velvetyhelpers: Blue toned view of the velvet room as presented in Persona 3 (Default)
The Velvet Key Mod Team ([personal profile] velvetyhelpers) wrote2012-01-04 04:22 pm

APPLICATIONS;

APPS are OPEN
✦Please read the rules, the Application FAQ, and the Game FAQ before you apply.
✦ Please check the taken and reserve lists before you apply.
✦ After you fill out the application, you can post it entirely here or link it in another journal.
✦ Both Fandom and Original Characters use the same application form.
✦ In the event of two players applying the same character before apps are processed, priority will go to the player whom reserved that character. If neither player reserved, the apps will both be reviewed and the one more suitable for the game will be accepted.
✦ Note that [community profile] tvk does allow posts from [community profile] testrun_box as valid samples.
✦ Please note that while apps are always open to be submitted, they are processed on weekends. Any apps submitted after Friday will not be processed until the following weekend. 

Application Form



Application Explanations
PLAYER
Nickname: What you, the player, wants to go by in the game.
Age: You don’t need to tell us specifics, but we’d like to know if you are under 18. Do not lie about your age, doing so will result in an automatic ban.
Personal LJ/DW: Link us to your personal journal, if you have one. If you do not have one, that's fine!
Method of Contact: IM, Plurk, Email, PMs, etc. Tell us how we can get a hold of you.
Characters Played: How many characters do you play in Velvet Keys and who are they? If you are new, ignore this.

CHARACTER
Name: The characters name, in western order of first, last.
Age: Your character’s age, to your best guess.
Canon: The title of the canon or canons your character is from. If you are applying for an original character, state that here.
Pull Point: From what point is the character being brought into Velvet Key? Be as specific as possible.

BACKGROUND
History:The history of the canon setting and the specific history of your character. Either a link or condensed written history will suffice.
Personality: We require at least two paragraphs for this section. Here is where you show us how well you know your character. Tell us their good and bad traits, their fears, hopes, dreams, and quirks. How did their relationships and experiences shape them? We don’t just want an overview; give us all the little details that make up this character.

GAME SPECIFIC
Arcana: Which arcana do you think fits this character?
Justification: Why does this arcana fit this character? Give us at least a few sentences of explanation.

SAMPLES
First Person Sample:This is a main comm post that should be written in the first person. This is the opportunity to show off your character’s voice. We would like this to be at least three to four sentences.
Third Person Sample: This sample should be written in the third person, just like an entry for the log comm. This should showcase your character’s personality and how they think, act, and move. We would like this to be at least a paragraph in length.
shirtphobia: (I love it when you get mad)

Liquid Snake | Metal Gear | Non-Reserved | 1/?

[personal profile] shirtphobia 2012-03-10 09:38 pm (UTC)(link)
Player Info:
Nickname: Pie
Age: 23
Personal DW: [personal profile] tentacular
Method of Contact: AIM: dmnthepatriots
Characters Played: N/A

Character Info:
Name: Liquid Snake
Age: 33
Canon: Metal Gear Solid
Pull Point: Prior to Metal Gear REX battle.

Luka Millfy - Kaizoku Sentai Gokaiger - Reserved

[personal profile] gokai_yellow 2012-03-11 03:03 am (UTC)(link)
here_we_go: (pic#2786084)

Iori Minase | The Idolm@ster | Not Reserved

[personal profile] here_we_go 2012-03-17 01:18 am (UTC)(link)

Rin Okumura / Ao No Exorcist / Reserved

[personal profile] katsura 2012-03-18 08:01 am (UTC)(link)
Player Info:
Nickname: Katy
Age: 21
Personal LJ/DW: [personal profile] katsura
Method of Contact: plurk, pm or aim (klavier)
Characters Played: n/a!

Character Info:
Name: Rin Okumura
Age: 15
Canon: Ao No Exorcist
Pull Point: Chapter 30

Background Info:
History: Here!
go_my_way: (For the sake of our monthly rent!)

Yayoi Takatsuki | The Idolm@ster | Reserved

[personal profile] go_my_way 2012-03-19 03:24 am (UTC)(link)
everydayimshovelin: (034)

Yukiho Hagiwara / THE IDOLM@STER / no reservations / what am i doing with my life

[personal profile] everydayimshovelin 2012-03-19 04:55 am (UTC)(link)
hyphenated: (HYPHEN RAAAGE)

Sola-Ui Nuada-Re Sophia-Ri | Reapplication | Not Reserved | Edited for canon point and faiiiil

[personal profile] hyphenated 2012-03-20 06:27 pm (UTC)(link)
Player Info:
Nickname: Pie
Age: 23
Personal DW/LJ: [personal profile] tentacular, formerly solnyshkomoyo at LJ.
Method of Contact: [AIM] solnyshkomoyo, Plurk
Characters Played: N/A

Character Info:
Name: Sola-Ui Nuada-Re Sophia-Ri
Age: Mid-twenties
Canon: Fate/Zero (Novel), prequel to Fate/Stay Night (visual novel/anime/etc)
Pull Point: After Maiya cuts off her arm and takes her to Kiritsugu. Because I am cruel.

Background Info:
History: Sola-Ui Nuada-Re Sophia-Ri on the Type-Moon Wiki!
Personality: As befitting a magus of a long-lasting family of magic-users, Sola-Ui has both the pride and dedication expected of her. A woman who is often seen as cold and calculating, she can easily be said to have the temperament necessary to enter the Fourth Holy Grail War. On top of this, Sola-Ui holds a tactical prowess that easily belittles her intended husband's. Because of both this and her cutting derisiveness, it's easy for her to dominate her weaker partner. The novel describes her as "high-class", and indeed, this is the impression that can easily be seen from her. Her words are ever-cold and often formal, never using bad language even at the height of her rage. Temperamental though she is, she fulfils the role of both instructer and commander, despite not officially holding the second role.

As a member of the Sophia-Ri family, Sola-Ui has a large amount of knowledge of magecraft and a keen tactical sense, as well as the elegant and dominating attitude that comes with the territory. She is able even to override a powerful Master such as Kayneth Archibald El-Melloi with a look and a stern word. Far from being shy, she will never fail to interject her own views and will cut down even her future husband's protests when she feels she's in the right. Essentially, she drives over them with her words as if they were a steamroller, accepting no argument and freely mocking them to their face. There is only one thing that can metaphorically bring her to her knees.

Diarmuid Ua Duibhne.

