her transformation phrase out of habit though."

"P-Pretty Cure Smile Charge!" Nothing. Yayoi panicked. "O-oh no, this wasn't suppose to...AAH!" She dodged an attack and started to run, trying to hide back the tears welling in her eyes. No transformation meant no Cure Peace to shock them all. Then again, they weren’t Akanbe or anything she’s seen before. What was it she was told could fight them with? Persona.

“Um, I could really use some help here, Persona!” A bright light suddenly shone from above and a serene calm voice of a woman echoed.

I am thou and thou art I. I am the goddess, Sarasvati. My melody both envelopes and strikes foes... Suddenly a burst of lightning came down from above and struck the closest shadow. The others that trailed Yayoi skittered away. She sighed in relief and fell to her knees, the fatigue of the first summoning getting to her.

“I, I’m gonna be okay...”
swordofmiltia: (Default)

Jin Uzuki | Xenosaga | Reserved

[personal profile] swordofmiltia 2012-11-20 05:24 am (UTC)(link)
Player Info:
Nickname: Taisa
Age: 25
Personal LJ/DW: [personal profile] sinful_lynx
Method of Contact: [plurk.com profile] minitaisa
Characters Played: None

Character Info:
Name: Jin Uzuki
Age: 35
Canon: Xenosaga Trilogy (video game)
Pull Point: Third game, post-death

Background Info:
History: Jin's History
Personality: Jin comes off as a pretty easy-going guy. He's easy to talk to and is likely to have a calm expression on his face. When it comes to people, he's very good at reading them. In fact, he is one of the few people who did not think that the android KOS-MOS was as emotionless as she seemed. He even became genuinely angry when she was wounded.

He tends to have a wise, mentor-like air around him, though he isn't one for apprentices. Jin's casual attitude towards real life, especially his way of living, is a constant source of annoyance for his sister, such as taking things too easily. Jin would prefer things to be resolved calmly and quietly, without battle or all the fuss that comes with an argument. At times, he'll even remain quiet himself and allow the situation to calm itself. That being said, Jin can also be a passionate man. When he aims to do something, he sees it through to the very end and doesn't forget to make sure he's left his mark. He will fight with all he has to protect what's important to him, without a second thought to his own well-being, going to his own demise, even though he was afraid, but knowing that to protect the universe and the people he cared about in it, it was what he had to do. It is discovered at that end that what he was seraching for all along was peace.

Jin cares deeply for the well-being of others. While he complained that his 'patients were annoying' when he ran his medical practice, he tends to an injured man on the side of the road, knowing what he will one day become. He also cares very deeply for his sister, despite the way she treats him. When he shows these things, however, he comes off a little pushy, or a little too calm or may seem to 'brush-off' things. Teasing isn't out of the question, either. It's simply Jin's way of showing he cares.

At one point, his former lover calls him manipulative. To a certain extent, this is very true. Jin prefers things to go his way and will try and steer them in that direction, but he's pretty subtle about how he does this. In a conversation, or in battle, he hates to lose. Jin uses this, though not completely consciously, to push people away. He doesn't see keeping a distance as being lonely, but rather in the best interest of those around him. The only one he really cares to get close to is his sister, though he undoubtedly makes real friends with all of the people he travels with, probably the only people who can deal with him.

There are times, especially in emotional situations, Jin will take the role of a commander. While he does feel for people and their problems, he would rather keep his distance about them. His 'commander' side might not seem all that different, but he undoubtedly is. He becomes a bit colder, seemingly unfeeling, and doesn't take anything from anyone. He barely hesitates when it comes to raising his blade against even his own sister, if it means the protection of the universe itself.

Jin has a fondness for the past. For instance, instead of using a gun, or the lasers that are the common choice in the modern day, he prefers the use of a sword and he will even dress in older, japanese clothing toward the more form fitting and practical clothing in the time period he comes from. He's a scholar, and loves investigating the old and the mysterious and learning all he can about it. All of it is really more of a hobby than anything, but it is what makes him Jin.

While he might not necessarily be the most open guy, he does come off rather friendly to strangers. He's not against having conversations. He is one of the few to be able to actually have a conversation with the android KOS-MOS, who is said to be emotionless, in regards to his sister.

It is important to note that Jin seems to practice Buddhism.