Thanks to Diarmuid's curse, Sola-Ui grew steadily less focused on the war and more focused on him over time. As the one who supplied him with the prana he required to remain materialised. Ever-critical and derisive of Kayneth's cowardly methods, she was the one who drove him the most in his determination to win the war. Partly to prove himself superior to her -- and partly to overcome his supicions about Lancer. And right those suspicions were; as time passed, Sola-Ui's cursed love grew into an overwhelming obsession. Her dutiful following of her husband for the sake of her family twisted to the point where she willfully snapped off his fingers after he was disabled by Kiritsugu and threatened to kill him if he did not give her his command spells and allow her to take over Lancer.

However even that did not ease her obsession.

Lancer's loyalty to her husband drove her wild with frustration and disappointment, however she was able to delude herself enough to keep her happy. Staying by his side like glue, she was only with reluctance persuaded to stay out of the battlefield and let him handle Caster. This was the obsessive love that the curse of Diarmuid invoked in her. That Sola-Ui Nuada-Re Sophia-Ri, who describes herself as being "frozen", would burn with desire for a long-dead spirit - and would die for it.

Game Specific:
Arcana: Lovers
Justification: Sola represents many of the traits associated with the Lovers Arcana. Her intuition is what allows her to judge things so well and to tactically strategize as a soldier would despite being a mage. Her choice to take Lancer from her husband brings chaos and death. It brings out almost a dual nature. The internal conflict it brings for her is almost a war inside between the desperate woman invoked by love and the cold-hearted mage who exists only to pass on her genes - and more. It affects both Kayneth and Diarmuid deeply, seeding their minds with doubt and unhappiness, with conflict and uncertainity.

Samples:
First Person Sample:

[The voice that speaks now is soft and formal. Despite the softness however, there is a slight coldness to it. Just a faint edge that is likely easy to miss.]

Persistant, aren't they? Those creatures that show up in the night.

[There is an almost eerie silence aside from her own words.]

I've been compiling some information regarding them. I would be interested in your input. Tell me about the ones you've fought. Their powers, weaknesses, appearances.

[A pause and her voice lowers a little, softening further.]

Lancer... will you come fight with me tonight?

Third Person Sample:

Sola had spent the entire day and most of the day before trying and failing to invoke her magic. No matter what it was, familiars, concealment spells, even simple communication - it was simply useless.

Her hands kept shaking. Somehow, she managed to still them, linking them together in front of her as she thought it over. If that thing she had summoned - Persona, she reprimanded herself sharply - was her only access to her powers, then was it any different from summoning a Servant? But she didn't want another Servant. She wanted him. And now she had no power over him at all. No command spells, no Kayneth Archibald El-Melloi to hold his wretched loyalty... the loyalty she deserved, that she desired the most. Frustration rose up in her and she felt almost as if madness would claim her mind if she didn't move.

Petulantly, she rose from her feet, snatching her coat and heading outside. Power or no power, she had to find some way to keep him close. She had to hold back this insane unladylike urge she had to fling herself at his knees, cling to him and beg him to stay with her. If she did that, she would lose him forever. Perhaps her best option was to stay close yet appear distant. Failing to see those around her, she lost herself in her thoughts. "There must be something I can do..." she murmured quietly.
moyashiii: Butterfly perched on a camera lens. (flutter by)

Rapunzel ~ Disney's 'Tangled' ~ Not Reserved

[personal profile] moyashiii 2012-03-21 07:16 am (UTC)(link)
Player Info:
Nickname: Moyashi
Age: 23
Personal LJ/DW: [livejournal.com profile] thecommawhore / [personal profile] moyashiii
Method of Contact: [plurk.com profile] desertsong / AIM @ moyashiii / MSN @ the.comma.whore@gmail.com
Characters Played: Chitose Tachibana

Character Info:
Name: Rapunzel
Age: 18
Canon: Disney's Tangled
Pull Point: Mid-canon, right after she and Flynn get out of the boat and he disappears into the shadows, just before Mother Gothel appears.

Background Info:
History: 'Tangled' on Wikipedia
Personality: From the very beginning of the film we learn that Rapunzel is special. She was born well and healthy thanks to the life-giving properties of a flower that itself was born from a fallen drop of sunlight, and that motif of sun and light never leaves her in looks or personality. As a baby she only smiles and laughs until she's seized from her bed by a witch in the middle of the night; as a child, even trapped in a tower without hope of going outside or ever making friends her own age to play with, she still sings and smiles and gives love to her 'mother', Gothel, without reservation. As a teenager on the cusp of adulthood, she retains all of that childlike wonder and hope and joy even as she sings, a little exasperated, about how she feels as though even nearing her eighteenth birthday, her life hasn't yet begun.

Rapunzel isn't all sunshine and butterflies, though – she has a hint of steel that is well-hidden but runs deep. Though repeatedly denied, she never gives up on her hope of seeing the floating lanterns in person, and when Gothel becomes fed up and informs her in no uncertain terms that she will never have permission to leave the tower for any reason, she devises her own plan to make her dream come true without her mother's help, and carries it out in spite of all sorts of obstacles, including Gothel herself. Though she has no knowledge of the outside world and every reason to be abjectly terrified of what's out there, she doesn't let it stop her from fulfilling the dream that she's held since childhood – to her, that's the most important thing, and that determination carries her through everything in her way until her dream is realized.

Of course, anyone locked in a tower all her life, told horror stories about the awful things the world has in store should she set just one toe outside of her little home, and repeatedly discouraged from having any sort of positive image of her own strength, independence, or even looks is bound to have a few neuroses, and Rapunzel does indeed have them, though she doesn't let those get her down any more than she does outside obstacles. Her first reaction to being in the forbidden outdoors is joy, and she's only afraid of the 'ruffians and thugs' she's been taught will kill her for her hair for about a minute before she has them all joining in a singalong about their dreams, and despite being told that she's 'chubby', 'vague', ditzy', and that the very idea of Flynn having feelings for her is 'demented', she stubbornly holds on to what she knows is true. Still, it's not that she's not capable of more negative emotions, when pushed to it; it's merely that it takes a great deal to push her to the point where she won't easily bounce back. To Rapunzel, the world is full of light and joy, and there's very little that can truly hold her down.

Game Specific:
Arcana: The Tower
Justification: Apart from the obvious metaphor of Rapunzel living her entire first eighteen years of life in a tower hidden away from the world, the arcana's representations are actually surprisingly (or maybe not surprisingly) apt for her. Imprisonment is something she's faced her entire life thus far, and will face again for the rest of it should she return to the clutches of her 'mother'; loss of belief and upheaval of everything she's ever known occurs throughout the course of the film. Enlightenment and freedom, however, are in fact the two most important things she gains throughout her adventure, and throughout all the changes in her life those cannot be taken away from her.

Samples:
First Person Sample: [the video feed comes on, showing the upside-down face of a blonde with a smattering of freckles across her nose, smiling hesitantly at it. After a second she seems to realize that she's doin' it wrong and quickly flips the phone right-side-up, laughing a little awkwardly.]

I'm sorry, I still have a hard time getting this right. Ah... I have a question, I hope nobody minds! Are there, um... any hairdressers I might be able to find here who... ah... won't freak out about my hair being seventy feet long? It's just I can't braid it all on my own, so...

[come to think of it that braid does look a little... messy.]

Any help or advice would be very much appreciated. I hope you're all having a wonderful day!
Third Person Sample: There's a bit of an odd scene in the park today. If one happens past a certain spot on a certain path, one may see a diminutive girl with masses of thick golden hair kneeling next to a small boy who's skinned his knee. The child is watching her, bemused, as she lays a lock of her hair across the scrape and starts to sing.

Flower, gleam and glow,
Let your power shine
Make the clock reverse
Bring back what once was mine...


Her voice is lovely, clear and sweet – but the smile on her face changes to confusion when nothing happens, and she sings the incantation again, looking and sounding a little panicked now.

“I don't understand... it's never not worked-!”
puellaknight: (pic#)

Sakaya Miki | Puella Magi Madoka Magica | RESERVED

[personal profile] puellaknight 2012-03-21 08:37 am (UTC)(link)

Solid Snake / Metal Gear Solid / Not Reserved

[personal profile] tolettheworldbe 2012-03-22 03:28 pm (UTC)(link)
Player Info:
Nickname: Trek
Age: 18
Personal LJ/DW: [personal profile] onewaytrack
Method of Contact: one.way.track for AIM, treking is my plurk
Characters Played: N/A

Character Info:
Name: Solid Snake (Real Name: David)
Age:
Canon: Metal Gear Solid
Pull Point: Post MGS2, but before MGS4

Background Info:
History: MGS Wiki Page
Personality: Snake is a very trained and methodical kind of man. It's the kind of thing you'd expect from someone who was in the military. In rare times will Snake ever show emotions such as compassion or kindness, but that's not to say that he's a completely cold person overall. Even though he had gotten into a duel to the death with Sniper Wolf and Psycho Mantis of the newly formed FOXHOUND unit, he still allowed them their dying words instead of finishing them off. Snake also forbid Raiden from going to look for Olga's child, a mission that he left up to himself and Otacon, giving Raiden advice akin to a parent speaking to a child. Snake has an odd way of looking at things, but the best way to sum him up in a few words is to state that he is a military affiliated calm, collected person who fears very little but can still be thrown off guard by some things.

Snake has claimed on numerous occasions that he is the kind of person that loves life, and that he wants to continue to allow others to hold that love. Snake's purpose of forming Philanthropy with Hal Emmerich (Otacon) was so that the two could track down and stop any developed Metal Gears based off of REX. The purpose behind this was to keep the world safe from nuclear disasters. In that sense, Snake's morals are in the right direction and he has a very strong understanding between right and wrong. Snake also appears to be very strong willed both physically and mentally, having to deal with the psychological revelations in both MGS1 and MGS2 and the torture scenes in MGS1. When it comes to Philanthropy, Snake also claims to understand that he knows what him and Otacon are doing are akin to that of terrorists.

Snake is a very blunt and tactless person, not one to beat around the bush or take time to try and let someone psychologically adapt to a situation. Snake has always been in situations where time is very precious and it can't be wasted. Because of that, he tries to do things as quickly and efficiently as he can. Snake appears to be working on this however, as he gave Otacon a pep talk after his sister died and the man was in low spirits. When Otacon asked Snake if he told him to stay behind because he'd only get in the way, Snake responded by telling him that he was the only one that would be able to get the hostages out. He may not be the kindest person out there, but Snake knows how to give the occasional pep talk. He's still human, after all.

One of Snake's personality traits that is pointed out constantly in MGS1 is his hidden love of warfare. While Snake admits to Meryl that being on the battlefield is the only time he truly feels alive, he doesn't agree with the fanatical way that both Solidus and Liquid go about praising it, the latter of the two even telling Snake that he was only in denial. Even though Snake tried to deny it at one point, Liquid pointed out one very true fact; Snake has a hidden joy in the killing involved with his operations. He also appears to be the kind of person that dislikes politicians, most likely in the same way that most military men do; due to the fact that while they go out and fight, the politicians just cause even more problems on the sidelines. The Patriots might also have had something to do with this.

A few more small things to add to Snake's personality. First, he doesn't show any sort of remorse over the deaths of people he wasn't close to personally. Second, he appears to have no issues in using others to accomplish his goals. Granted, he isn't the kind of person to use someone then kill them off but with the way that he handed Raiden over to the enemy and tricked them to get onto Arsenal Gear it's pretty clear that Snake has some odd habits in the way that he works. Thirdly, Snake is a huge smoker and can almost always be seen with a cigarette in his mouth. Snake claims that it calms him down and helps him think, and smoking the cigarettes has even saved his life when it comes to infrared lasers that he wasn't able to see. Finally, a bit more comical in a sense, Snake completely sucks with computers. He usually has Otacon help him or deal with the technology stuff and will usually tell Otacon to get to the point when he goes on his technobabble rants. Still, at some times he will just let Otacon rant and will learn more from listening to him... if he has the time, that is.

Game Specific:
Arcana: Magician
Justification: As the Arcana states, those belonging to it show signs of action, initiative, self-confidence, manipulation and the power to harness one's own talents. Snake has shown that is a very 'rough and tumble' kind of guy, having taken action in situations where others normally would refuse to act or break down due to fear. This has represented both the initiative and action side. Snake isn't self-confident to the level of arrogance, but he knows that he's damn good at what he does and uses that knowledge about himself and his abilities to strategic advantages. Manipulation is used by Snake without so much as a batted eyelash, shown by how he was readily able to manipulate his rookie partner Raiden if it meant getting to his goal. Finally, Snake has shown during each and every one of his missions the power to harness his talents, specifically those learned through special operations and military training.

Samples:
First Person Sample: [Atop one of Prospero's many rooftops, a finger goes to his ear. An earbud can be seen in it, attached to the smart phone in his hand. At the same time, there is a headset mic hooked up to it in which Snake begins speaking.]