Game Specific:
Arcana: Strength
Justification: Throughout the series, Jin shows several of the attributes, despite everything thrown at him. Not only does he seem rather optimistic, while staying in the realm of reality, but he is among the 'stronger' characters in terms of resolve and fortitude. He willingly draws his sword against the sister he loves dearly to stop the ones throwing the universe into chaos and faces his death unflinchingly. He even admits he's terrified, but has resolved to move forward, knowing what he has to do. He does not stand down in the face of danger or adversity, whether it be against a family member, a foe, a former friend or even death. Jin will see things done that must be done, even if it may be painful.


Samples:

First Person Sample: [It begins with quiet, thoughtful sounds, a little distant from the convenient little communications device.]

I see.

[Just as thoughtful as those pondering sounds just a moment ago, a bit closer and more clear.]

This is a rather interesting device.

[Jin's voice is calm, almost inviting. He seems entirely unconcerned about the situation, which, maybe he is. Or maybe he's just knows how to keep a straight face.]

I'm sure you hear this quite often, but I'm rather interested in this new land, Prospero. Would you mind telling me a little more about it?

[While he spends a little time information gathering outside.]

Whatever you have is appreciated.

Third Person Sample: A strange new world to explore, to learn and make home in, when there should be no home for him to make. It makes him wonder how much of that fight was a dream, how much he still does not understand about the universe and the people he's come to know as friends. He's concerned, not about his safety, or the fact that he does not truly understand how this world exists, how traveling through time to a place lost is exactly possible, but for those who might be here, too. Those who've yet to speak to him, find him among the other citizens.

Ah, but there is so little time to worry about things out of his reach. He is a normal human in yet another world filled with its own kind of monsters--not Gnosis or enemy soldiers, not men fighting for an end that did not come close to justifying the means or machines. They call them Shadows, strange beings that come during this one hour, fierce and persistent. Well, he knows quite well how to deal with these things, doesn't he? He was, after all, probably the most normal, sword-swinging human in their little group of misfits.

Jin shifts his stance, defensive rather than offensive. This is easy enough, he thinks, gazing at a few shadows, just enough to keep him on his toes. At least he won't be bored, with another extra hour in the day.
vandalized: (Friendzone for 2 and 3/4 games)

Shion Uzuki | Xenosaga | Reserved/Reapped

[personal profile] vandalized 2012-11-20 10:58 am (UTC)(link)
vandalized: (Bye Finn. lol)

Pellegri | Xenosaga | Reserved

[personal profile] vandalized 2012-11-24 07:31 am (UTC)(link)
psychi_khaos: ([11])

Yeshua / chaos || Xenosaga || Reserved

[personal profile] psychi_khaos 2012-11-29 11:39 pm (UTC)(link)
covermyback: (Default)

Zelgius | Fire Emblem: Path of Radiance/Radiant Dawn | Reserved

[personal profile] covermyback 2012-12-05 07:10 am (UTC)(link)


Player Info:
Nickname: Sami
Age:
Personal DW: [personal profile] sami_fire
Method of Contact: I'm SamiFire on Plurk.
Characters Played: None!

Character Info:
Name: Zelgius
Age: Unknown, but he appears to be in his 20's.
Canon: Fire Emblem: Path of Radiance/Radiant Dawn
Pull Point: Just before his death as the Black Knight

Background Info:
History: Backstory Wiki Link

Zelgius was born in Daein. From his birth, he had a mark on his back- a "brand"- that signified that he had some Laguz blood in his ancestry somewhere. According to him, someone on his father's side was with a Laguz. (For reference, the Laguz are a race of people that can turn into various animals, while humans are called Beorc.) People with this mark are shunned by both Laguz and Beorc; neither side wants anything to do with them. As a result, Zelgius grew up hated by his family and as a source of shame for them. To escape this treatment, he joined the Daein army and served under General Gawain, studying swordsmanship under him as well. He developed an immense respect for his general, to the point that his dream was eventually to fight with him personally.

During his time as a soldier, he encountered Sephiran, the Prime Minister of Begnion. He showed his brand to Sephiran and asked if it could possibly be removed. He also mentioned that, due to being a Branded, he was aging more slowly and would have to leave the army to avoid detection. Sephiran and Zelgius made an agreement that, after he left the Daein army, Zelgius would seek out Sephiran and join him in his task. When Zelgius left the army, he did as he was told and joined Sephiran, becoming one of Begnion's top generals in the process.