This is Snake... do you read me, Prospero? ...Hn, good. I don't know exactly how long I've been here, and I don't care to get answers on that. What I want to know is what kind of crazy mission I've been sent on next. I don't know if you can hear this, Otacon, but if you can I'd appreciate a sitrep. If not, I'll just have to ask any of the patrons of this city.

Be warned, I don't trust easily. Unless you plan to reveal that you're not an enemy, I'll find out myself through other means but I won't associate with you. Sorry, but I'm not looking to be under heavy enemy lines and get my head blown off.

I'll wait for a reply from my current position before moving. Snake out.

[Snake's voice cuts off at that point, but he will respond should he get any responses.]
Third Person Sample:
A hushed breath. A cold stare. Tracking, almost stalkerish eyes that took each person's movements very careful. It was a new battlefield, a new place for Snake to infiltrate. Nobody had seen him yet, and that was a good thing. Nobody appeared to be armed, which put a twinge of relief in Snake's head. Still, just because they didn't have weapons didn't mean they were harmless. From one building to the next Snake quickly moved, just barely avoiding the sight of an unknown civilian. His breath stopped, silencing like that of a sniper. Not too many personal opinions had been generated about where he was. All Snake knew that he was angry. Angry that the possibility of him being kidnapped from his home even existed. Once the coast appeared clear, Snake scaled the wall of the building he had been facing. All of his anger was pumped out through his working arms and legs, eyes only looking down every once in a while to make sure he wasn't seen. The device that he found on his person, a smart phone, was removed and a few objects on the screen were jabbed. An earbud was shoved into Snake's ear, and a microphone headset attachment was brought to his mouth. In a cold, hushed voice, Snake spoke softly...

"This is Snake..."
theshiningone: (DEVIL COOL.)

Protagonist (Hironobu "Hiro" Kageyama) | Shin Megami Tensei: Devil Survivor 2 | RESERVED

[personal profile] theshiningone 2012-03-23 01:50 am (UTC)(link)
jitensha: (Yari~!)

Makoto Kikuchi | the iDOLM@STER | RESERVED

[personal profile] jitensha 2012-03-23 07:40 pm (UTC)(link)
cyndilauper: (pic#1907697)

Grit | Advance Wars | Not Reserved | 1/3

[personal profile] cyndilauper 2012-03-24 03:19 am (UTC)(link)
Player Info:
Nickname: Jex
Age: 20
Personal LJ/DW: [personal profile] cyndilauper
Method of Contact: AIM - burnedupthesigns
Characters Played: N/A

Character Info:
Name: Grit
Age: Headcanonly, 30 years old.
Canon: Advance Wars
Pull Point: Post-Dual Strike

Background Info:
History: Giving you a quad of links:
Advance Wars
Advance Wars 2: Black Hole Rising
Advance Wars: Dual Strike
And Grit himself
michilovesyou: (☆ songstress of peace)

Lacus Clyne | Gundam SEED Destiny | Reserved

[personal profile] michilovesyou 2012-03-27 12:10 am (UTC)(link)
michilovesyou: (☆ like a tattoo)

Sheryl ♚ Nome || Macross Frontier || Reserved

[personal profile] michilovesyou 2012-03-27 12:12 am (UTC)(link)

Maiya Hisau | Fate/Zero | Reservedish

[personal profile] emaiya 2012-03-27 02:05 am (UTC)(link)
Player Info:
Nickname: Kattu
Age: 25 years old
Personal LJ/DW: [personal profile] ai
Method of Contact: Listed on player contact page already
Characters Played: Yukiko Amagi, Grainne, and Saber (F/SN)

Character Info:
Name: Maiya Hisau
Age: Uncertain. She appears to be in her mid-20s. Noticably younger than Kiritsugu Emiya.
Canon: Fate/Zero
Pull Point: Act 13 | Part 4

Background Info:
History: Maiya Hisau at the T-M Wiki
Personality: Maiya Hisau maintains a professional demeanor in all that she does. Concise with her shots, adept at gathering information, and stealthy enough to not get caught makes her the perfect avatar in a war against magi. This gives the impression that she's a cold woman and perhaps at one point that was all she could be. From a country permanently caught up in conflict, she lost the innocence of her childhood, and had to endure many things that would break a person: kill as a child, kill other children, live through assault of varying degrees, and even give up her own child. This mixture of bitterness and hatred towards all she's known is easily a volatile solution that when unleashed can destroy so much.

Or if tempered properly, it could be shaped into the perfect tool.

Kiritsugu found her as a young girl and while at that point she probably lost sight of her humanity, he took her under his wing. As she grew under his instruction, her attitude shifted into the qualified ruthless killer that's shown during the Fourth Holy Grail War. There's nothing she's more devoted to than following that man and his ideal to change the world. Even if she must die, that's alright, because the world of peace he creates will have no purpose for a tainted individual such as herself. That's why she has no trouble keeping him on the path they've set no matter the cost. Even if she must do something as absurd as kiss him, her effectiveness always shines through, and the pair resume their work. Because Maiya's witnessed the toughness locked away in the heart of Kiritsugu, she's the only one who can draw it from him, and due to such she plays a hefty role in the war. Having no need for small talk, she appears nonchalant about most things around her, refusing to speak unless it's relevant information that must be shared. Even if she gives the impression of being dismissive, rest assured that she's keeping a careful eye on all of the people around her and considering alternate options at all times.

She's not without some emotion. With the stress of the Fourth Holy Grail War pressing down on her through miscellaneous injuries and general communication between Saber and Irisviel, Maiya does show a bit of her humane side. While she's most passionate about keeping Kiritsugu on his path, she does manage to lose her composure when Irisviel gives her heavy news about herself. Her loyalty to Kiritsugu isn't without flaws: while she should be reprimanded for keeping secrets from him, she does so in favor of not giving him additional distractions while he completes his task.

Often quick to dismiss herself and her feelings, she chooses to not speak on her own thoughts. Instead, she focuses on whatever task she has before her and if there fails to be one, she creates one. While she often appears to be distant and focused, there are times where she looks almost peaceful - mostly when she's been drugged after an intensive recovery, but it's there nonetheless as proof that she can fit in the lifestyle of the new world Kiritsugu aims to create should she allow it.

Game Specific:
Arcana: Hanged Man
Justification: ➥ Maiya has devoted herself entirely to Kiritsugu for her own personal beliefs.
➥ Flexibility is what she's been raised to do best - so long as she can twist herself into the tool Kiritsugu needs, she will.
➥ No sacrifice from her is too great in her mind for this cause. She shows herself getting hurt (and later on killed) to defend Irisviel.
➥ Rebirth: the process in which she was created. She no longer recalls her real name, choosing instead to believe Maiya Hisau is her name instead, despite it being one chosen for her by Kiritsugu.
➥ Loss is a common theme in her life, especially before she met Kiritsugu, and is what keeps her grounded. The loss of precious life, the loss of her childhood innocence, the loss of everything she ever placed her faith in drives her especially.
➥ Oppression not only in her youth, but in the mindset that she currently has. She has no other alternative, so she sticks to what is familiar, to all that she's known and remembered in the past ten years of her life.


Samples:

First Person Sample: Mayfield sample. Check the very bottom for the phone prompt.

Third Person Sample: Written for another game. Look at me being the laziest with my copy/pasta
[ The death of Kiritsugu Emiya was never to pass so long as Maiya Hisau was able to still take in breath. She can't recall the last time she's felt this sensation, if ever, her memories of the past a blur. Even now she has trouble recalling the events of the Fourth Holy Grail War and her participation in such. It isn't due to neglect in her mind, but simply just how her mind works. If she began to retain details for long, then she might start to make exceptions for memories that shouldn't linger, and with that she'll lose her effectiveness.

It burns.

While she's not at home, she does know that he had no plans to leave for the day. Considering the holiday and the loss of their lady, she can understand that it isn't a good time for her to be around. The town of Mayfield permits them to be away from each other without much consequence.

But it burns!

With a high tolerance of physical pain comes the complication of rarely ever feeling pain. She's been shot, stabbed, tossed around, and burned, among other things. However, there are ways to ensure she can feel pain and sharp sensation under the nail of her little finger reminds her that a greater agony is on the horizon if she does not hurry.

There's no hesitation when she starts to run back to the street named Kramden, caring not for how short of breath she becomes or the pain in her lungs from the brisk colder wind. The safety measure he placed upon them both was enough to warn her of the impeding danger that was upon him. It's a simple and complex one all the same. Even the most basic of magi would consider it.. if a magus could ever trust another user of magic. With a strand of his hair embedded in the subcutaneous tissue of her finger, it served not only as another precaution of Kiritsugu Emiya, but as a permanent bond of their trust.

It's with this single strand of hair does she know the critical condition in which he faces. With his Magic Circuits in an extreme stagnation, she knows that he's on the brink of death.

That's why she immediately makes it to his side and doesn't bother to stop to survey the scene until she's moved out in front of him, standing in between Bazett and the man she's given her life to. Come at her, brosis. ]
hachitaro: (Default)

Taro Watanabe | Original Character | What is reserving for OCs.

[personal profile] hachitaro 2012-03-27 07:56 am (UTC)(link)
Player Info:
Nickname: Matt
Age: 22
Personal LJ/DW: [personal profile] atrypical
Method of Contact: E-mail: artemiswolfang [at] gmail [dot] com / AIM: demony0uko / Plurk: atrypical
Characters Played: 2 - Ryu, Naoya

Character Info:
Name: Taro Watanabe
Age: 139
Canon: Original
Pull Point: At the time of his death.

Background Info:
History: Taro, as a tanuki, wasn't 'born' the way most humans are. He wasn't, and then he was. Scrounging around in his natural form, he experimented, and took the form of a small human child who was adopted by a family on the coast. He 'grew', changing his illusion to suit the age he was supposed to be, and when his family immigrated to America, he followed.

With a big new land to explore and the pressures of keeping an illusion growing, Taro ran away from his family, though he worried about them and checked in on them from time to time under disguises. He toured around the country, and found out that he wasn't the only 'mythical' creature who had arrived from Japan or other areas in Asia. He helped form another arm of the 'Underground', a way to help those so-called 'mythical' creatures who could blend into human society to survive - and to shelter those who couldn't in safehouses. He modeled the idea after the European spirits he ran into who did the same thing. After all, it was a good idea - why change it?

Over the next several decades, he met a young half-kitsune woman named Toshiko. She was afraid of him at first, but he gained her trust and introduced her to the Underground. Sometimes they would work 'jobs' together, which usually involved stealing something valuable. Usually Taro would distract a guard with illusions and Toshiko would swoop in, but sometimes they involved more planning, and the two of them quickly learned that they were a deadly team. They moved around together, and Toshiko started to spend more time among humans. Taro was afraid for her, but let her do what she pleased - after all, he wasn't likely to be able to stop her.

With more free time, Taro started investigating some troubling rumors about the Underground. Some of the higher-level members were starting to claim that they had direct communication to the gods, especially the gods of their own lands. Believing this to be a total sack of bullshit, Taro started digging into files and listening in on conversations.

The higher-ups did not take this well. Founding member or no, Taro had to be eliminated. One day when he was sitting in the safehouse apartment he shared with Toshiko, a tengu burst in, locking the door behind him. He explained that Taro was going to die. Calmly, clicking on a recorder in his pocket, Taro tricked the tengu into telling him what was happening.

The gods were real, yes. But they were fading without prayer, so they were forming cults among the Underground to gain power again - and they would do whatever they needed in order to get it. Of course, this is just what the tengu was told - but he didn't care. The tengu slaughtered Taro and left a note for Toshiko.

Anything past that, Taro has no way of knowing. Yet.
Personality: Taro, on first glance, is the funny guy in every class, the guy you want to hang out with at a party, and the one who always does silly things in order to get his drinks bought, even if it's running down the street naked - at least he'll have a story to tell afterwards. While Taro is generally pegged as a 'nice guy' - and he is (usually) nice, make no mistake - most people don't see the whole story with him.

Taro is a curious creature. He wants a lot of things and he goes after them - usually those things are whatever shiny object he's decided would be awesome to have this week. He likes learning, but not to the point where he has to do a lot of actual work - he prefers things to be light and fun.

What he does take very seriously, though, are his jobs through the Underground. He does know how to steal things, how to get in and out of places undetected - and he has no problems with it. After all, if people didn't want things to get stolen, they'd protect them better, right?

He also takes the protection of other creatures like him very seriously. He is one of the first to respond if there's a threat in the area to the community, and a lot of the rest of the Underground knows him - even if they don't quite respect him because of his sense of humor. He, like Toshiko, has never run for an elected position - both of them agree that paperwork is a form of hell worse than the gods could ever create.

However, his curiosity gets him in trouble a lot. He almost never apologizes for anything he does wrong if he thinks he has a good reason for it, and if he does it's usually so the other person doesn't try to murder him. He can sometimes come off as if he doesn't care about other people - he does, but making friends with humans is a good way to either get autopsied or heartbroken due to shortened lifespans. He's also picked up the habit of not shutting up, which can either worry people that he's going to start blabbing secrets, or annoy them because he will not stop talking.