When Path of Radiance begins, Zelgius has become one of Daein's Four Riders under the guise of the mysterious Black Knight. He finds Gawain (now known as Greil, Ike's father) and kills him in a fight, becoming Ike's enemy in the process. He spends most of the game aiding Ashnard's efforts to spark war across Tellius. He does appear to Ike's group as Zelgius when he asks if Begnion can aid Ike's army, but his offer is refused. Later, he duels with Ike as the Black Knight before disappearing for the rest of the game, thought to have been killed in the collapse of the castle he was in.

In Radiant Dawn, Zelgius (again as the Black Knight) assists Micaiah in various ways, such as saving her from being assassinated. He fights on the side of Daein until he is called back to Begnion to fight the Laguz Alliance. The war progresses until the goddess Ashera unleashes her judgment and turns all the people to stone. Then, Zelgius waits in the Guidance Tower for Ike and his army. Zelgius loses his final battle with Ike and dies satisfied that, in facing Ike, he fought General Gawain at the height of his power. However, he is taken to Prospero just before he dies completely...


Personality: Zelgius is, above all, incredibly loyal to his masters. He rarely strayed from Sephiran's orders during the whole storyline; the only thing he did that wasn't ordered by Sephiran was seeking out and killing Greil (Gawain). One could say that he was utterly devoted to Sephiran after he joined him, and such devotion makes sense considering their relationship. Sephiran was the only person that Zelgius ever trusted enough to get close to and show his brand to. That gesture alone implies a massive amount of trust from Zelgius and perhaps justifies his loyalty.

The ones Zelgius places his loyalty in are people he admires on a deep level- and even then, there must be some sort of special element in place in order for him to perform what he considers the ultimate act of trust: revealing his brand. As much as Zelgius worshipped General Gawain, it's not likely that he would actually show him his brand. The only reason Sephiran even got to see Zelgius's brand was that Zelgius thought Sephiran might be able to remove it. Nonetheless, Sephiran clearly had something special about him that made Zelgius decide to risk scorn and reveal his brand.

Zelgius can also be something of a strength seeker. He idolized General Gawain and longed to equal and perhaps exceed him. It can be taken to mean that perhaps he sees his strength as the one thing he permanently "has." People betray him and nothing else in his life seems permanent but his strength and his brand, which is more of a loss than anything else. The way he was so consumed by his desire to fight his general implies a bit of an obsessive or singleminded quality to him.

On the note of his brand, Zelgius is a man who is very much defined by his status as a Branded. A life of being looked down upon and scorned by others has given him rather low self-worth. He never gets close to anyone for fear of discovery and subsequently being the subject of hate and shame once more; Sephiran is the sole exception. The fear of being scorned once more is a gaping vulnerability in this otherwise powerful man's defenses. He lived a sad life alone... or at least, he was alone until he met Sephiran.

That fear of discovery seems to be his one dominating fear. He doesn't even fear death as much as he fears seeing shame or hatred in another's eyes. That may be partly why he joined the Daein army in the first place; the scorn from his family rendered his self-worth so low that he didn't care if he died in battle. The fear defines many aspects of his life, such as his persistent loneliness and his refusal to get close to people.

Game Specific:
Arcana: Emperor
Justification: As a general, Zelgius definitely fits the Emperor arcana qualities of authority, leadership, and decision making skills. He is in a position of authority and leadership that requires good decision making skills. His authority also can be hampered by the effects of the reversed emperor- that is, it can be lost or manipulated (one Begnion senator just flat-out steals the command from under his nose at one point).


Samples:

First Person Sample:
[Video]

[Zelgius stares into the camera before he begins to speak.]

First, I would like to thank the person who taught me to use this device. I have never seen anything like it, so without your guidance, I would most likely still be at a loss with it.

As for the matter at hand... I will make this brief. I wish to train on Shadows lurking throughout the city and in that dungeon I have heard people talking about. Who wishes to meet with me during the Dark Hour and train? Please let me know. My Persona is very physically-oriented, so a magic-using Persona would be a good complement to my skills. If you wish to train, however, do not let the kind of Persona you have stop you. All party members will be welcomed. Thank you.