Game Specific:
Arcana: Sun
Justification: On the positive side, the Sun represents a bright future, true achievement, good health, approval, joy, and vitality. - Taro's had the chance for a bright future, he's had plenty of achievements (the Underground being the most notable), his health has been good, the approval of his friends is all he needs, he's happy almost all of the time, and he's quick-witted.

On the negative side, the Sun represents failure, illness, arrogance, hyperactivity, and vanity. - Taro's definitely failed to work out all the problems in the Underground, and for a long time he didn't even think that looking at these problems was worth it. He also will not shut up or stop moving around.

Samples:
First Person Sample:

[A young man's face appears on screen, and he's smiling, though it looks a little bit strained.]

Hey! Can anyone here me? Hello? I think I've been kidnapped. Though uh… I gotta say. Whoever kidnapped me? Good timing. I was in a pretty rough spot, so thanks. I think.

[He stretches, and shakes his head, as if he's got way too much energy. … He probably does.]

So. Uh. I don't think that even if you're trying to kidnap me it'll do much good. There's only one person who I think would come after me and she'll probably uh… end up trashing the place before you can get anything from her.

[He scratches his head.]

And… if this isn't a kidnapping… does someone mind filling me in?
Third Person Sample:

2012. Okay, so he had jumped two years into the future. He could handle that. What he couldn't handle was being in a section of the country with apparently no way to get in contact with the Underground. There was always a way - he had made sure of that.

Okay. He could handle this. He had been on his own before - he just had to calm down and focus. … Calm down. Right. Calm down in a weird city, where he didn't know anyone, where he couldn't contact anyone, and most of all where none of his abilities worked.

This was so frustrating. Man. He had to find at least some way to support himself. No way was he going to stay in a hotel with tons of humans that could figure out what he was at any minute and flip out on him. He needed to find a job.

… Ugh. Maybe he could find something easy to do for a job here. Working sucked. He'd figure something out soon. He had to. There was stuff to do back home, but there was no reason not to live comfortably until he figured out how to get back there, right? Right.
moreandmore: (Desperate)

Emilia | Blaze Union | Reserved

[personal profile] moreandmore 2012-04-01 12:31 am (UTC)(link)
Player Info:
Nickname: Mini
Age: 18
Personal LJ/DW: [personal profile] misheard
Method of Contact: Plurk: Misheard
Characters Played: Ryuunosuke Uryuu, Ledah Rozwelli, Issei Ryudo, V/V, Eater, Sanaki Kirsch Altina, Astolfo, Bridget Doherty, Nepeta Leijon

Character Info:
Name: Emilia
Age: 11
Canon: Blaze Union
Pull Point: B route, 6-3

Background Info:
History: Emilia was separated from her brother at an early age, and has been searching through the country of Bronquia for a long time now. She's traveled alone, fending for herself and looking for any hints about where her elder brother might be. Gram Blaze rescues her early on from being captured and sold by a creepy noble, and she later meets with them again after they've both traveled to talk to the same prophet. The prophet tells her that she'll meet her brother again more quickly if she travels with the group (which is led by her brother, but neither of them know that), so she joins up.

Emilia is young and can't really fight, so she stays on the sidelines along with Luciana, who has an injured leg and also can't fight, and Elena, who is a noncombatant. She has concerns about this, but mostly it doesn't cause too many problems until...

An ambush. While they're separated from the fighting forces, Luciana is killed. Emilia blames herself - if she had been able to fight she would have been able to protect her friend. Although she's reassured that she doesn't have to fight, she's too young, she still is bothered by her inability to help.

When another battle seems to be going badly for Gram Blaze, Emilia finally takes action. There is a seal on her blood that she was never to break - she is a descendent of the demon dragon Brongaa. Taking the risk of breaking the seal, she grabs an axe and an abandoned griffon and comes to Gram Blaze's rescue, wiping out huge swathes of enemies.

She's pleased to be able to help. She wants to fight more. Over the next few battles, Emilia becomes steadily stronger and more useful on the battlefield.

And then, the battles are over. Gram Blaze has brought justice to those who need it. It's time for peace.

Emilia is useless again. The battles have to go on. So, she murders the young princess of Fantasinia. That way there is sure to be upheaval, conflict, and more battles.

Brongaa's blood takes control of her completely. Emilia has gone mad, and Gram Blaze has to kill her before she does more damage.
Personality: Emilia is cheerful and full of energy. She loves cute things, playing pranks, and pretty clothes; she calls her comrades -oneechan and -oniisan and loves pretty much all of them. It's pretty hard to put her down.

Despite this, she's pretty worldly. Having been traveling on her own and fending for herself in a not entirely peaceful country, she's seen some harsh realities. She can handle herself as well as any other eleven-year-old can.

More than anything else, what Emilia wants is to be useful. And that translates as being useful in battle. She desires to be praised and rewarded for helping out, and trusted to do the important things. More battles mean more praise. More enemies to kill means being more useful... Gradually her sanity slips, until she loses all previous morality in the face of wanting to fight more and more and more and more.

Game Specific:
Arcana: Tower
Justification: Emilia's biggest upheaval is when she unlocks the power of her demon blood in order to help Gram Blaze in their fight. Her personality changes - she becomes increasingly and disturbingly more obsessive over fighting, wishing to prove herself and feeling that the only way she can be of use is through combat. If the worst choices are made by the player, she will murder an innocent just to keep the battles going and lose control of her blood, going insane and needing to be put down.


Samples:

First Person Sample:
Somebody told me that I can't fight in the Dark Hour because I'm a kid, and I should just stay inside instead. There's no way! I'm going to be useful and fight, so I'd better get strong and get my Persona!

Don't tell me I can't do anything just because I'm young. I'll show you!
Third Person Sample:
Emilia did not think very highly of schools. She had no formal schooling and had still been able to travel on her own and survive, hadn't she? Why would she need to start now? And they taught a whole bunch of dumb things like grammar. No one needed grammar.

She couldn't convince her teacher that school was a waste, though. So she sighed and picked up her stupid recorder and blew into it like all the other kids were doing.
marionettenjager: (Default)

Longinus-1 "Eins" | Persona 2 | Not Reserved

[personal profile] marionettenjager 2012-04-04 06:27 am (UTC)(link)
Player Info:
Nickname: AOB
Age: 19
Personal LJ/DW: [personal profile] froncentration
Method of Contact: AIM: Parasitic Fron
Characters Played: None

Character Info:
Name: Longinus-1 “Eins”
Age: Somewhere in his forties in terms of human appearances
Canon: Persona 2
Pull Point: Still in Antarctica, but without knowledge of Persona. Will be covered in his AU History.

Background Info:
History: http://megamitensei.wikia.com/wiki/Knights_of_the_Holy_Lance

http://megamitensei.wikia.com/wiki/Last_Battalion

In canon, Eins and the Knights of the Holy Lance were created specifically as the Anti-Persona Squadron to counter Persona users' powers. Eins in the AU, however, is still created as the leader of the Knights of the Holy Lance, but without the explicit purpose of combating Persona users. They are intelligent automatons prepared in the upcoming battles of the Last Battalion against the world. In canon, during the confrontation against Eins, he hints about the true power behind Xibalba: that thoughts and feelings affect what comes true or not inside. Despite being created by the Last Battalion and being brought to life by Nyarlathotep's rumors, Eins shows a sense of self-awareness, yet continues to fight against the heroes and serve the fallen Third Reich. To parallel that, Eins in this AU is a materialization of the conspiracy theory surrounding Hitler's Last Battalion. Eins is aware that all evidence is to the contrary and that he doesn't truly exist in his world including the six million Nazis in Antarctica. Regardless, he is committed to acting out his duties as a soldier when the world is ready to call him and the Last Battalion into it. For now, though, he maintains a conceptual existence.
Personality: Eins is first and foremost a soldier. He follows the orders of his Fuhrer unquestioningly and salutes him with equal zeal to any organic fanatic. Considering the man that he is looking for, many of his orders are filled with moral ambiguity. Some of his orders may not make all too much sense to boot. However, as a soldier, it's not his job to question those orders. His commands and the moral implications of them are all better left dealt with by his commanding officers. Eins does not ask questions and continues to follow any given order and mow anybody down without so much as a blink.

However, this doesn't mean that he personally believes in the ideology of his masters. He might follow his orders with zeal, but this is only because that is his purpose. Eins is a marionette of fate. He believes that all things are fated to follow a certain path one way or another. To minimize suffering means to accept that fate and to continue pressing onward without question, not as a soldier, but also as a man. And it is because of this that Eins sees no reason to act outside his station or prescribed role. He pities his enemies as he fights them. In the end, they're all caught in the same whirlwind of fate.

For a robot, Eins has hinted that he is surprisingly self-aware. He isn't one to belittle his enemies like his peers, but genuinely pity them. He understands more than he ought to and realizes in canon who is truly pulling the strings behind his Fuhrer. But that is his purpose. There is nothing else in his life as a “ghost of rumors”. At the same time, the whirlwind of fate is everything in his life. He isn't one to quickly put himself into battles, but when he does, he always puts forth the effort into victory and examining the struggle from a distance all the while. He analyzes the struggle and the worth of his opponents in contrast with everything around them. Those he sees as worthy or fierce are given names like “lion”, certainly in contrast with his peers who always look down on any opponent.

In the end, Eins is also the second in command of the entire Battalion and as such is capable of making accurate assessments of what his Fuhrer would order when he's not around. While dependent on his role and Hitler's orders, Eins' alignment is firm and will not bind himself to another's authority. He will act based on what is necessary for the Battalion, taking the role of commander, combatant, scout, and anything else he deems necessary. In the end, Eins is no more a person than he is a personified concept intended to act out what people define it as. He may not be able to ever deviate from that. Nor does he have any wish to.

Game Specific:
Arcana: Chariot
Justification: Victory, optimal results, and the acquisition of a future where his leaders' visions shine bright are what Eins continuously strives for. He's dedicated with his task and is highly unlikely and unwilling to falter from his mission. He was created for the purpose of triumphing over his enemies and he intends to do so. However, this is the only thing that Eins is concerned with. He disregards anything else that stands in his way and has no control over his actions. After all, they were predestined all along. He does little to challenge this.


Samples:

First Person Sample: Perhaps there should be no surprise that I have come face to face with these... Shadows. If Jungian psychology plays any role in helping define these creatures, they are that which lurks inside the hearts of men. The “Shadow” aspect of the subconsciousness is the culmination of “human” weaknesses that we are all pitted against.

So be it then. This too was decided by fate. Fate is the force that determines the birth and unbirth of lives, their roles, and possibilities. No matter how unwelcoming an event occurred may be, it has always been meant to happen.

Prospero will be paved over for the impending Fuhrerstadt. The Shadows will be tamed and used as tools. This is ultimately my role.
Third Person Sample: http://smtdressingroom.livejournal.com/584053.html#comments?thread=65980516#t65980516

Greed | Fullmetal Alchemist (manga) | No reserve

[personal profile] avarice_alive 2012-04-08 08:25 am (UTC)(link)
Player Info:
Nickname: Windy
Age: 20
Personal LJ/DW: [personal profile] windylion
Method of Contact: plurk: windychimes || aim: creepingsun
Characters Played: N/A

Character Info:
Name: Greed
Age: 200
Canon: Fullmetal Alchemist (manga)
Pull Point: Greed is being pulled from chapter 27, where in Al has been captured. Izumi has come and gone by then, and they are waiting for Ed to arrive.

Background Info:
History: Wiki
Personality: Greed is the literal embodiment of the sin greed. He wants women, money, power, everything; he even states as much in canon. He’s an antagonist but not exactly a bad guy. When he captures Al for the purpose of figuring out immortal life, he doesn’t go for dissecting him first. He chooses instead to try and negotiate a deal with Al. I believe Greed to also be quite flirty, though this isn’t specifically shown canon; since he says he wants women (and I think he would want men, too, as I don’t think he would limit himself) in canon and The Devil’s Nest has women who appear to be promiscuous. He’s can be rather coarse, as shown in canon with his penchant for flipping people off and a chapter actually called ‘Courage of a Coarse Guy.’ Greed’s most important relationships are with the other homunculi and the chimeras. He really doesn’t like the other homunculi and defected 100 years ago, as working with Father would not allow him to obtain all the worldly goods he desires. Before he is killed in the manga, Father offers him one more chance to come back but he refuses. Even as he’s killed he screams obscenities at Father and the other homunculi. Conversely, his relationship with the chimeras is much more positive. He seems to genuinely care for them, getting upset when Bradley kills them. Though he passes it off as being upset about it because they are his possessions, in reality it is because they are friends. It is later revealed that Greed doesn’t want everything in the world, just to have friends like the humans do. Greed, though coarse and a bit of a jerk, is not really all that bad of a guy. He’s selfish and puts himself before others, but he cares for the few who are close to him, even if he passes it off as thinking of them as possessions.