Third Person Sample:

Zelgius awoke in the strange room that he had lived in for several days now. He still couldn't get used to this place; the room was made of materials that he had never seen before. Furthermore, he was still struggling with various modern appliances. Not even after someone had politely explained it to him did he understand how the microwave in his hotel room worked did he fully understand the mysterious machine that made food hot (and exploded eggs, something he found out the hard way). The same went for the refrigerator. How did it keep food cold? Did the light always stay on? Why was there even a light in there to begin with? Zelgius simply could not keep up.

And, naturally, Zelgius was befuddled by the cell phone he had received upon arrival to Prospero. What bizarre magic was this? It responded to touch, and displayed information when he poked certain things. The relationship between the poking and what came up on the screen was a bit easy to solidify in his mind, but there were still difficulties in using it. He had trouble making posts to the network because he could never tell when the device was recording or not. In the end, he settled for making text posts. This world was going to take some getting used to, and so he had to learn how to communicate and gain information. If only everything just wasn't so confusing...

Edited 2012-12-05 20:06 (UTC)
puubuu: (Default)

Fattycakes/"Billy Feen" | Original Character | Not Reserved

[personal profile] puubuu 2012-12-06 03:37 am (UTC)(link)
Player Info:
Nickname: Sami
Age: 20
Personal DW: [personal profile] sami_fire
Method of Contact: I'm SamiFire on Plurk.
Characters Played: None currently, but I've also apped Zelgius this round.



Character Info:
Name: Fattycakes (Human name: Billy Feen)
Age: As a Puffski, he's an adult, but as a human in Prospero he's about 10 years old. His true/chronological age is unknown.
Canon: Original Character
Pull Point: After leaving his friend's world for his home world.

Background Info:
Physical Appearance (included for the sake of reference): Here's a picture of him.

Fattycakes is a small (about five inches high), round, puffy creature called a Puffski. His head is shaped like a nub. His eyes are almost totally black except for a small ring of white sclera around them. His fur is tan in color, but in some lights it can appear golden. He's a very simple being; there's not so much to describe about him physically.

As "Billy," Fattycakes is a little boy (about 10 years old). He has blonde hair and dark brown eyes. He has a bit of baby fat on him still, so he still has those chubby, pinchable-looking cheeks. He wears an oversized yellow T-shirt (like... it's definitely made for a larger adult, that's how big it is) and black shorts. He's a rather simple character, design-wise. [No, it doesn't match his current PB at all... I'm going to be getting icons that match better, so please bear with me.]


History: Fattycakes was born on the Puffski home planet- or rather, he was created by their mother goddess, making him one of the first-generation Puffskis (future generations would be born through natural reproduction). In his early years, he didn't even have a name; he was just an ordinary Puffski, puuing and buuing around the home planet. However, when Puffskis were given their multiverse-traveling powers, he took off around the multiverse in search of adventure. He visited a great many worlds of varying qualities- high-tech worlds, fantasy-type worlds, and even normal worlds like our own (though probably no worlds occupied by current Prospero residents). His travels gave him skills not possessed by many other Puffskis, including his keen navigational sense and the ability to naturally speak a few more syllables than most Puffskis could, including the ones required for the name he would be given in the future.

In one world much like ours, Fattycakes met a young human girl who became his best friend. He would return to her after traveling elsewhere, and the two became so close that he kept the name she gave him as a badge of their friendship. From the day she gave it to him onward, he would introduce himself with a "Fa-tty-cakes!" whenever he encountered a new person. To this day, even though he is away from her more frequently than he used to be, he will still return to her every so often to tell her the tales of far away worlds.

Speaking of tale-telling, Fattycakes eventually became a sort of traveling bard to the Puffskis on the home planet and to those who had settled elsewhere, a Puffski that would travel around the multiverse and then return with fantastic tales. When not residing with his friend, he would find a Puffski settlement and hole up with them for a while while relaying the stories of the worlds he had been to. Before being brought to Prospero, he was getting ready to make a trip back to the home world from his friend's world for another round of tale-telling, but it seems that he would have to explore another world before going home... a world where he would gain a human form and have to choose a human name. "Billy Feen" was (or rather, will be) something he made (makes) up on the spot.