Game Specific:
Arcana: The Devil
Justification: Besides being the literal embodiment of the sin greed, I believe the Devil Arcana best fits Greed because of its ties to materialism and desire. Greed always wants more; more women, more power, more money, more land. Nothing he has is ever enough. He wants to rule the whole world, simply to have it. The Devil Arcana also embodies physical attraction and sexuality, and while lust is not the main part of Greed’s character, in the manga he is seen as covered in women and quite comfortable with it. Anything that is obtainable, whether corporal or not, falls under his need to have. Bondage is also a main symbol for the card: not literal bondage, but metaphorical. Greed is chained to his desires, which is ultimately his downfall. While this happens long after my canon point for Greed, in the end he is killed because he attempts to take Father’s incredible power, which allowed Father to kill him. Because of Greed’s desire, obsessive want, and metaphorical chains to his material objects, this is why I believe the Devil Arcana is most fitting for Greed.


Samples:

First Person Sample: Where the hell am I? [ Greed stumbles into the street, toe catching on the sidewalk as he he runs out of the alley. He stops a moment to catch his breath, hands on his knees. ] Shit, I just closed my eyes for a second…

[ A loud howl rings out in the distance and Greed swears under his breath before taking off again. ] I’m going to kill whoever did this!

Third Person Sample: Greed doesn’t remember how he got here. He just closed his eyes for a moment; the Fullmetal Alchemist was taking too long to arrive, all he wanted was a little rest. But now instead of rest he’s running through darkened alleyways and empty streets. The moon above him glows strangely but he has no time to pay it mind; the strange beasts that follow him leave him no time to think. Their thick talons tear into the pavement as they chase him and horrific screams rip from their throat and threaten to reach out and grab him.

“Fuck,” he says to himself as he runs, “fuck.”

Eventually Greed manages to evade the creatures, at least momentarily. Body pressed to the wall of a building, he slides down it and onto the ground, breathing hard. His shield is gone, his body guards are gone, he doesn’t think he has any lives to spare; he’s totally defenseless.

Greed rubs his temples. Of all the rotten situations to be put in… Well, that doesn’t matter. He’s gotten himself out of worse situations, hasn’t he? And he’s sure as hell not ready to die. With a grunt he pushes himself up and breaks into a run. There has to be someone else on this… whatever this is. And he’s going to find them.
just_as_planned: (According to plan)

David Xanatos | Gargoyles | Reserved

[personal profile] just_as_planned 2012-04-09 04:35 am (UTC)(link)
Player Info:
Nickname: Jess
Age: 20
Personal LJ/DW: N/A
Method of Contact: On record
Characters Played: Allen Ridgeley and Albedo Piazzolla

Character Info:
Name: David Xanatos
Age: 40
Canon: Gargoyles
Pull Point: Right after The Journey

Background Info:
History: Here's a link.
Personality: David is a complex man and a perfect example of why you should never judge a book by its cover. To the public, he appears to be a friendly, selfless man with perhaps a slightly too large ego. He seems to have a strong sense of morality and a willingness to stick his neck out for the greater good. This is, of course, exactly what he wants people to think.

Though genuinely affable and aware of the difference between right and wrong, he places everyone else far enough below himself in importance that he shows little regard for the effects of his actions on others. Though not actively malicious, he is largely selfish and self centered, not hesitating to deceive or betray people so long as it advances his own agenda. Nor is he afraid to get his own hands dirty, confronting his foes in person when necessary and accepting the idea that killing someone-or worse-might be the best course of action for him.

As much of his public image is forged, a large portion of it is honest. David is a distinct extrovert, enjoying the company of others even if he does regard them mostly as unimportant. While his sense of humor is often at others' expense, he can just as frequently be heard making a joke about the situation at large, a clever play on words or even a light quip at his own expense. Overall, his attitude toward most things in life is casual and laid back, even allowing him to take major defeats in stride and find the bright side to them, turning what at first seemed to be a total loss into a victory.

Despite his casual attitude toward vile acts and cheerful acceptance of his role as a villain, he is still, at his core, human and does possess some sense of honor. Though willing to kill, he takes no pleasure in it and avoids it where possible, even making temporary truces with his enemies to stop villains fouler than himself. While willing to betray, he repays debts he considers major. And as self centered as he is, he is capable of love. In fact, the safety of his loved ones is the one thing he is genuinely willing to risk himself for despite his deeply rooted fear of dying and leaving his accomplishments behind to rot. Family are the only people he considers more important than himself.

Game Specific:
Arcana: Magician
Justification: Upright, the Magician is David's positive qualities in a nutshell. He has the ambition and self confidence to take action without hesitating, controls massive political and economic power, has the mental fortitude and flexibility to stick to his goals no matter what and find victory in defeat and actively revels in his eccentricity.

Reversed, the Magician carries associations with trickery, abuse of power, immaturity and misplaced trust. Trickery and abuse of power are such core parts of David's daily operation that they barely need to be mentioned. As for immaturity, he repeatedly shows himself to have a very childish sense of humor, not to mention his blatant disregard for others. Misplaced trust goes both ways, as he's made his own poor choices in allies as well as fooling others into falsely trusting him.


Samples:

First Person Sample: Either this is the most poorly conceived kidnapping attempt ever, or someone wants my attention. Either way, while I admire your resourcefulness to be able to remove me from my castle despite my security, I'm afraid we have a problem. Now, I'm a reasonable man, so I'll give you a chance to come out and explain yourself. What is it you want? Money? Technology? Or is this about the gargoyles? Well, if it's anything like that, you can forget it. With that in mind...I'm listening.
Third Person Sample: David Xanatos was no stranger to the unusual or the impossible, so accepting that he was on an alternate Earth, a decade and a half in the future and witness to an extra hour each day, teeming with supernatural monsters was easy. Danger was already a near regular part of his life, after all. No, that wasn't what really bugged David about being here. What bugged him was his living arrangements. Not just the suspicious nature of them, although that alone would have been enough to bother him, but the fact that it was charity. He was a pragmatic man, but he'd always taken a certain rather large amount of pride in being self-sufficient.

Now, as he stood at the reception desk of the hotel with the keys to his new room in hand, it was everything he could do to keep a polite expression. “Give the owner my thanks for his generosity, but I don't think I'll be staying here long.”

The receptionist snorted. “That's what they all say.”

David turned away with a frown. “Yes, well, not many people are me.”

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