Personality: If he is anything, Fattycakes is incredibly cheery and happy-go-lucky. He is practically a little ray of sunshine, always happy and curious. However, he is also very childlike, and prone to the occasional tantrum when things don't quite go his way. Curiously, he can flipflop between playful, childlike behavior and a surprisingly adult demeanor, showing that he has a mature side to him that isn't all fluff and puff. That serious side is something he picked up from his adventures, which have had a few solemn situations; not all Puffskis have the ability to even switch on a serious mode, except when there's danger (in which case they might just panic instead of getting serious) or when Pufflings (baby Puffskis) are involved.

One thing that should be said is that, if he cries, it doesn't always mean that he's sad. He can be a tad manipulative in his own cutesy way, and sometimes he cries just for the sake of crying, or out of frustration or to get his way. He is known to periodically eat pies cooling on windowsills and then cry about them being too hot (even though it was his fault he ate something too hot anyway).

Like most Puffskis, he is quite mischievous and has no qualms about getting up to silly pranks and antics. If he eats something messy, he might pout and grumble until someone wipes his face off for him. He loves amusing others; playing with humans and joining in on their activities is his favorite thing to do. He is sociable and will try to interact with others whenever possible. He tends to avoid sad people because he doesn't like being in situations that are too serious, but if he thinks he can cheer someone up, he will.

When push comes to shove, Fattycakes can be surprisingly brave and show some leadership skills that other Puffskis may not possess. While he may not be able to do any fighting himself, he can use his reputation to lead his fellow Puffskis. If he can't quite lead them into battle, he can lead them on small missions that humans set up. On one adventure, he had to do just this. With a triumphant puu, he led his fellow Puffskis on an espionage mission of sorts through a villain's castle in order to get a grasp of its layout.

Game Specific:
Arcana: Sun
Justification: With such a sunny disposition, why shouldn't he be the Sun? The Sun represents a great many positive aspects, "joy" being the most relevant to Fattycakes. There are also many superstitions regarding Puffskis bringing good luck to people (in the worlds where they exist anyway), so "bright future" and "good health" fits well too. As for the reverse... Fattycakes periodically has little failures, like when he tries to get something beyond his reach (there's only so much that looking cute and asking politely can do for you, after all). Hyperactivity can most certainly occur in Puffskis, leading to lots of jittering around but no actual progress.


Samples:

First Person Sample:

Hi, hi, everybody! My name is Fattycakes, but if you don't feel comfortable with that, you can call me Billy.

I'm really happy as a human right now, buu! I hear people lose their powers when they come to Prospero, but the powers I'd have lost don't really matter right now because I have things I can use in place of them! Normally, we'd have to pick things up sort of... magically, but because I have hands now, I don't have to worry about that! It's so cool!

Oh, speaking of powers, I'd like to tell you about my Persona! Her name is Frigg, and she specializes in healing, analysis, and Light spells. She feels a lot like my Mama back home, somehow. My Mama is a goddess, too. I won't get the analysis and Light skills till I get stronger, but I have the healing right now, so if you need a healer for your trips, go ahead and ask me! I'll be good and I promise I won't get into trouble!


Third Person Sample:

Fattycakes was really, really excited to be a human.

He could run, he could grab things, he didn't have to be carried everywhere... and, foremost on his mind, he could go to school like a real boy. He would learn all kinds of things that humans knew, and he would return home and become a Puffski sage! Or something like that. Did this school require uniforms? He would rock the uniform, definitely! If the school didn't require uniforms... uh... someone was going to have to take him clothes shopping. He never really took much notice in human fashion (not even when people made clothes specifically for his little Puffski body), so he was going to look like he got dressed in the dark without some help. He couldn't just wear comfy oversized t-shirts forever.

Fattycakes was having one difficulty, however. He was having trouble remembering that he had chosen "Billy" as his human name, and so he wouldn't always respond to it. He had lived as Fattycakes for so long that he couldn't even remember the time when he didn't have a name. Switching to a new one was going to be a little difficult, to say the least. It didn't help that he had just chosen Billy on a whim and there was no real significance behind it. Well, he liked the name and thought it was nice and simple and fit him well, but there still wasn't much behind it. Ah, he would learn eventually. There were too many adventures for him to go on to worry about these kinds of things.
whitebrother: (Default)

Kyoji Kasshu | Mobile Fighter G Gundam | Reserved

[personal profile] whitebrother 2013-02-07 11:58 pm (UTC)(link)

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